This library is originally based on the NVIDIA widget library. NVIDIA Widgets is the
+
Originally ported to FPC by Darius Blaszyk in June 2011.
+This library is distributed under the
The original code can be found here:
For more information see the
This function evaluates a boolean to a numerical value.
+True equals 1 +False equals 0
+The label displays a non interactive text.
-The style flag enables to draw the label in two distinct styles. The first one is default (style = 0) and displays the label simply as text. The alternative (style = 1) displays the label with a frame around it. An example is shown in the following figure.
-The Text variable can have multiple lines.
-Example code how to implement a label
-none.Rect(0, 0);
-ui.beginGroup(GroupFlags_GrowDownFromRight);
- ui.doLabel(none, Text);
-ui.endGroup;
-
- The button method does only take a text and state variable. This variable is modified if the button is pressed or depressed. When a state change occurs the method function returns True.
-Example code how to implement a button
-none.Rect(0, 0);
-ui.beginGroup(GroupFlags_GrowDownFromRight);
- if ui.doButton(none, 'Apply') then
- begin
- //code to apply your changes
- end;
-ui.endGroup;
-
- Check button behaves similarly as a toggle button used to display and edit a boolean property.
-Radio buttons are typically used in groups to display and edit the possible reference values taken by an integer value. -
-One radio button is representing a possible reference value taken by the current value. -It is displaying a boolean state true if the current value is equal to the reference value.
-Horizontal slider is used to edit and display a scalar value in the specified range [min; max].
-Several parameters control the equation used to display the texel
-texel = texture2DFetch(...);
-pixel = texelSwizzling( texel * texelScale + texelOffset );
-
- This function evaluates a boolean to a numerical value.
-True equals 1 -False equals 0
-This library is originally based on the NVIDIA widget library. NVIDIA Widgets is the
-
Originally ported to FPC by Darius Blaszyk in June 2011.
-This library is distributed under the
The original code can be found here:
For more information see the