fpc/rtl/morphos/muihelper.pas
Károly Balogh 2ec1678cc1 * Changes for better MUI support
git-svn-id: trunk@1835 -
2005-11-28 03:29:37 +00:00

269 lines
9.3 KiB
ObjectPascal

{
This file is part of the Free Pascal run time library.
Copyright (c) 2005 Karoly Balogh
MUI helper functions for MorphOS/PowerPC
Based on work of Nils Sjoholm member of the Amiga RTL
development team.
MorphOS port was done on a free Pegasos II/G4 machine
provided by Genesi S.a.r.l. <www.genesi.lu>
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
unit muihelper;
interface
uses intuition, mui, doslib, utility;
const
NoFrame = MUIV_Frame_None;
ButtonFrame = MUIV_Frame_Button;
ImageButtonFrame = MUIV_Frame_ImageButton;
TextFrame = MUIV_Frame_Text;
StringFrame = MUIV_Frame_String;
ReadListFrame = MUIV_Frame_ReadList;
InputListFrame = MUIV_Frame_InputList;
PropFrame = MUIV_Frame_Prop;
SliderFrame = MUIV_Frame_Slider;
GaugeFrame = MUIV_Frame_Gauge;
VirtualFrame = MUIV_Frame_Virtual;
GroupFrame = MUIV_Frame_Group;
const
Child = MUIA_Group_Child;
SubWindow = MUIA_Application_Window;
WindowContents = MUIA_Window_RootObject;
// Creates a MUI application
function MH_Application(tags: array of LongWord): pObject_;
function MH_Application(var app; tags: array of LongWord): pObject_;
// Creates a MUI window
function MH_Window(tags: array of LongWord): pObject_;
function MH_Window(var win; tags: array of LongWord): pObject_;
// Creates a MUI button
function MH_MakeButton(blabel: pchar): pObject_;
function MH_MakeButton(var button; blabel: pchar): pObject_;
// Creates a MUI HBar
function MH_MakeHBar(space: longword): pObject_;
function MH_MakeHBar(var hbar; space: longword): pObject_;
// Creates MUI V/HGroup
function MH_VGroup(tags: array of LongWord): pObject_;
function MH_VGroup(frame: longword; tags: array of LongWord): pObject_;
function MH_VGroup(title: PChar; tags: array of LongWord): pObject_;
function MH_HGroup(tags: array of LongWord): pObject_;
function MH_HGroup(frame: longword; tags: array of LongWord): pObject_;
function MH_HGroup(title: PChar; tags: array of LongWord): pObject_;
// Creates MUI Col/RowGroup
function MH_ColGroup(cols: longword; tags: array of LongWord): pObject_;
function MH_ColGroup(cols: longword; frame: longword; tags: array of LongWord): pObject_;
function MH_ColGroup(cols: longword; title: PChar; tags: array of LongWord): pObject_;
function MH_RowGroup(rows: longword; tags: array of LongWord): pObject_;
function MH_RowGroup(rows: longword; frame: longword; tags: array of LongWord): pObject_;
function MH_RowGroup(rows: longword; title: PChar; tags: array of LongWord): pObject_;
// Creates a MUI Text area
function MH_Text(contents: PChar): pObject_;
function MH_Text(contents: PChar; tags: array of LongWord): pObject_;
function MH_Text(var text_; contents: PChar): pObject_;
function MH_Text(var text_; contents: PChar; tags: array of LongWord): pObject_;
implementation
// Creates a MUI application
// ************************************************************************
function MH_Application(tags: array of LongWord): pObject_;
begin
MH_Application:=MUI_NewObject(MUIC_Application, tags);
end;
function MH_Application(var app; tags: array of LongWord): pObject_;
begin
pObject_(app):=MUI_NewObject(MUIC_Application, tags);
MH_Application:=pObject_(app);
end;
// Creates a MUI window
// ************************************************************************
function MH_Window(tags: array of LongWord): pObject_;
begin
MH_Window:=MUI_NewObject(MUIC_Window, tags);
end;
function MH_Window(var win; tags: array of LongWord): pObject_;
begin
pObject_(win):=MUI_NewObject(MUIC_Window, tags);
MH_Window:=pObject_(win);
end;
// Creates a MUI button
// ************************************************************************
function MH_MakeButton(blabel: pchar): pObject_;
begin
MH_MakeButton:=MUI_MakeObject(MUIO_Button, [DWord(blabel)]);
end;
function MH_MakeButton(var button; blabel: pchar): pObject_;
begin
pObject_(button):=MUI_MakeObject(MUIO_Button, [DWord(blabel)]);
MH_MakeButton:=pObject_(button);
end;
// Creates a MUI HBar
// ************************************************************************
function MH_MakeHBar(space: longword): pObject_;
begin
MH_MakeHBar:=MUI_MakeObject(MUIO_HBar, [space]);
end;
function MH_MakeHBar(var hbar; space: longword): pObject_;
begin
pObject_(hbar):=MUI_MakeObject(MUIO_HBar, [space]);
MH_MakeHBar:=pObject_(hbar);
end;
// Creates a MUI VGroup
// ************************************************************************
function MH_VGroup(tags: array of LongWord): pObject_;
begin
MH_VGroup:=MUI_NewObject(MUIC_Group, tags);
end;
function MH_VGroup(frame: longword; tags: array of LongWord): pObject_;
begin
MH_VGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Frame, frame, TAG_MORE, DWord(@tags) ] );
end;
function MH_VGroup(title: PChar; tags: array of LongWord): pObject_;
begin
MH_VGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Frame, MUIV_Frame_Group,
MUIA_FrameTitle, longword(title),
MUIA_Background, MUII_GroupBack,
TAG_MORE, DWord(@tags) ]);
end;
// Creates a MUI HGroup
// ************************************************************************
function MH_HGroup(tags: array of LongWord): pObject_;
begin
MH_HGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Horiz, MUI_TRUE, TAG_MORE, DWord(@tags) ]);
end;
function MH_HGroup(frame: longword; tags: array of LongWord): pObject_;
begin
MH_HGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Horiz, MUI_TRUE,
MUIA_Frame, frame,
TAG_MORE, DWord(@tags) ] );
end;
function MH_HGroup(title: PChar; tags: array of LongWord): pObject_;
begin
MH_HGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Horiz, MUI_TRUE,
MUIA_Frame, MUIV_Frame_Group,
MUIA_FrameTitle, longword(title),
MUIA_Background, MUII_GroupBack,
TAG_MORE, DWord(@tags) ]);
end;
// Creates MUI ColGroup
// ************************************************************************
function MH_ColGroup(cols: longword; tags: array of LongWord): pObject_;
begin
MH_ColGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Columns, cols, TAG_MORE, DWord(@tags) ]);
end;
function MH_ColGroup(cols: longword; frame: longword; tags: array of LongWord): pObject_;
begin
MH_ColGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Columns, cols,
MUIA_Frame, frame,
TAG_MORE, DWord(@tags) ]);
end;
function MH_ColGroup(cols: longword; title: PChar; tags: array of LongWord): pObject_;
begin
MH_ColGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Columns, cols,
MUIA_Frame, MUIV_Frame_Group,
MUIA_FrameTitle, longword(title),
MUIA_Background, MUII_GroupBack,
TAG_MORE, DWord(@tags) ]);
end;
// Creates MUI RowGroup
// ************************************************************************
function MH_RowGroup(rows: longword; tags: array of LongWord): pObject_;
begin
MH_RowGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Rows, rows, TAG_MORE, DWord(@tags) ]);
end;
function MH_RowGroup(rows: longword; frame: longword; tags: array of LongWord): pObject_;
begin
MH_RowGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Rows, rows,
MUIA_Frame, frame,
TAG_MORE, DWord(@tags) ]);
end;
function MH_RowGroup(rows: longword; title: PChar; tags: array of LongWord): pObject_;
begin
MH_RowGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Rows, rows,
MUIA_Frame, MUIV_Frame_Group,
MUIA_FrameTitle, longword(title),
MUIA_Background, MUII_GroupBack,
TAG_MORE, DWord(@tags) ]);
end;
// Creates a MUI text area
// ************************************************************************
function MH_Text(contents: PChar): pObject_;
begin
MH_Text:=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents), TAG_DONE ]);
end;
function MH_Text(contents: PChar; tags: array of LongWord): pObject_;
begin
MH_Text:=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents),
TAG_MORE, DWord(@tags) ]);
end;
function MH_Text(var text_; contents: PChar): pObject_;
begin
pObject_(text_):=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents), TAG_DONE ]);
MH_Text:=pObject_(text_);
end;
function MH_Text(var text_; contents: PChar; tags: array of LongWord): pObject_;
begin
pObject_(text_):=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents),
TAG_MORE, DWord(@tags) ]);
MH_Text:=pObject_(text_);
end;
end.