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931 lines
32 KiB
ObjectPascal
931 lines
32 KiB
ObjectPascal
Program GravityWars;
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{A demo for TP 4.0 compability of Graph.
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The sources for this game was found on a site that claims to only have
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PD stuff with the below header(which was only reindented), and the webmaster
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said that everything he published was sent to him with that purpose. We tried
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to contact the authors mentioned below via mail over internet, but that
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failed. If there is somebody that claims authorship of these programs,
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please mail marco@freepascal.org, and the sources will be removed from our
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websites.
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------------------------------------------------------------------------
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ORIGINAL Header:
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by Sohrab Ismail-Beigi Completed 4/23/89
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SYSOP of The 3D Graphics BBS
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300/1200/2400 baud, N-8-1 Full duplex
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(201) 444-4154
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Turbo Pascal 4.0 source code. Requires VGA 640x480x16 display.
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Note: pix=pixels in the comments}
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{$ifdef Win32}
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{$apptype GUI}
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{$endif}
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Uses
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{$ifdef Win32}
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Windows,
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WinCrt,
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{$else}
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Crt,
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{$endif}
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Graph;
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Type
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spacecraft=Record {used for ships and pointer}
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coffx,coffy,r : longint; {center offsets and radius in pix}
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imagex,imagey : longint; {upper left of image}
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imagepointr : pointer; {pointer to image data}
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imagesize : word; {size in bytes}
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end;
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planettype=Record
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cx,cy,r : longint; {planet center and radius}
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d,GM : real; {density and G*M product}
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end;
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Const
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color : array[1..3] of byte=(Red,Green,LightBlue); {colors for planets}
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G=0.1; {gravity constant}
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bhr=15; {black hole radius}
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Esc=#27; {ASCII for Esc}
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Return=#13; { " " RETURN}
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Var
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ship : array[1..2] of spacecraft; {2 ships}
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tp,pointr : spacecraft; {tp is temporary, 1 pointer}
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pl : array[1..9] of planettype; {the 9 planets}
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screen : Record {the game area}
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sx,ex,sy,ey,cx,cy,lx,ly : longint; {start x/y, end x/y, center}
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end; {x/y, length x/y}
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np,GraphDriver,GraphMode : integer; {# of planets}
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criticaldist : real; {for escape velocity calc}
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playsong : boolean; {play the songs?}
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Procedure Init; {initialize everything}
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begin
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//SetGraphBufSize(10);
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GraphDriver:=VGA;
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GraphMode:=VGAHi;
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{$ifdef Win32}
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ShowWindow(GetActiveWindow,0);
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{$endif}
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InitGraph(GraphDriver,GraphMode,'');
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setbkcolor(black);
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setviewport(0,0,getmaxx,getmaxy,clipoff);
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clearviewport;
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SetColor(LightGray);
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SetFillStyle(SolidFill,LightGray); {Hull of ships}
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Circle(100,100,9);
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FloodFill(100,100,LightGray);
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Bar(77,98,100,102);
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MoveTo(82,98);
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LineRel(-3,-8);
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LineRel(-13,0); LineRel(0,-3);
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LineRel(24,0); LineRel(0,3);
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LineRel(-7,0); LineRel(3,8);
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FloodFill(83,97,LightGray);
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MoveTo(82,101); LineRel(-3,8);
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LineRel(-13,0); LineRel(0,3);
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LineRel(24,0); LineRel(0,-3);
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LineRel(-7,0); LineRel(3,-8);
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FloodFill(83,103,LightGray);
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MoveTo(200,200); LineRel(5,-5);
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LineRel(5,5); LineRel(10,0);
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LineRel(5,-8); LineRel(15,0);
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LineRel(-6,9); LineRel(6,9);
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LineRel(-15,0); LineRel(-5,-7);
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LineRel(-10,0); LineRel(-5,5);
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LineRel(-6,-7); LineRel(2,-2);
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FloodFill(201,201,LightGray);
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SetColor(LightRed);
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SetFillStyle(SolidFill,LightRed); {Red lights on ships}
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Circle(100,100,2);
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FloodFill(100,100,LightRed);
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Bar(89,87,91,90); Bar(89,109,91,112);
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Bar(224,200,226,203); Bar(240,192,242,194);
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Bar(240,208,242,210);
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SetColor(Yellow);
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MoveTo(0,0); LineRel(0,10);
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MoveTo(0,0); LineRel(10,0);
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MoveTo(0,0); LineRel(15,15); {pointer}
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tp.imagesize:=ImageSize(0,0,16,16); {kludge to subdue compiler bug}
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GetMem(tp.imagepointr,tp.imagesize);
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GetImage(0,0,16,16,tp.imagepointr^);
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pointr.imagesize:=ImageSize(0,0,16,16);
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GetMem(pointr.imagepointr,pointr.imagesize);
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GetImage(0,0,16,16,pointr.imagepointr^); {get pointer}
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pointr.coffx:=7;
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pointr.coffy:=7;
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pointr.r:=9;
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ship[1].imagesize:=ImageSize(66,87,110,113);
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GetMem(ship[1].imagepointr,ship[1].imagesize);
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GetImage(66,87,110,113,ship[1].imagepointr^); {enterprise}
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ship[1].coffx:=22; ship[1].coffy:=13; ship[1].r:=26;
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ship[2].imagesize:=ImageSize(199,192,242,210);
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GetMem(ship[2].imagepointr,ship[2].imagesize);
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GetImage(199,192,242,210,ship[2].imagepointr^); {klingon}
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ship[2].coffx:=21; ship[2].coffy:=9; ship[2].r:=23;
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ClearDevice;
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screen.sx:=1;
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screen.ex:=638;
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screen.sy:=33;
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screen.ey:=478;
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screen.cx:=(screen.sx+screen.ex) div 2; {initialize screen}
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screen.cy:=(screen.sy+screen.ey) div 2; {bounds}
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screen.lx:=screen.ex-screen.sx+1;
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screen.ly:=screen.ey-screen.sy+1;
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criticaldist:=2.0*sqrt(sqr(screen.lx)+sqr(screen.ly)); {critical distance}
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playsong:=true; {for escape vel. calc}
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end;
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Procedure Finish; {free memory and end}
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begin
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FreeMem(ship[1].imagepointr,ship[1].imagesize);
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FreeMem(ship[2].imagepointr,ship[2].imagesize);
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FreeMem(pointr.imagepointr,pointr.imagesize);
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FreeMem(tp.imagepointr,tp.imagesize);
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CloseGraph;
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end;
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Function InBounds(cx,cy,r:longint):boolean; {is the point with radius}
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begin {completely in screen bounds?}
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InBounds:=true;
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if r<>0 then
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if (cx-r<=screen.sx) or (cx+r>=screen.ex) or
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(cy-r<=screen.sy) or (cy+r>=screen.ey) then
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InBounds:=false
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else
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if (cx-bhr<=screen.sx) or (cx+bhr>=screen.ex) or
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(cy-bhr<=screen.sy) or (cy+bhr>=screen.ey) then
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InBounds:=false;
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end;
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Procedure RandomSetup; {make a random setup}
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var i,j : integer;
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a,b : longint;
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ok : boolean;
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begin
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Randomize;
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np:=Random(9)+1; {random # of planets 1-9}
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for i:=1 to np do {pick planet positions}
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Repeat
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ok:=true;
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pl[i].cx:=Random(screen.lx)+screen.sx;
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pl[i].cy:=Random(screen.ly)+screen.sy;
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pl[i].d:=(Random(3)+2)/2.0;
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pl[i].r:=0;
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if Random>0.05 then pl[i].r:=Random(70)+20; {5% chance of blackhole}
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if pl[i].r<>0 then
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pl[i].GM:=G*2*pi*sqr(pl[i].r)*pl[i].d
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else
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pl[i].GM:=G*2*pi*sqr(30)*1.0;
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ok:=InBounds(pl[i].cx,pl[i].cy,pl[i].r);
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if (i>1) and (ok) then {any collisions with existing planets?}
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for j:=1 to i-1 do
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begin
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if sqrt(sqr(pl[i].cx-pl[j].cx)+sqr(pl[i].cy-pl[j].cy))<=
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pl[i].r+pl[j].r+2*bhr then
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ok:=false;
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end;
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Until ok;
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for i:=1 to 2 do {pick ship positions}
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Repeat
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ok:=true;
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ship[i].imagex:=Random(screen.lx div 2)+screen.sx; {enterprise to the}
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if i=2 then ship[2].imagex:=ship[i].imagex+screen.lx div 2; {left and}
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ship[i].imagey:=Random(screen.ly)+screen.sy; {klingon to the right}
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a:=ship[i].imagex+ship[i].coffx; b:=ship[i].imagey+ship[i].coffy;
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ok:=InBounds(a,b,ship[i].r);
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for j:=1 to np do {any collisions with planets?}
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if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[i].r+bhr then
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ok:=false;
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Until ok;
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end;
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Procedure DrawSetup; {draw current setup}
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var i,j : integer;
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begin
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ClearDevice;
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SetColor(White);
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Rectangle(screen.sx-1,screen.sy-1,screen.ex-1,screen.ey-1); {game box}
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for i:=1 to 2000 do {2000 random stars}
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PutPixel(Random(screen.lx)+screen.sx,Random(screen.ly)+screen.sy,White);
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for i:=1 to 2 do {2 ships}
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PutImage(ship[i].imagex,ship[i].imagey,ship[i].imagepointr^,NormalPut);
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for i:=1 to np do {np planets}
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if pl[i].r>0 then {normal}
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begin
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SetColor(color[trunc(pl[i].d*2-1)]);
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Circle(pl[i].cx,pl[i].cy,pl[i].r);
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SetFillStyle(SolidFill,color[trunc(pl[i].d*2-1)]);
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FloodFill(pl[i].cx,pl[i].cy,color[trunc(pl[i].d*2-1)]);
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end
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else {black hole}
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begin
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SetColor(Black);
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for j:=0 to bhr do
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Circle(pl[i].cx,pl[i].cy,j);
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end;
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end;
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Procedure ClearDialogBox; {clear text message area}
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begin
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SetFillStyle(SolidFill,Black);
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Bar(0,0,screen.ex-1,screen.sy-2);
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end;
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Function GetString:string; {get a string until RETURN is pressed}
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var s : string;
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c : char;
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begin
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s:='';
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Repeat
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c:=ReadKey;
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if (c=chr(8)) and (length(s)>0) then {backspace key}
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begin
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delete(s,length(s),1);
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MoveRel(-8,0); {delete last char}
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SetFillStyle(SolidFill,Black);
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Bar(GetX,GetY,GetX+8,GetY+8);
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end
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else if c<>Return then
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begin
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s:=concat(s,c); {get and draw char}
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SetColor(LightGray);
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OutText(c);
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end;
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Until c=Return;
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GetString:=s;
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end;
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Procedure PlayGame;
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Const number_of_explosion_dots=20; {# dots for explosion with planet surface}
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Var vx,vy,vc,x,y,dt,ax,ay,dx,dy,dr,k : real;
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v0,angle : array[1..2] of real;
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s : string;
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ch : char;
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i,event,player,winner : integer;
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ok,donecritical,offscreen : boolean;
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buffer : array[1..number_of_explosion_dots] of Record {for explosion}
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x,y,color : integer;
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end;
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begin
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v0[1]:=0; v0[2]:=0; angle[1]:=0; angle[2]:=0;
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player:=1;
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donecritical:=false;
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Repeat {infinite loop}
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ClearDialogBox;
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SetColor(LightGray);
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str(player,s);
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s:=concat('Player ',s); {player #}
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OutTextXY(0,0,s);
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Repeat {get angle}
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MoveTo(0,10);
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str(angle[player]:3:5,s);
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s:=concat('Angle: [',s,']: ');
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OutText(s);
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s:=GetString;
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if (s[1]='Q') or (s[1]='q') then exit;
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i:=0;
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if s<>'' then Val(s,angle[player],i);
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SetFillStyle(SolidFill,Black);
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ok:=(i=0) and (angle[player]>=0.0) and (angle[player]<=360);
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if not ok then Bar(0,10,screen.ex-1,18);
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Until ok;
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Repeat {get initial velocity}
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MoveTo(0,20);
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str(v0[player]:2:5,s);
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s:=concat('Initial Velocity: [',s,']: ');
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OutText(s);
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s:=GetString;
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if (s[1]='Q') or (s[1]='q') then exit;
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i:=0;
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if s<>'' then Val(s,v0[player],i);
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SetFillStyle(SolidFill,Black);
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ok:=(i=0) and (v0[player]>=0.0) and (v0[player]<=10.0);
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if not ok then Bar(0,20,screen.ex-1,28);
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Until ok;
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k:=pi*angle[player]/180.0; {angle in radians}
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vx:=v0[player]*cos(k);
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vy:=-v0[player]*sin(k);
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x:=ship[player].imagex+ship[player].coffx+ship[player].r*cos(k);
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y:=ship[player].imagey+ship[player].coffy-ship[player].r*sin(k);
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ClearDialogBox;
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MoveTo(round(x),round(y));
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SetColor(White);
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offscreen:=false;
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Repeat {calculate and draw trajectory}
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dt:=0.25; {time interval [vel. is in pix/time]}
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x:=x+vx*dt; y:=y+vy*dt;
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ax:=0; ay:=0;
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for i:=1 to np do {calc accel. due to gravity}
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begin
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dx:=x-pl[i].cx; dy:=y-pl[i].cy; dr:=sqrt(sqr(dx)+sqr(dy));
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k:=1/(sqr(dr)*dr);
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if pl[i].r<>0 then {normal}
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begin
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ax:=ax-pl[i].GM*dx*k;
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ay:=ay-pl[i].GM*dy*k
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end
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else {black hole}
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begin
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ax:=ax-pl[i].GM*dx*(k+sqr(k*dr));
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ay:=ay-pl[i].GM*dy*(k+sqr(k*dr));
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end;
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end;
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vx:=vx+ax*dt; vy:=vy+ay*dt;
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event:=0;
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if keypressed then
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event:=1
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else if (x>=screen.sx) and (x<=screen.ex) and {in screen bounds?}
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(y>=screen.sy) and (y<=screen.ey) then
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begin
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donecritical:=false;
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i:=GetPixel(round(x),round(y));
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if (i=color[1]) or (i=color[2]) or (i=color[3]) or
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(i=LightRed) or (i=LightGray) then event:=2
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else
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if offscreen then
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MoveTo(round(x),round(y))
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else
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LineTo(round(x),round(y));
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offscreen:=false;
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end {off screen}
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else if not donecritical then
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begin
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offscreen:=true; {offscreen and critical distance}
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dx:=x-screen.cx; dy:=y-screen.cy; dr:=sqrt(sqr(dx)+sqr(dy));
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if dr>=criticaldist then
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begin
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vc:=(dx*vx+dy*vy)/dr;
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k:=0; for i:=1 to np do k:=k+pl[i].GM;
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if 0.5*sqr(vc)>=k/dr then {do we have escape velocity?}
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event:=3;
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end;
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end;
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Until event<>0;
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if event=1 then {a key was pressed for a break}
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begin
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ClearDialogBox;
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ch:=ReadKey; {one already in buffer}
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SetColor(LightGray);
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OutTextXY(0,0,'Break... Esc to break, any other key to continue');
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ch:=ReadKey;
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if ch=Esc then exit;
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end
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else if event=3 then {missile escaped the universe}
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begin
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ClearDialogBox;
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SetColor(LightGray);
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OutTextXY(0,0,'Missile left the galaxy...');
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delay(2000);
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end
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else {event=2} {hit something}
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begin
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if (i=color[1]) or (i=color[2]) or (i=color[3]) then {hit a planet}
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begin
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for i:=1 to number_of_explosion_dots do {draw explosion}
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begin
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buffer[i].x:=trunc(x+20*(Random-0.5));
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buffer[i].y:=trunc(y+20*(Random-0.5));
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buffer[i].color:=GetPixel(buffer[i].x,buffer[i].y);
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PutPixel(buffer[i].x,buffer[i].y,LightRed);
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delay(25);
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end;
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delay(1000);
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for i:=1 to number_of_explosion_dots do {erase explosion}
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PutPixel(buffer[i].x,buffer[i].y,buffer[i].color);
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end
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else {hit a ship!}
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begin
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if sqrt(sqr(x-ship[1].imagex-ship[1].coffx)+ {which one won?}
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sqr(y-ship[1].imagey-ship[1].coffy))<=ship[1].r+5 then
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winner:=2
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else winner:=1;
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for event:=1 to 100 do {flash the screen}
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SetPalette(Black,Random(16));
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SetPalette(Black,Black);
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for i:=1 to 1000 do {put some white and red points}
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begin
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k:=Random*2*pi;
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event:=Random(3);
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if event=0 then
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PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Black)
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else if event=1 then
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PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Red)
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else
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PutPixel(trunc(x+20*Random*cos(k)),trunc(y+20*Random*sin(k)),White);
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end;
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ClearDialogBox;
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SetColor(LightGray);
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str(winner,s);
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s:=concat('Player ',s,' wins!!!'); {announce}
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OutTextXY(0,0,s);
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if playsong then {play a tune}
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begin
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Sound(440); delay(150);
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Nosound; delay(50);
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Sound(440); delay(150);
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Sound(554); delay(150);
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Sound(659); delay(350);
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Sound(554); delay(150);
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Sound(659); delay(450);
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Nosound; delay(500);
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Sound(880); delay(800);
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Nosound;
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end;
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delay(3000);
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exit;
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end;
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end; {if event=3}
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Inc(player); if player=3 then player:=1; {next player}
|
|
Until true=false; {infinite loop}
|
|
end;
|
|
|
|
Procedure PlayingtheGame; {playing the game menu}
|
|
var option : char;
|
|
begin
|
|
Repeat
|
|
ClearDialogBox;
|
|
SetColor(LightGray);
|
|
OutTextXY(0,0,'1. Random setup 2. Play game Esc quits menu');
|
|
OutTextXY(0,10,'Option: ');
|
|
option:=ReadKey;
|
|
Case option of
|
|
'1' : begin
|
|
ClearDialogBox;
|
|
RandomSetup;
|
|
DrawSetup;
|
|
end;
|
|
'2' : PlayGame;
|
|
end;
|
|
Until option=Esc;
|
|
end;
|
|
|
|
Procedure Options; {options menu}
|
|
var option : char;
|
|
begin
|
|
Repeat
|
|
ClearDialogBox;
|
|
SetColor(LightGray);
|
|
OutTextXY(0,0,'1. Redraw screen 2. Sound on/off Esc quits menu');
|
|
OutTextXY(0,10,'Option: ');
|
|
option:=ReadKey;
|
|
Case option of
|
|
'1' : DrawSetUp;
|
|
'2' : playsong:=not playsong;
|
|
end;
|
|
Until option=Esc;
|
|
end;
|
|
|
|
Procedure InterpKey(c:char; var x,y,coffx,coffy,r:longint;
|
|
var jump:integer; var moveit:boolean);
|
|
begin {interprets keys for movement of pointer, mainly to save}
|
|
Case c of {space due to shared code in many Change routines}
|
|
'+' : if jump<49 then Inc(jump,2);
|
|
'-' : if jump>2 then Dec(jump,2);
|
|
'8' : begin {up}
|
|
Dec(y,jump);
|
|
if InBounds(x+coffx,y+coffy,r) then
|
|
moveit:=true
|
|
else
|
|
Inc(y,jump);
|
|
end;
|
|
'2' : begin {down}
|
|
Inc(y,jump);
|
|
if InBounds(x+coffx,y+coffy,r) then
|
|
moveit:=true
|
|
else
|
|
Dec(y,jump);
|
|
end;
|
|
'4' : begin {left}
|
|
Dec(x,jump);
|
|
if InBounds(x+coffx,y+coffy,r) then
|
|
moveit:=true
|
|
else
|
|
Inc(x,jump);
|
|
end;
|
|
'6' : begin {right}
|
|
Inc(x,jump);
|
|
if InBounds(x+coffx,y+coffy,r) then
|
|
moveit:=true
|
|
else
|
|
Dec(x,jump);
|
|
end;
|
|
end; {case c of}
|
|
end;
|
|
|
|
Procedure MoveShip; {move a given ship to a new legal position}
|
|
var c : char;
|
|
s,jump,j : integer;
|
|
x,y,xold,yold,a,b : longint;
|
|
legal,moveit : boolean;
|
|
begin
|
|
ClearDialogBox;
|
|
SetColor(LightGray);
|
|
OutTextXY(0, 0,'Ships: 1. Enterprise 2. Klingon Esc aborts');
|
|
OutTextXY(0,10,'Which ship? '); {get the proper ship}
|
|
Repeat
|
|
c:=ReadKey;
|
|
Until (c='1') or (c='2') or (c=Esc);
|
|
if c=Esc then exit;
|
|
if c='1' then s:=1 else s:=2;
|
|
ClearDialogBox;
|
|
OutTextXY(0, 0,'Use cursors to move ship. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to place, + and - to change size of jumps.');
|
|
jump:=30;
|
|
x:=ship[s].imagex; y:=ship[s].imagey;
|
|
Repeat {loop until Esc or somewhere legal}
|
|
Repeat {loop until Esc or RETURN}
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,ship[s].coffx,ship[s].coffy,ship[s].r,jump,moveit);
|
|
if moveit then {if can move the image,}
|
|
begin
|
|
PutImage(xold,yold,ship[s].imagepointr^,XORPut); {erase old}
|
|
PutImage(x,y,ship[s].imagepointr^,XORPut); {draw new}
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
if c=Esc then {abort}
|
|
begin
|
|
PutImage(x,y,ship[s].imagepointr^,XORPut);
|
|
PutImage(ship[s].imagex,ship[s].imagey,ship[s].imagepointr^,NormalPut);
|
|
exit;
|
|
end;
|
|
a:=x+ship[s].coffx; b:=y+ship[s].coffy;
|
|
legal:=InBounds(a,b,ship[s].r); {in bounds?}
|
|
for j:=1 to np do {in collision with any planets?}
|
|
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[s].r+bhr then
|
|
legal:=false;
|
|
if not legal then {oops! not legal!}
|
|
begin
|
|
SetPalette(Black,White);
|
|
SetFillStyle(SolidFill,Black);
|
|
Bar(0,20,screen.ex,screen.sy-2);
|
|
delay(100);
|
|
SetPalette(Black,Black);
|
|
SetColor(LightGray);
|
|
OutTextXY(0,20,'Illegal ship position!');
|
|
end;
|
|
Until legal;
|
|
ship[s].imagex:=x; ship[s].imagey:=y; {ok, place it there}
|
|
end;
|
|
|
|
Procedure MovePlanet; {move a planet}
|
|
var c : char;
|
|
i,p,jump : integer;
|
|
x,y,xold,yold,minr,t,cxorig,cyorig : longint;
|
|
moveit,legal : boolean;
|
|
begin
|
|
ClearDialogBox;
|
|
if np=0 then {no planets!}
|
|
begin
|
|
OutTextXY(0,0,'No planets to move!');
|
|
delay(2000);
|
|
exit;
|
|
end;
|
|
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
|
|
jump:=30;
|
|
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
Repeat {loop until Esc or RETURN}
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
|
|
if moveit then
|
|
begin
|
|
PutImage(xold,yold,pointr.imagepointr^,XORPut);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut); {erase pointer}
|
|
if c=Esc then exit;
|
|
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
|
|
for i:=1 to np do {find the closest planet/black hole}
|
|
begin
|
|
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
|
|
if t<minr then begin minr:=t; p:=i; end;
|
|
end;
|
|
SetColor(LightGreen); {clear it out}
|
|
Circle(pl[p].cx,pl[p].cy,pl[p].r);
|
|
SetFillStyle(SolidFill,Black);
|
|
FloodFill(pl[p].cx,pl[p].cy,LightGreen);
|
|
SetColor(Black);
|
|
Circle(pl[p].cx,pl[p].cy,pl[p].r);
|
|
ClearDialogBox;
|
|
SetColor(LightGray);
|
|
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to place planet center, + - change size of jumps.');
|
|
jump:=30;
|
|
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
cxorig:=pl[p].cx; cyorig:=pl[p].cy; {save them as they may change later}
|
|
Repeat {loop until Esc or legal position}
|
|
Repeat
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
|
|
if moveit then
|
|
begin
|
|
PutImage(xold,yold,pointr.imagepointr^,XORPut);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
legal:=true;
|
|
if c<>Esc then {ok, RETURN pressed}
|
|
begin
|
|
pl[p].cx:=-1000; pl[p].cy:=-1000; {so it won't collide with itself!}
|
|
for i:=1 to np do {any collisions with other planets?}
|
|
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+pl[p].r+2*bhr then
|
|
legal:=false;
|
|
for i:=1 to 2 do {any collisions with other ships?}
|
|
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
|
|
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
|
|
then legal:=false;
|
|
end;
|
|
if not legal then {oops!}
|
|
begin
|
|
SetPalette(Black,White);
|
|
SetFillStyle(SolidFill,Black);
|
|
Bar(0,20,screen.ex,screen.sy-2);
|
|
delay(100);
|
|
SetPalette(Black,Black);
|
|
SetColor(LightGray);
|
|
OutTextXY(0,20,'Illegal planet position!');
|
|
end;
|
|
Until legal;
|
|
pl[p].cx:=x; pl[p].cy:=y; {put it there}
|
|
if c=Esc then {abort and restore}
|
|
begin
|
|
pl[p].cx:=cxorig;
|
|
pl[p].cy:=cyorig;
|
|
end;
|
|
DrawSetUp; {redraw screen}
|
|
end;
|
|
|
|
Procedure MakePlanet; {make a planet given center and radius}
|
|
var c : char;
|
|
i,p,jump : integer;
|
|
x,y,xold,yold : longint;
|
|
moveit,legal : boolean;
|
|
begin
|
|
ClearDialogBox;
|
|
if np=9 then {too many planets already!}
|
|
begin
|
|
OutTextXY(0,0,'Can not make any more planets!');
|
|
delay(2000);
|
|
exit;
|
|
end;
|
|
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to place center, + and - to change size of jumps.');
|
|
jump:=30;
|
|
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
Repeat {loop until a legal center is picked or Esc}
|
|
Repeat
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
|
|
if moveit then
|
|
begin
|
|
PutImage(xold,yold,pointr.imagepointr^,XORPut);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
if c=Esc then exit;
|
|
legal:=true;
|
|
for i:=1 to np do {any collisions with planets?}
|
|
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+2*bhr then
|
|
legal:=false;
|
|
for i:=1 to 2 do {any collisions with ships?}
|
|
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
|
|
sqr(y-ship[i].imagey-ship[i].coffy))<=ship[i].r+bhr
|
|
then legal:=false;
|
|
if not legal then {uh oh!}
|
|
begin
|
|
SetPalette(Black,White);
|
|
SetFillStyle(SolidFill,Black);
|
|
Bar(0,20,screen.ex,screen.sy-2);
|
|
delay(100);
|
|
SetPalette(Black,Black);
|
|
SetColor(LightGray);
|
|
OutTextXY(0,20,'Illegal planet center!');
|
|
end;
|
|
Until legal;
|
|
p:=np+1; pl[p].cx:=x; pl[p].cy:=y; {ok, store the info}
|
|
ClearDialogBox;
|
|
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to radius, + and - change size of jumps.');
|
|
jump:=30;
|
|
Repeat {loop until a legal radius is entered or Esc}
|
|
Repeat
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
|
|
if moveit then
|
|
begin
|
|
PutImage(xold,yold,pointr.imagepointr^,XORPut);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
if c=Esc then exit;
|
|
legal:=true;
|
|
pl[p].r:=round(sqrt(sqr(x-pl[p].cx)+sqr(y-pl[p].cy))); {find radius}
|
|
for i:=1 to np do {planet collisions?}
|
|
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[p].r+pl[i].r+2*bhr then
|
|
legal:=false;
|
|
for i:=1 to 2 do {ship collisions?}
|
|
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
|
|
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
|
|
then legal:=false;
|
|
if not legal then {oh no!}
|
|
begin
|
|
SetPalette(Black,White);
|
|
SetFillStyle(SolidFill,Black);
|
|
Bar(0,20,screen.ex,screen.sy-2);
|
|
delay(100);
|
|
SetPalette(Black,Black);
|
|
SetColor(LightGray);
|
|
OutTextXY(0,20,'Illegal planet radius!');
|
|
end;
|
|
Until legal;
|
|
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
|
|
Inc(np); {actually add the new planet info}
|
|
pl[p].d:=1.0; pl[p].GM:=G*2*pi*sqr(pl[p].r)*1.0; {initialize it}
|
|
SetColor(color[1]); {draw it}
|
|
Circle(pl[p].cx,pl[p].cy,pl[p].r);
|
|
SetFillStyle(SolidFill,color[1]);
|
|
FloodFill(pl[p].cx,pl[p].cy,color[1]);
|
|
end;
|
|
|
|
Procedure ChangePlanet; {change density [color] of a planet}
|
|
var c : char; {will not change black holes}
|
|
i,p,jump : integer;
|
|
x,y,xold,yold,minr,t : longint;
|
|
moveit,legal : boolean;
|
|
begin
|
|
ClearDialogBox;
|
|
legal:=false;
|
|
if np>0 then {see if any non-black holes exist}
|
|
for i:=1 to np do
|
|
if pl[i].r<>0 then legal:=true;
|
|
if (np=0) or (not legal) then {sorry!}
|
|
begin
|
|
OutTextXY(0,0,'No planets to change!');
|
|
delay(2000);
|
|
exit;
|
|
end;
|
|
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
|
|
jump:=30;
|
|
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
Repeat {repeat until RETURN or Esc}
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
|
|
if moveit then
|
|
begin
|
|
PutImage(xold,yold,pointr.imagepointr^,XORPut);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
|
|
if c=Esc then exit;
|
|
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
|
|
for i:=1 to np do {find closest non-black hole planet}
|
|
begin
|
|
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
|
|
if (t<minr) and (pl[i].r<>0) then begin minr:=t; p:=i; end;
|
|
end;
|
|
ClearDialogBox;
|
|
OutTextXY(0, 0,'Change to: 1. Red 2. Green 3. Blue Esc aborts');
|
|
OutTextXY(0,10,'Option: '); {get a density}
|
|
Repeat c:=ReadKey; Until (c='1') or (c='2') or (c='3') or (c=Esc);
|
|
if c=Esc then exit;
|
|
i:=Ord(c)-48;
|
|
pl[p].d:=(i+1)/2.0; {new density}
|
|
SetColor(color[i]); {redraw}
|
|
Circle(pl[p].cx,pl[p].cy,pl[p].r);
|
|
SetFillStyle(SolidFill,color[i]);
|
|
FloodFill(pl[p].cx,pl[p].cy,color[i]);
|
|
end;
|
|
|
|
Procedure DeletePlanet; {kill a planet/black hole}
|
|
var c : char;
|
|
i,p,jump : integer;
|
|
x,y,xold,yold,minr,t : longint;
|
|
moveit : boolean;
|
|
begin
|
|
ClearDialogBox;
|
|
if np=0 then {nobody there!}
|
|
begin
|
|
OutTextXY(0,0,'No planets to delete!');
|
|
delay(2000);
|
|
exit;
|
|
end;
|
|
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
|
|
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
|
|
jump:=30;
|
|
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
Repeat
|
|
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
|
|
(c='+') or (c='-') or (c=Return) or (c=Esc);
|
|
moveit:=false; xold:=x; yold:=y;
|
|
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
|
|
if moveit then
|
|
begin
|
|
PutImage(xold,yold,pointr.imagepointr^,XORPut);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
moveit:=false;
|
|
end;
|
|
Until (c=Return) or (c=Esc);
|
|
PutImage(x,y,pointr.imagepointr^,XORPut);
|
|
if c=Esc then exit;
|
|
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
|
|
for i:=1 to np do {find the closest planet/black hole}
|
|
begin
|
|
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
|
|
if t<minr then begin minr:=t; p:=i; end;
|
|
end;
|
|
if p<9 then {move everybody above the one deleted one down}
|
|
for i:=p to np-1 do
|
|
pl[i]:=pl[i+1];
|
|
Dec(np); {delete}
|
|
DrawSetup; {redraw}
|
|
end;
|
|
|
|
Procedure Changes; {changes menu}
|
|
var option : char;
|
|
begin
|
|
Repeat
|
|
ClearDialogBox;
|
|
SetColor(LightGray);
|
|
OutTextXY(0, 0,'1. Move ship 2. Move planet 3. Make planet');
|
|
OutTextXY(0,10,'4. Change planet 5. Delete planet Esc quits menu');
|
|
OutTextXY(0,20,'Option: ');
|
|
option:=ReadKey;
|
|
Case option of
|
|
'1' : MoveShip;
|
|
'2' : MovePlanet;
|
|
'3' : MakePlanet;
|
|
'4' : ChangePlanet;
|
|
'5' : DeletePlanet;
|
|
end;
|
|
Until option=Esc;
|
|
end;
|
|
|
|
Procedure MainMenu; {main menu}
|
|
var option : char;
|
|
begin
|
|
Repeat
|
|
ClearDialogBox;
|
|
SetColor(LightGray);
|
|
OutTextXY(0,0,'1. Playing the game 2. Options 3. Changes 4. Quit');
|
|
OutTextXY(0,10,'Option: ');
|
|
option:=ReadKey;
|
|
Case option of
|
|
'1' : PlayingtheGame;
|
|
'2' : Options;
|
|
'3' : Changes;
|
|
end;
|
|
Until option='4';
|
|
end;
|
|
|
|
Procedure Title; {title screen and credits}
|
|
begin
|
|
SetTextStyle(SansSerifFont,HorizDir,9);
|
|
OutTextXY(25,100,'Gravity Wars');
|
|
SetTextStyle(SansSerifFont,HorizDir,2);
|
|
OutTextXY(300,300,'by Sohrab Ismail-Beigi');
|
|
delay(3000);
|
|
SetTextStyle(DefaultFont,HorizDir,0);
|
|
end;
|
|
|
|
BEGIN
|
|
Init;
|
|
Title;
|
|
RandomSetup;
|
|
DrawSetup;
|
|
MainMenu;
|
|
Finish;
|
|
END.
|
|
$Log$
|
|
Revision 1.3 2002-09-07 15:06:35 peter
|
|
* old logs removed and tabs fixed
|
|
|
|
}
|