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93 lines
2.4 KiB
ObjectPascal
93 lines
2.4 KiB
ObjectPascal
{
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$Id$
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This file is part of the Free Pascal run time library.
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This unit contains the record definition for the Win32 API
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Copyright (c) 1999-2000 by Florian KLaempfl,
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member of the Free Pascal development team.
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See the file COPYING.FPC, included in this distribution,
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for details about the copyright.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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**********************************************************************}
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unit windows;
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{$define windows_include_files}
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interface
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{$define read_interface}
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{$undef read_implementation}
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{$message starting interface of windows unit }
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{$i base.inc}
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{$i errors.inc}
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{$i defines.inc}
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{$i messages.inc}
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{$i struct.inc}
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{$i redef.inc}
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{$i ascfun.inc}
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{$i unifun.inc}
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{$ifdef UNICODE}
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{$i unidef.inc}
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{$else not UNICODE}
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{$i ascdef.inc}
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{$endif UNICODE}
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{$i func.inc}
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implementation
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{$undef read_interface}
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{$define read_implementation}
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{$i base.inc}
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{$i errors.inc}
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{$i defines.inc}
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{$i messages.inc}
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{$i struct.inc}
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{$i ascfun.inc}
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{$i unifun.inc}
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{$ifdef UNICODE}
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{$i unidef.inc}
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{$else not UNICODE}
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{$i ascdef.inc}
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{$endif UNICODE}
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{$i func.inc}
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procedure InitializeCriticalSection(var CriticalSection : TRTLCriticalSection); external 'kernel32' name 'InitializeCriticalSection';
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procedure EnterCriticalSection(var CriticalSection : TRTLCriticalSection); external 'kernel32' name 'EnterCriticalSection';
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procedure LeaveCriticalSection(var CriticalSection : TRTLCriticalSection); external 'kernel32' name 'LeaveCriticalSection';
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procedure DeleteCriticalSection(var CriticalSection : TRTLCriticalSection); external 'kernel32' name 'DeleteCriticalSection';
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end.
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{
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$Log$
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Revision 1.6 2000-01-07 16:41:53 daniel
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* copyright 2000
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Revision 1.5 2000/01/07 16:32:35 daniel
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* copyright 2000 added
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Revision 1.4 1999/09/16 13:38:21 peter
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* windows unit include moved to wininc/
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Revision 1.3 1999/05/10 19:34:15 florian
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* moved all opengl32.dll stuff to a newly created opengl32 unit, so
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win32 programs should also run on Windows without opengl32.dll
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Revision 1.2 1999/01/09 07:29:51 florian
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* some updates to compile API units for win32
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Revision 1.1 1998/08/31 11:54:02 pierre
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* compilable windows.inc file
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still to do :
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- findout problems
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- findout the correct DLL for each call !!
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}
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