fpc/tests/webtbf/tw1939.pp
2002-04-23 13:16:42 +00:00

25 lines
394 B
ObjectPascal

{ %fail }
Type
GLEnum = longint;
tShader=Record
TexturesUsed:Longint;
Primitive:GLenum;
Blended:Boolean;
BlendSrc:GLenum;
BlendDst:GLenum;
ShaderName:String;
End;
Const EmptyShader:tShader=(
TexturesUsed:-1;
Primitive:0;
Blended:False;
BlendSrc:0;
BlendDst:0;
Tag:'');
begin
end.