fpc/packages/libogcfpc/examples/filesystem/directory/directory.pp
Legolas 645744bf51 + Added libogc binding and examples for Wii
git-svn-id: trunk@16989 -
2011-02-23 21:59:42 +00:00

104 lines
2.4 KiB
ObjectPascal

program directory;
{$J+}
{$macro on}
{$mode objfpc}
{$goto on}
uses
cmem, ctypes, fat, gccore;
label err;
var
xfb: pcuint32 = nil;
rmode: PGXRModeObj = nil;
MyDir: PDIR;
pent: pdirent;
statbuf: stat;
begin
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode := VIDEO_GetPreferredMode(nil);
// Allocate memory for the display in the uncached region
xfb := (SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode^.fbWidth,rmode^.xfbHeight,rmode^.fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if (rmode^.viTVMode and VI_NON_INTERLACE) <> 0 then VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf(#$1b'[2;0H');
if not fatInitDefault() then
begin
printf('fatInitDefault failure: terminating'#10);
goto err;
end;
MyDir := opendir('/');
if MyDir = nil then
begin
printf('opendir() failure; terminating'#10);
goto err;
end;
pent := readdir(MyDir);
while pent <> nil do
begin
_stat(pent^.d_name, statbuf);
if (strcmp('.', pent^.d_name) = 0) or (strcmp('..', pent^.d_name) = 0) then
continue;
if (S_ISDIR(statbuf.st_mode)) then
printf('%s <dir>'#10, pent^.d_name);
if (not (S_ISDIR(statbuf.st_mode))) then
printf('%s %lld'#10, pent^.d_name, statbuf.st_size);
end;
closedir(MyDir);
err:
while true do
begin
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
// We return to the launcher application via exit
if ( WPAD_ButtonsDown(0) and WPAD_BUTTON_HOME ) <> 0 then exit;
// Wait for the next frame
VIDEO_WaitVSync();
end;
end.