fpc/packages/libndsfpc/examples/graphics/Printing/rotscale_text/RotscaleText.pp
Legolas 3f9327d340 * NDS: updated the rtl, libnds and fixed the examples. Now it should work fine with devkitARM r26
- Removed (again) old libgba examples

git-svn-id: trunk@13585 -
2009-08-23 13:57:45 +00:00

88 lines
1.9 KiB
ObjectPascal

program RotscaleText;
{$L build/font.o}
{$mode objfpc}
uses
ctypes, nds9;
const
fontPalLen = 32;
fontTilesLen = 3072;
tile_base = 0;
map_base = 20;
var
fontTiles: array [0..767] of cushort; cvar; external;
fontPal: array [0..255] of cushort; cvar; external;
scaleX, scaleY: cint16;
scrollX, scrollY: cint16;
angle: cuint = 0;
keys: cuint32;
console: pPrintConsole;
font: ConsoleFont;
bg3: cint;
begin
videoSetMode(0);
videoSetModeSub(MODE_5_2D);
vramSetBankC(VRAM_C_SUB_BG);
console := consoleInit(nil, 3, BgType_ExRotation, BgSize_ER_256x256, map_base, tile_base, false, false);
font.gfx := pcuint16(fontTiles);
font.pal := pcuint16(fontPal);
font.numChars := 95;
font.numColors := fontPalLen div 2;
font.bpp := 8;
font.asciiOffset := 32;
font.convertSingleColor := false;
consoleSetFont(console, @font);
bg3 := console^.bgId;
printf('Custom Font Demo'#10);
printf(' by Poffy'#10);
printf('modified by WinterMute and Dovoto'#10);
printf('for libnds examples'#10);
angle := 0;
scrollX := 0;
scrollY := 0;
scaleX := intToFixed(1,8);
scaleY := intToFixed(1,8);
while true do
begin
scanKeys();
keys := keysHeld();
if ( keys and KEY_L ) <> 0 then angle := angle + 64;
if ( keys and KEY_R ) <> 0 then angle := angle - 64;
if ( keys and KEY_LEFT ) <> 0 then scrollX := scrollX + 1;
if ( keys and KEY_RIGHT ) <> 0 then scrollX := scrollX - 1;
if ( keys and KEY_UP ) <> 0 then scrollY := scrollY + 1;
if ( keys and KEY_DOWN ) <> 0 then scrollY := scrollY - 1;
if ( keys and KEY_A ) <> 0 then scaleX := scaleX + 1;
if ( keys and KEY_B ) <> 0 then scaleX := scaleX - 1;
if( keys and KEY_X ) <> 0 then scaleY := scaleY + 1;
if( keys and KEY_Y ) <> 0 then scaleY := scaleY - 1;
swiWaitForVBlank();
bgSetRotateScale(bg3, angle, scaleX, scaleY);
bgSetScroll(bg3, scrollX, scrollY);
bgUpdate();
end;
end.