fpc/rtl/win/tthread.inc
svenbarth 764f36a179 Extend TThread with (class) methods and (class) properties from Delphi 2007 and newer.
Especially for the introduction of the Queue method the internal Synchronize handling was modified. Instead of handling only one event there is now a queue of events which is walked completely when CheckSynchronize is called. Each entry in the queue can carry a PRTLEvent which will be signaled when the contained method has been executed and thus Synchronize methods can still be blocking.
Exceptions inside the queued methods are either handed back to the calling method for Synchronize events or raised directly (after leaving the queue in a valid state) to the caller of CheckSynchronize.

The way platform specific adjustments can be made to TThread was changed. Instead of implementing the Constructor and Destructor directly one now implements the methods SysCreate and SysDestroy which are called from the Constructor and Destructor respectively. All RTLs were adjusted for this and should be controlled by the platform maintainers for correct compilation (Unix works).

The new method NameThreadForDebugging has two overloaded variants: one with the thread name as AnsiString and one with the thread name as UnicodeString.
By default the AnsiString variant calls the UnicodeString variant and the latter needs to be implemented. This can be changed by defining THREADNAME_IS_ANSISTRING for a platform. Then the UnicodeString variant calls the AnsiString one and the AnsiString one needs to be implemented.

Also added was a global property CPUCount for the System unit. This property returns the number of virtual cores of the system.

New methods and functions that should be implemented per platform are:
System.GetCPUCount (default returns 1)
Classes.TThread.GetSystemTimes (default zeros the struct)
Classes.TThread.NameThreadForDebugging (default does nothing)

More detailed information about the added methods will be available in the feature announcement mail.

git-svn-id: trunk@23227 -
2012-12-27 16:16:17 +00:00

126 lines
3.1 KiB
PHP

{ Thread management routines }
procedure TThread.SysCreate(CreateSuspended: Boolean;
const StackSize: SizeUInt);
begin
FSuspended := CreateSuspended;
FInitialSuspended := CreateSuspended;
{ Always start in suspended state, will be resumed in AfterConstruction if necessary
See Mantis #16884 }
FHandle := BeginThread(nil, StackSize, @ThreadProc, pointer(self), CREATE_SUSPENDED,
FThreadID);
if FHandle = TThreadID(0) then
raise EThread.CreateFmt(SThreadCreateError, [SysErrorMessage(getlasterror)]);
FFatalException := nil;
end;
procedure TThread.SysDestroy;
begin
if FHandle<>0 then
begin
{ Don't check Suspended. If the thread has been externally suspended (which is
deprecated and strongly discouraged), it's better to deadlock here than
to silently free the object and leave OS resources leaked. }
if not FFinished {and not Suspended} then
begin
Terminate;
{ Allow the thread function to perform the necessary cleanup. Since
we've just set Terminated flag, it won't call Execute. }
if FInitialSuspended then
Start;
WaitFor;
end;
CloseHandle(FHandle);
end;
FFatalException.Free;
FFatalException := nil;
end;
procedure TThread.CallOnTerminate;
begin
FOnTerminate(Self);
end;
procedure TThread.DoTerminate;
begin
if Assigned(FOnTerminate) then
Synchronize(@CallOnTerminate);
end;
const
Priorities: array [TThreadPriority] of Integer =
(THREAD_PRIORITY_IDLE, THREAD_PRIORITY_LOWEST, THREAD_PRIORITY_BELOW_NORMAL,
THREAD_PRIORITY_NORMAL, THREAD_PRIORITY_ABOVE_NORMAL,
THREAD_PRIORITY_HIGHEST, THREAD_PRIORITY_TIME_CRITICAL);
function TThread.GetPriority: TThreadPriority;
var
P: Integer;
I: TThreadPriority;
begin
P := GetThreadPriority(FHandle);
Result := tpNormal;
for I := Low(TThreadPriority) to High(TThreadPriority) do
if Priorities[I] = P then Result := I;
end;
procedure TThread.SetPriority(Value: TThreadPriority);
begin
SetThreadPriority(FHandle, Priorities[Value]);
end;
procedure TThread.SetSuspended(Value: Boolean);
begin
if Value <> FSuspended then
if Value then
Suspend
else
Resume;
end;
procedure TThread.Suspend;
begin
FSuspended := True;
SuspendThread(FHandle);
end;
procedure TThread.Resume;
begin
if ResumeThread(FHandle) = 1 then FSuspended := False;
end;
procedure TThread.Terminate;
begin
FTerminated := True;
end;
function TThread.WaitFor: Integer;
var
Msg: TMsg;
WaitHandles : array[0..1] of THandle;
begin
if GetCurrentThreadID = MainThreadID then
begin
WaitHandles[0]:=FHandle;
WaitHandles[1]:=THandle(SynchronizeTimeoutEvent);
while true do
begin
case MsgWaitForMultipleObjects(2, WaitHandles, False, INFINITE, QS_SENDMESSAGE) of
WAIT_OBJECT_0:
break;
WAIT_OBJECT_0+1:
CheckSynchronize;
WAIT_OBJECT_0+2:
PeekMessage(Msg, 0, 0, 0, PM_NOREMOVE)
end;
end;
end
else
WaitForSingleObject(ulong(FHandle), INFINITE);
GetExitCodeThread(FHandle, DWord(Result));
end;