fpc/packages/opengl/fpmake.pp
tom_at_work acbc94e0fd - initial support for the android/arm target in the compiler; resulting .so's can be used for Android/ARM app development.
- basic rtl support using system calls
- fp(c)make/fppkg/makefile support

todo:
- revisit systems/t_android.pas: mostly duplicate with t_linux.pas, containing
lots of unnecessary code
- revisit rtl changes
- android ndk header translation import
- better app build/packaging support
- android/x86 support

git-svn-id: branches/targetandroid@21061 -
2012-04-26 09:36:42 +00:00

52 lines
1.3 KiB
ObjectPascal

{$ifndef ALLPACKAGES}
{$mode objfpc}{$H+}
program fpmake;
uses fpmkunit;
Var
P : TPackage;
T : TTarget;
begin
With Installer do
begin
{$endif ALLPACKAGES}
P:=AddPackage('opengl');
{$ifdef ALLPACKAGES}
P.Directory:='opengl';
{$endif ALLPACKAGES}
P.Version:='2.7.1';
P.OSes:=AllUnixOSes+[Win32,Win64]-[Android];
P.Dependencies.Add('x11',AllUnixOSes-[darwin,iphonesim]);
if Defaults.CPU<>arm then
P.Dependencies.Add('x11',[darwin]);
P.SourcePath.Add('src');
P.IncludePath.Add('src');
T:=P.Targets.AddImplicitUnit('freeglut.pp',AllOSes-[morphos]);
T:=P.Targets.AddUnit('glext.pp');
T:=P.Targets.AddUnit('gl.pp');
T:=P.Targets.AddUnit('glu.pp');
T:=P.Targets.AddUnit('glut.pp');
// T.Dependencies.Add('freeglut',AllOSes-[morphos]);
T:=P.Targets.AddUnit('glx.pp',AllUnixOSes-[darwin,iphonesim]);
if Defaults.CPU<>arm then
T:=P.Targets.AddUnit('glx.pp',[darwin]);
P.ExamplePath.Add('examples');
P.Targets.AddExampleProgram('radblur.pp');
P.Targets.AddExampleProgram('bounce.pp');
P.Targets.AddExampleProgram('morph3d.pp');
P.Targets.AddExampleProgram('glutdemo.pp');
P.Targets.AddExampleProgram('glxtest.pp');
P.Sources.AddSrc('readme');
{$ifndef ALLPACKAGES}
Run;
end;
end.
{$endif ALLPACKAGES}