initial import of documentation

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2208 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
blaszijk 2012-01-01 22:49:57 +00:00
parent 4f0e632b73
commit 07805fc51a
4 changed files with 171 additions and 0 deletions

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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<module name="nvGLutWidgets">
<element name="GlutUIContext.translateKey">
<short>Translate non-ascii keys from GLUT to nvWidgets</short>
</element>
<element name="GlutUIContext.specialKeyboard">
<short>UI method for processing key events</short>
<descr>Call this method from the glutReshapeFunc callback</descr>
</element>
<element name="GlutUIContext.mouse">
<short>UI method for processing GLUT mouse button events</short>
<descr>Call this method from the glutMouseFunc callback, the modifier parameter maps to glutGetModifiers.</descr>
</element>
<element name="GlutUIContext.init">
<short>One time initialization</short>
</element>
<element name="GlutUIContext.Destroy">
<short>UI destructor</short>
</element>
<element name="GlutUIContext.Create">
<short>UI constructor</short>
<descr>Allows for overriding the standard painter</descr>
</element>
<element name="GlutUIContext.m_ownPainter">
<short>Variable indicating a default painter object</short>
</element>
</module>
</package>
</fpdoc-descriptions>

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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<module name="nvWidgets">
</module>
</package>
</fpdoc-descriptions>

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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<module name="nvShaderUtils">
</module>
</package>
</fpdoc-descriptions>

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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<module name="nvWidgets">
<short/>
<descr/>
<element name="Point">
<short>2D point object</short>
</element>
<element name="SetPoint.Result">
<short>Initialize the point object</short>
</element>
<element name="Rect">
<short>Rectangle object</short>
</element>
<element name="Rect.x">
<short>X position of top left point</short>
</element>
<element name="Rect.y">
<short>Y position of top left point</short>
</element>
<element name="Rect.w">
<short>Width of rectangle</short>
</element>
<element name="Rect.h">
<short>Height of rectangle</short>
</element>
<element name="MouseButton_Left">
<short>An enum to identify the left mouse button</short>
</element>
<element name="MouseButton_Middle">
<short>An enum to identify the middle mouse button</short>
</element>
<element name="MouseButton_Right">
<short>An enum to identify the right mouse button</short>
</element>
<element name="UIContext.reshape">
<short>UI method for processing window size events</short>
</element>
<element name="UIContext.isOnFocus">
<short>Check if the UI is currently on Focus</short>
</element>
<element name="UIContext.mouse">
<short>UI method for processing mouse events</short>
</element>
<element name="Group">
<short>Group record</short>
</element>
<element name="Group.bounds">
<short>anchor point + width and height of the region </short>
</element>
<element name="Group.flags">
<short>group behavior</short>
</element>
<element name="Group.margin">
<short>border</short>
</element>
<element name="Group.space">
<short>interior</short>
</element>
<element name="UIContext.mouseMotion">
<short>UI method for processing mouse motion events</short>
</element>
<element name="UIContext.keyboard">
<short>UI method for processing key events</short>
</element>
<element name="UIContext._begin">
<short>UI method for entering UI processing mode</short>
<descr>This function must be used to begin the UI processing </descr>
</element>
<element name="UIContext._end">
<short>UI method for leaving UI processing mode</short>
<descr>This function must be used to end the UI processing</descr>
</element>
<element name="UIContext.doLabel">
<short>UI method for drawing a static text label</short>
<descr>The label display a non interactive text.
The text can have multiple lines</descr>
</element>
<element name="UIContext.doLabel.r">
<short>optionally provides a location and size for the label</short>
</element>
<element name="UIContext.doLabel.Text">
<short>Text to display for the label (can have several lines)</short>
</element>
<element name="UIContext.doLabel.style">
<short>optional style flag to modify the look</short>
</element>
<element name="UIContext.doButton">
<short>UI method for rendering and processing a push button</short>
</element>
<element name="UIContext.doButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<element name="UIContext.doButton.Text">
<short>text to display on the button</short>
</element>
<element name="UIContext.doButton.state">
<short>whether the button is depressed</short>
<descr>if state is NULL; the button behave like a touch button else; the button behave like a toggle button</descr>
</element>
<element name="UIContext.doButton.style">
<short>optional style flag to modify the look</short>
</element>
<element name="UIContext.doCheckButton">
<short>UI method for rendering and processing a check button</short>
<descr>Check button behaves similarly as a toggle button used to display and edit a bool property. </descr>
</element>
<element name="UIContext.doCheckButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<element name="UIContext.doCheckButton.Text">
<short>text to display on the button</short>
</element>
<element name="UIContext.doCheckButton.state">
<short>whether the check button is checked or not</short>
<descr>if state is NULL; the buttoin behave like if a touch button unchecked</descr>
</element>
<element name="UIContext.doCheckButton.style">
<short>optional style flag to modify the look</short>
</element>
</module>
</package>
</fpdoc-descriptions>