fpchess: Advances the modules interface
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1843 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -65,6 +65,8 @@ type
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PieceMoved, PieceEaten: TChessTile;
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end;
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TOnMoveCallback = procedure (AFrom, ATo: TPoint);
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{ TChessGame }
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TChessGame = class
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@ -72,7 +74,7 @@ type
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public
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Board: TChessBoard;
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msg : String;
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CurrentPlayerIsWhite: Boolean;
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FirstPlayerIsWhite, IsWhitePlayerTurn: Boolean;
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Dragging: Boolean;
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DragStart, MouseMovePos: TPoint;
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UseTimer: Boolean;
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@ -88,6 +90,8 @@ type
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IsBlackLeftRoquePossible, IsBlackRightRoquePossible: Boolean;
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Castle:boolean;//If the move will be a castle.
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CastleCord: TPoint;
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// Callbacks
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OnMove: TOnMoveCallback;
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//
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constructor Create;
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procedure StartNewGame(APlayAsWhite: Boolean; AUseTimer: Boolean; APlayerTime: Integer); overload;
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@ -142,7 +146,8 @@ var
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j: Integer;
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begin
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UseTimer := AUseTimer;
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CurrentPlayerIsWhite := True;
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FirstPlayerIsWhite := APlayAsWhite;
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IsWhitePlayerTurn := True;
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WhitePlayerTime := APlayerTime * 60 * 1000; // minutes to milisseconds
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BlackPlayerTime := APlayerTime * 60 * 1000; // minutes to milisseconds
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MoveStartTime := Now;
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@ -255,7 +260,7 @@ begin
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UpdateTimes();
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// Change player
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CurrentPlayerIsWhite := not CurrentPlayerIsWhite;
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IsWhitePlayerTurn := not IsWhitePlayerTurn;
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end;
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{ Really moves the piece without doing any check }
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@ -268,6 +273,9 @@ begin
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// If Enpassant, clear the remaining pawn
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if AEnpassantToClear.X <> -1 then
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Board[AEnpassantToClear.X][AEnpassantToClear.Y] := ctEmpty;
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// Notify of the move
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if Assigned(OnMove) then OnMove(AFrom, ATo);
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end;
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procedure TChessGame.DoCastle();
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@ -424,7 +432,7 @@ begin
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Result := False;
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// Verify the possibility of a Roque
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if CurrentPlayerIsWhite then
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if IsWhitePlayerTurn then
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begin
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// Castle to the right
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if IsWhiteRightRoquePossible and (AFrom.X = 5) and (AFrom.Y = 1)
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@ -490,7 +498,7 @@ begin
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LocalBoard:=Board;
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if CurrentPlayerIsWhite then
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if IsWhitePlayerTurn then
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begin
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if side then
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begin
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@ -553,7 +561,7 @@ begin
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AEnpassantSquareToClear := Point(-1, -1);
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Result := False;
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if CurrentPlayerIsWhite then
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if IsWhitePlayerTurn then
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begin
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// Normal move forward
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if (AFrom.X = ATo.X) and (AFrom.Y = ATo.Y - 1) then
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@ -638,7 +646,7 @@ end;
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function TChessGame.ValidatePawnSimpleCapture(AFrom,ATo: TPoint): Boolean;
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begin
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result:=false;
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if not CurrentPlayerIsWhite then
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if not IsWhitePlayerTurn then
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begin
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// Normal capture in the left
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if (ATo.X = AFrom.X-1) and (ATo.Y = AFrom.Y+1) and IsSquareOccupied(ATo) then
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@ -681,7 +689,7 @@ begin
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lTimeDelta := MilliSecondsBetween(lNow, MoveStartTime);
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MoveStartTime := lNow;
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if CurrentPlayerIsWhite then WhitePlayerTime := WhitePlayerTime - lTimeDelta
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if IsWhitePlayerTurn then WhitePlayerTime := WhitePlayerTime - lTimeDelta
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else BlackPlayerTime := BlackPlayerTime - lTimeDelta;
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end;
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@ -694,7 +702,7 @@ end;
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// Check if we are moving to either an empty space or to an enemy piece
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function TChessGame.CheckEndMove(ATo: TPoint): Boolean;
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begin
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if CurrentPlayerIsWhite then
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if IsWhitePlayerTurn then
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Result := Board[ATo.X][ATo.Y] in BlackPiecesOrEmpty
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else
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Result := Board[ATo.X][ATo.Y] in WhitePiecesOrEmpty;
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@ -707,7 +715,7 @@ end;
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}
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function TChessGame.CheckStartMove(AFrom: TPoint): Boolean;
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begin
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if CurrentPlayerIsWhite then
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if IsWhitePlayerTurn then
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Result := Board[AFrom.X][AFrom.Y] in WhitePieces
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else
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Result := Board[AFrom.X][AFrom.Y] in BlackPieces;
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@ -744,7 +752,7 @@ begin
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for j:=1 to 8 do
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begin
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piecePos := Point(i, j);
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if not (CurrentPlayerIsWhite) then
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if not (IsWhitePlayerTurn) then
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begin
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case Board[i][j] of
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ctWRook: Result:= ValidateRookMove(piecePos,AKingPos);
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@ -779,12 +787,12 @@ begin
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for i:=1 to 8 do
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for j:=1 to 8 do
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if (CurrentPlayerIsWhite) and (Board[i][j]=ctWKing) then
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if (IsWhitePlayerTurn) and (Board[i][j]=ctWKing) then
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begin
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Result := Point(i, j);
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Exit;
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end
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else if (not CurrentPlayerIsWhite) and (Board[i][j]=ctBKing) then
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else if (not IsWhitePlayerTurn) and (Board[i][j]=ctBKing) then
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begin
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Result := Point(i, j);
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Exit;
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@ -6,7 +6,8 @@ interface
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uses
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Classes, SysUtils,
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Controls;
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Controls,
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chessgame;
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type
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TChessModuleKind = (cmkSinglePlayer, cmkInternet, cmkAI);
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@ -19,21 +20,35 @@ type
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procedure ShowUserInterface(AParent: TWinControl); virtual; abstract;
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procedure HideUserInterface(); virtual; abstract;
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procedure FreeUserInterface(); virtual; abstract;
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procedure PrepareForGame(); virtual; abstract;
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function IsMovingAllowedNow(): Boolean; virtual; abstract;
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function GetSecondPlayerName(): string; virtual; abstract;
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procedure HandleOnMove(AFrom, ATo: TPoint); virtual; abstract;
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end;
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var
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gSelectedModuleIndex: Integer;
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gSelectedModuleIndex: Integer = -1;
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gChessModulesDebugOutputDestiny: TStrings = nil;
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procedure RegisterChessModule(AModule: TChessModule);
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procedure PopulateChessModulesList(AList: TStrings);
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function GetChessModule(AIndex: Integer): TChessModule;
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function GetChessModuleCount(): Integer;
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procedure ChessModuleDebugLn(AStr: string);
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implementation
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var
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gChessModules: TList;
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procedure HandleOnMove(AFrom, ATo: TPoint);
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var
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lModule: TChessModule;
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begin
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lModule := GetChessModule(gSelectedModuleIndex);
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lModule.HandleOnMove(AFrom, ATo);
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end;
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procedure RegisterChessModule(AModule: TChessModule);
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begin
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if AModule = nil then raise Exception.Create('[RegisterChessModule] Attempted to register a nil module');
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@ -66,9 +81,15 @@ begin
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Result := gChessModules.Count;
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end;
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procedure ChessModuleDebugLn(AStr: string);
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begin
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if Assigned(gChessModulesDebugOutputDestiny) then
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gChessModulesDebugOutputDestiny.Add(AStr);
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end;
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initialization
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gChessModules := TList.Create;
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gSelectedModuleIndex := -1;
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vChessGame.OnMove := @HandleOnMove;
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finalization
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gChessModules.Free;
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end.
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@ -68,7 +68,7 @@
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<PackageName Value="LCL"/>
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</Item2>
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</RequiredPackages>
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<Units Count="13">
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<Units Count="14">
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<Unit0>
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<Filename Value="fpchess.lpr"/>
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<IsPartOfProject Value="True"/>
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@ -134,6 +134,11 @@
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<IsPartOfProject Value="True"/>
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<UnitName Value="mod_singleplayer"/>
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</Unit12>
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<Unit13>
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<Filename Value="mod_fics.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="mod_fics"/>
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</Unit13>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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@ -8,7 +8,7 @@ uses
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{$ENDIF}{$ENDIF}
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Interfaces, // this includes the LCL widgetset
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Forms, lnetbase, mainform, chessdrawer, chessgame, chessconfig,
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chesstcputils, chessmodules, mod_singleplayer
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chesstcputils, chessmodules, mod_singleplayer, mod_fics
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{$ifdef FPCHESS_WEBSERVICES}
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,IDelphiChess_Intf
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{$endif};
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@ -14,7 +14,7 @@ object formChess: TformChess
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Height = 433
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Top = 0
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Width = 360
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PageIndex = 0
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PageIndex = 1
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Align = alClient
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TabOrder = 0
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TabStop = True
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@ -157,11 +157,11 @@ object formChess: TformChess
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TabOrder = 7
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end
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end
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object pageConfigureGame: TPage
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ClientWidth = 1440
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ClientHeight = 1732
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object Label3: TLabel
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AnchorSideRight.Control = pageConfigureGame
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object pageGame: TPage
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ClientWidth = 360
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ClientHeight = 433
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object Label5: TLabel
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AnchorSideRight.Control = pageGame
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AnchorSideRight.Side = asrBottom
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Left = 0
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Height = 32
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@ -170,81 +170,6 @@ object formChess: TformChess
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Alignment = taCenter
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Anchors = [akTop, akLeft, akRight]
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AutoSize = False
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Caption = 'Configure Game'
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Font.Height = -19
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ParentColor = False
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ParentFont = False
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end
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object editRemoteID: TLabeledEdit
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Left = 112
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Height = 22
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Top = 104
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Width = 120
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EditLabel.AnchorSideLeft.Control = editRemoteID
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EditLabel.AnchorSideTop.Control = editRemoteID
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EditLabel.AnchorSideTop.Side = asrCenter
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EditLabel.AnchorSideRight.Control = editRemoteID
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EditLabel.AnchorSideBottom.Control = editRemoteID
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EditLabel.Left = 8
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EditLabel.Height = 17
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EditLabel.Top = 107
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EditLabel.Width = 101
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EditLabel.Caption = 'Your friend''s IP:'
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EditLabel.ParentColor = False
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LabelPosition = lpLeft
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TabOrder = 0
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end
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object btnConnect: TBitBtn
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Left = 49
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Height = 30
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Top = 264
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Width = 224
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Caption = 'Connect'
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OnClick = btnConnectClick
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TabOrder = 1
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end
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object Label10: TLabel
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Left = 8
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Height = 17
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Top = 48
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Width = 170
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Caption = 'Please choose how to play:'
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ParentColor = False
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end
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end
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object pageConnecting: TPage
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ClientWidth = 11520
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ClientHeight = 13856
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object Label4: TLabel
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Left = 0
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Height = 32
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Top = 8
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Width = 240
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Alignment = taCenter
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AutoSize = False
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Caption = 'Connecting'
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Font.Height = -19
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ParentColor = False
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ParentFont = False
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end
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object ProgressBar1: TProgressBar
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Left = 8
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Height = 20
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Top = 56
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Width = 100
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TabOrder = 0
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end
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end
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object pageGame: TPage
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ClientWidth = 11520
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ClientHeight = 13856
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object Label5: TLabel
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Left = 0
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Height = 32
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Top = 8
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Width = 240
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Alignment = taCenter
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AutoSize = False
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Caption = 'Playing'
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Font.Height = -19
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ParentColor = False
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@ -268,8 +193,8 @@ object formChess: TformChess
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end
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end
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object pageWebservice: TPage
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ClientWidth = 11520
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ClientHeight = 13856
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ClientWidth = 720
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ClientHeight = 866
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object Label8: TLabel
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Left = 0
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Height = 32
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@ -292,7 +217,7 @@ object formChess: TformChess
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EditLabel.AnchorSideTop.Side = asrCenter
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EditLabel.AnchorSideRight.Control = editPlayerName
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EditLabel.AnchorSideBottom.Control = editPlayerName
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EditLabel.Left = -1062
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EditLabel.Left = -6462
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EditLabel.Height = 17
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EditLabel.Top = 75
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EditLabel.Width = 79
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@ -27,7 +27,6 @@ type
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{ TformChess }
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TformChess = class(TForm)
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btnConnect: TBitBtn;
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BitBtn3: TBitBtn;
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btnPlayAgainstAI: TButton;
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checkTimer: TCheckBox;
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@ -36,11 +35,8 @@ type
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editLocalIP: TLabeledEdit;
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editWebserviceURL: TLabeledEdit;
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Label1: TLabel;
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Label10: TLabel;
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labelTime: TLabel;
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Label2: TLabel;
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Label3: TLabel;
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Label4: TLabel;
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Label5: TLabel;
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Label6: TLabel;
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Label7: TLabel;
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@ -48,19 +44,14 @@ type
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Label9: TLabel;
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editWebServiceAI: TLabeledEdit;
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labelPos: TLabel;
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editRemoteID: TLabeledEdit;
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editPlayerName: TLabeledEdit;
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pageStart: TPage;
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pageConfigureGame: TPage;
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notebookMain: TNotebook;
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pageConnecting: TPage;
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panelModules: TPanel;
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ProgressBar1: TProgressBar;
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pageGame: TPage;
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spinPlayerTime: TSpinEdit;
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timerChessTimer: TTimer;
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pageWebservice: TPage;
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procedure btnConnectClick(Sender: TObject);
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procedure btnPlayAgainstAIClick(Sender: TObject);
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procedure comboGameModeSelect(Sender: TObject);
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procedure FormCreate(Sender: TObject);
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@ -85,10 +76,8 @@ implementation
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const
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INT_PAGE_START = 0;
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INT_PAGE_CONFIGUREGAME = 1;
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INT_PAGE_CONNECTING = 2;
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INT_PAGE_GAME = 3;
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INT_PAGE_AI = 4;
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INT_PAGE_GAME = 1;
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INT_PAGE_WEBSERVICE = 2;
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{ TformChess }
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@ -138,7 +127,7 @@ procedure TformChess.UpdateCaptions;
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var
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lStr: string;
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begin
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if vChessGame.CurrentPlayerIsWhite then lStr := 'White playing'
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if vChessGame.IsWhitePlayerTurn then lStr := 'White playing'
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else lStr := 'Black playing';
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lStr := lStr + Format(' X: %d Y: %d',
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@ -182,12 +171,6 @@ begin
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end;
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end;
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procedure TformChess.btnConnectClick(Sender: TObject);
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begin
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notebookMain.PageIndex := INT_PAGE_CONNECTING;
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end;
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procedure TformChess.btnPlayAgainstAIClick(Sender: TObject);
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begin
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InitializeGameModel();
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@ -217,7 +200,11 @@ procedure TFormDrawerDelegate.HandleMouseUp(Sender: TObject;
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Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
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var
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lCoords: TPoint;
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lModule: TChessModule;
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begin
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lModule := GetChessModule(gSelectedModuleIndex);
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if not lModule.IsMovingAllowedNow() then Exit;
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vChessGame.Dragging := False;
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lCoords := vChessGame.ClientToBoardCoords(Point(X, Y));
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@ -231,7 +218,11 @@ procedure TFormDrawerDelegate.HandleMouseDown(Sender: TObject;
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Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
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var
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lCoords: TPoint;
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lModule: TChessModule;
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begin
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lModule := GetChessModule(gSelectedModuleIndex);
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if not lModule.IsMovingAllowedNow() then Exit;
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lCoords := vChessGame.ClientToBoardCoords(Point(X, Y));
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if not vChessGame.CheckStartMove(lCoords) then Exit;
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107
applications/fpchess/mod_fics.pas
Normal file
107
applications/fpchess/mod_fics.pas
Normal file
@ -0,0 +1,107 @@
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{
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For playing through the internet via FICS - Free Internet Chess Server
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Based on this article:
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http://blog.mekk.waw.pl/archives/7-How-to-write-a-FICS-bot-part-I.html
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FICS website:
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http://www.freechess.org/
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}
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unit mod_fics;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils,
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StdCtrls, Forms, Controls,
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chessmodules, chessgame;
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type
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{ TSinglePlayerChessModule }
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TSinglePlayerChessModule = class(TChessModule)
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public
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SecondPlayerName: string;
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constructor Create();
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procedure CreateUserInterface(); override;
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procedure ShowUserInterface(AParent: TWinControl); override;
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procedure HideUserInterface(); override;
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procedure FreeUserInterface(); override;
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procedure PrepareForGame(); override;
|
||||
function IsMovingAllowedNow(): Boolean; override;
|
||||
function GetSecondPlayerName(): string; override;
|
||||
procedure HandleOnMove(AFrom, ATo: TPoint); override;
|
||||
end;
|
||||
|
||||
implementation
|
||||
|
||||
{ TSinglePlayerChessModule }
|
||||
|
||||
constructor TSinglePlayerChessModule.Create;
|
||||
begin
|
||||
inherited Create;
|
||||
|
||||
Description := 'Play online via the Free Internet Chess Server';
|
||||
Kind := cmkSinglePlayer;
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.CreateUserInterface;
|
||||
begin
|
||||
{ textSecondPlayerName := TStaticText.Create(nil);
|
||||
textSecondPlayerName.SetBounds(20, 20, 180, 50);
|
||||
textSecondPlayerName.Caption := 'Name of the second player';
|
||||
|
||||
editSecondPlayerName := TEdit.Create(nil);
|
||||
editSecondPlayerName.SetBounds(200, 20, 150, 50);
|
||||
editSecondPlayerName.Text := 'Second player';}
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.ShowUserInterface(AParent: TWinControl);
|
||||
begin
|
||||
{ textSecondPlayerName.Parent := AParent;
|
||||
editSecondPlayerName.Parent := AParent;}
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.HideUserInterface();
|
||||
begin
|
||||
{ textSecondPlayerName.Parent := nil;
|
||||
editSecondPlayerName.Parent := nil;}
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.FreeUserInterface;
|
||||
begin
|
||||
{ textSecondPlayerName.Free;
|
||||
editSecondPlayerName.Free;}
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.PrepareForGame;
|
||||
begin
|
||||
// SecondPlayerName := editSecondPlayerName.Text;
|
||||
|
||||
|
||||
end;
|
||||
|
||||
function TSinglePlayerChessModule.IsMovingAllowedNow: Boolean;
|
||||
begin
|
||||
Result := not (vChessGame.IsWhitePlayerTurn xor vChessGame.FirstPlayerIsWhite);
|
||||
end;
|
||||
|
||||
function TSinglePlayerChessModule.GetSecondPlayerName: string;
|
||||
begin
|
||||
// Result := SecondPlayerName;
|
||||
end;
|
||||
|
||||
// If a move came, it is because the local player did a move
|
||||
// so send this move and start listening for a move
|
||||
procedure TSinglePlayerChessModule.HandleOnMove(AFrom, ATo: TPoint);
|
||||
begin
|
||||
|
||||
end;
|
||||
|
||||
initialization
|
||||
RegisterChessModule(TSinglePlayerChessModule.Create);
|
||||
end.
|
||||
|
@ -24,6 +24,10 @@ type
|
||||
procedure ShowUserInterface(AParent: TWinControl); override;
|
||||
procedure HideUserInterface(); override;
|
||||
procedure FreeUserInterface(); override;
|
||||
procedure PrepareForGame(); override;
|
||||
function IsMovingAllowedNow(): Boolean; override;
|
||||
function GetSecondPlayerName(): string; override;
|
||||
procedure HandleOnMove(AFrom, ATo: TPoint); override;
|
||||
end;
|
||||
|
||||
implementation
|
||||
@ -67,6 +71,26 @@ begin
|
||||
editSecondPlayerName.Free;
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.PrepareForGame;
|
||||
begin
|
||||
SecondPlayerName := editSecondPlayerName.Text;
|
||||
end;
|
||||
|
||||
function TSinglePlayerChessModule.IsMovingAllowedNow: Boolean;
|
||||
begin
|
||||
Result := True;
|
||||
end;
|
||||
|
||||
function TSinglePlayerChessModule.GetSecondPlayerName: string;
|
||||
begin
|
||||
Result := SecondPlayerName;
|
||||
end;
|
||||
|
||||
procedure TSinglePlayerChessModule.HandleOnMove(AFrom, ATo: TPoint);
|
||||
begin
|
||||
|
||||
end;
|
||||
|
||||
initialization
|
||||
RegisterChessModule(TSinglePlayerChessModule.Create);
|
||||
end.
|
||||
|
Loading…
Reference in New Issue
Block a user