fpc/packages/sndfile
Jonas Maebe 8b0301409a + i386/iphonesim target for the new iPhoneSimulator in Xcode 3.2.4 and
later: the same as i386/darwin, except
      a) uses the non-fragile Objective-C ABI/runtime
      b) does not require stubs for direct calls/jumps (not required for
         i386/darwin under 10.6 and later either, but still generated
         there for backwards compatibility)
      c) only the same packages are enabled as for ARM/Darwin
      d) MacOSAll is compiled specifically for the iPhoneSimulator SDK
    This target also defines the symbol "darwin" apart from the target
    name "iphonesim" for source code compatibility reasons.

git-svn-id: trunk@16065 -
2010-09-29 21:56:47 +00:00
..
examples
scripts
src
fpmake_disabled.pp
Makefile + i386/iphonesim target for the new iPhoneSimulator in Xcode 3.2.4 and 2010-09-29 21:56:47 +00:00
Makefile.fpc
README.txt

This is the README file for the sndfile package.

The sndfile unit contains a straight translation of the sndfile library
header file (version 0.27). It should work exactly as the C header, so for any
API documentation, see the library's documentation.

To work with this unit, you need the sndfile library installed on your
system. (http://www.zip.com.au/~erikd/libsndfile/)

The sfplay program is a rewrite in Pascal of the sfplay.c example that
comes with the sndfile lib documentation. It accepts a list of filenames
on the command-line, and will attempt to play each of the files on the sound
card - provided the sound card is correctly configured.

The testc.c file was used to find out the meaning of some hideous kernel
sound IOCTL macros. Its output was pasted into the program as constants.

Enjoy!

Michael.