Adds the new lcl example
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2158 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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examples/androidlclv2/android/AndroidManifest.xml
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examples/androidlclv2/android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.pascal.opengltest"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-permission android:name="android.permission.VIBRATE" />
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<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" />
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" />
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<application android:label="@string/app_name"
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android:icon="@drawable/icon"
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android:debuggable="True">
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<activity android:name="android.app.NativeActivity"
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android:configChanges="orientation|keyboardHidden"
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android:label="@string/app_name"
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android:launchMode="singleTop">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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examples/androidlclv2/android/build.properties
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examples/androidlclv2/android/build.properties
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked in Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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examples/androidlclv2/android/build.xml
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examples/androidlclv2/android/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="OpenGLNDKTest" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<loadproperties srcFile="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="default.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'"
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unless="sdk.dir"
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/>
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<!-- extension targets. Uncomment the ones where you want to do custom work
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in between standard targets -->
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<!--
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<target name="-pre-build">
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</target>
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<target name="-pre-compile">
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</target>
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/* This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir} */
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<target name="-post-compile">
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</target>
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-->
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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examples/androidlclv2/android/default.properties
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examples/androidlclv2/android/default.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-10
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examples/androidlclv2/android/local.properties
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examples/androidlclv2/android/local.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must *NOT* be checked in Version Control Systems,
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# as it contains information specific to your local configuration.
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# location of the SDK. This is only used by Ant
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# For customization when using a Version Control System, please read the
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# header note.
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sdk.dir=/home/felipe/Programas/android-sdk-linux
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examples/androidlclv2/android/res/drawable-hdpi/icon.png
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examples/androidlclv2/android/res/drawable-hdpi/icon.png
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examples/androidlclv2/android/res/drawable-ldpi/icon.png
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examples/androidlclv2/android/res/drawable-ldpi/icon.png
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examples/androidlclv2/android/res/drawable-mdpi/icon.png
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examples/androidlclv2/android/res/drawable-mdpi/icon.png
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examples/androidlclv2/android/res/values/strings.xml
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examples/androidlclv2/android/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">OpenGL NDK Test</string>
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</resources>
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examples/androidlclv2/mainform.lfm
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examples/androidlclv2/mainform.lfm
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object Form1: TForm1
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Left = 313
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Height = 240
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Top = 186
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Width = 320
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Caption = 'Form1'
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LCLVersion = '0.9.31'
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end
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examples/androidlclv2/mainform.pas
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examples/androidlclv2/mainform.pas
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unit mainform;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs;
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type
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TForm1 = class(TForm)
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private
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{ private declarations }
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public
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{ public declarations }
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end;
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var
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Form1: TForm1;
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implementation
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{$R *.lfm}
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end.
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