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			97 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Modula-2
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Modula-2
		
	
	
	
	
	
# This is the definition file for all GL 1.1 stuff
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%COPY_INTERFACE
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const
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  // GL 1.1 texturing
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  GL_PROXY_TEXTURE_1D                   = $8063;
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  GL_PROXY_TEXTURE_2D                   = $8064;
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  GL_TEXTURE_PRIORITY                   = $8066;
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  GL_TEXTURE_RESIDENT                   = $8067;
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  GL_TEXTURE_BINDING_1D                 = $8068;
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  GL_TEXTURE_BINDING_2D                 = $8069;
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  GL_TEXTURE_INTERNAL_FORMAT            = $1003;
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  // Internal texture formats (GL 1.1)
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  GL_ALPHA4                             = $803B;
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  GL_ALPHA8                             = $803C;
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  GL_ALPHA12                            = $803D;
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  GL_ALPHA16                            = $803E;
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  GL_LUMINANCE4                         = $803F;
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  GL_LUMINANCE8                         = $8040;
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  GL_LUMINANCE12                        = $8041;
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  GL_LUMINANCE16                        = $8042;
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  GL_LUMINANCE4_ALPHA4                  = $8043;
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  GL_LUMINANCE6_ALPHA2                  = $8044;
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  GL_LUMINANCE8_ALPHA8                  = $8045;
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  GL_LUMINANCE12_ALPHA4                 = $8046;
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  GL_LUMINANCE12_ALPHA12                = $8047;
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  GL_LUMINANCE16_ALPHA16                = $8048;
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  GL_INTENSITY                          = $8049;
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  GL_INTENSITY4                         = $804A;
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  GL_INTENSITY8                         = $804B;
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  GL_INTENSITY12                        = $804C;
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  GL_INTENSITY16                        = $804D;
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  GL_R3_G3_B2                           = $2A10;
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  GL_RGB4                               = $804F;
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  GL_RGB5                               = $8050;
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  GL_RGB8                               = $8051;
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  GL_RGB10                              = $8052;
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  GL_RGB12                              = $8053;
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  GL_RGB16                              = $8054;
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  GL_RGBA2                              = $8055;
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  GL_RGBA4                              = $8056;
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  GL_RGB5_A1                            = $8057;
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  GL_RGBA8                              = $8058;
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  GL_RGB10_A2                           = $8059;
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  GL_RGBA12                             = $805A;
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  GL_RGBA16                             = $805B;
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%END
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#=====================================================================
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# Procedures and functions
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#=====================================================================
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%PROCS
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// Miscellaneous
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glEnableClientState: procedure(cap: GLenum);
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glDisableClientState: procedure(cap: GLenum);
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glPushClientAttrib: procedure(mask: GLbitfield);
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glPopClientAttrib: procedure;
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// Drawing Functions
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glIndexub: procedure(c: Byte);
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glIndexubv: procedure(var c: Byte);
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// Vertex Arrays
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glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
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glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr);
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glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
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glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr);
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glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
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glEdgeFlagPointer: procedure(stride: LongInt; var ptr);
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glGetPointerv: procedure(pname: GLenum; var params: Pointer);
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glArrayElement: procedure(i: LongInt);
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glDrawArrays: procedure(mode: GLenum; first, count: LongInt);
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glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices);
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glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer);
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// Texture Mapping
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glGenTextures: procedure(n: LongInt; var textures: LongWord);
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glDeleteTextures: procedure(n: LongInt; var textures: LongWord);
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glBindTexture: procedure(target: GLenum; texture: LongWord);
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glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf);
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glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean;
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glIsTexture: function(texture: LongWord): Boolean;
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glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels);
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glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels);
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glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt);
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glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt);
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glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt);
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glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt);
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%END
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