fpc/packages/libndsfpc/examples/gl2d/sprites/uvcoord_zero.pas
Legolas 659b386f02 + Added Easy gl2d library for Nintendo DS and 6 new examples
* libndsfpc: Fixed glMaterialShinyness()

git-svn-id: trunk@19932 -
2011-12-31 14:14:12 +00:00

32 lines
504 B
ObjectPascal

unit uvcoord_zero;
interface
uses
ctypes;
const
ZERO_BITMAP_WIDTH = 128;
ZERO_BITMAP_HEIGHT = 256;
ZERO_NUM_IMAGES = 10;
var
zero_texcoords: array [1..ZERO_NUM_IMAGES * 4] of cuint = (
0, 0, 52, 46, // 0
52, 0, 52, 46, // 1
0, 46, 52, 46, // 2
52, 46, 52, 46, // 3
0, 92, 52, 46, // 4
52, 92, 52, 46, // 5
0, 138, 52, 46, // 6
0, 184, 52, 46, // 7
52, 138, 52, 46, // 8
52, 184, 52, 46 // 9
);
implementation
end.