fpc/packages/libsee
Jonas Maebe 8b0301409a + i386/iphonesim target for the new iPhoneSimulator in Xcode 3.2.4 and
later: the same as i386/darwin, except
      a) uses the non-fragile Objective-C ABI/runtime
      b) does not require stubs for direct calls/jumps (not required for
         i386/darwin under 10.6 and later either, but still generated
         there for backwards compatibility)
      c) only the same packages are enabled as for ARM/Darwin
      d) MacOSAll is compiled specifically for the iPhoneSimulator SDK
    This target also defines the symbol "darwin" apart from the target
    name "iphonesim" for source code compatibility reasons.

git-svn-id: trunk@16065 -
2010-09-29 21:56:47 +00:00
..
examples + i386/iphonesim target for the new iPhoneSimulator in Xcode 3.2.4 and 2010-09-29 21:56:47 +00:00
src
fpmake.pp
Makefile + i386/iphonesim target for the new iPhoneSimulator in Xcode 3.2.4 and 2010-09-29 21:56:47 +00:00
Makefile.fpc
README.txt

This package contains an interface unit to the libSEE library.

SEE = Simple ECMAScript Engine

libSEE is a library that executes Javascript code, and is written by David Leonard.

The library itself must be obtained separately from 
http://www.adaptive-enterprises.com.au/~d/software/see/
The library tarball contains installation instructions.
Make sure you compile it with Garbage collection.

the libsee unit was generated from the header files of version 3.1 of
libsee. Note that all type names have been prepended with T. That means
that the C struct
  SEE_interpreter
becomes
  TSEE_interpreter
in pascal.

The examples directory contains some examples of what can be done
with libsee, including how to integrate Object Pascal objects in the
Javascript runtime environment.

Enjoy,

Michael.