{* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *} unit asset_manager; interface uses ctypes; type PAAssetManager = ^AAssetManager; AAssetManager = record end; AAssetDir = record end; AAsset = record end; PAAssetDir = ^AAssetDir; PAAsset = ^AAsset; Poff_t = ^coff_t; (* Available modes for opening assets *) const AASSET_MODE_UNKNOWN = 0; AASSET_MODE_RANDOM = 1; AASSET_MODE_STREAMING = 2; AASSET_MODE_BUFFER = 3; (** * Open the named directory within the asset hierarchy. The directory can then * be inspected with the AAssetDir functions. To open the top-level directory, * pass in "" as the dirName. * * The object returned here should be freed by calling AAssetDir_close(). *) function AAssetManager_openDir(mgr: PAAssetManager; dirName: Pchar): PAAssetDir; cdecl; external; (** * Open an asset. * * The object returned here should be freed by calling AAsset_close(). *) function AAssetManager_open(mgr: PAAssetManager; filename: Pchar; mode: cint): PAAsset; cdecl; external; (** * Iterate over the files in an asset directory. A NULL string is returned * when all the file names have been returned. * * The returned file name is suitable for passing to AAssetManager_open(). * * The string returned here is owned by the AssetDir implementation and is not * guaranteed to remain valid if any other calls are made on this AAssetDir * instance. *) function AAssetDir_getNextFileName(assetDir: PAAssetDir): Pchar; cdecl; external; (** * Reset the iteration state of AAssetDir_getNextFileName() to the beginning. *) procedure AAssetDir_rewind(assetDir: PAAssetDir); cdecl; external; (** * Close an opened AAssetDir, freeing any related resources. *) procedure AAssetDir_close(assetDir: PAAssetDir); cdecl; external; (** * Attempt to read 'count' bytes of data from the current offset. * * Returns the number of bytes read, zero on EOF, or < 0 on error. *) function AAsset_read(asset: PAAsset; buf: Pointer; count: csize_t): cint; cdecl; external; (** * Seek to the specified offset within the asset data. 'whence' uses the * same constants as lseek()/fseek(). * * Returns the new position on success, or (off_t) -1 on error. *) function AAsset_seek(asset: PAAsset; offset: coff_t; whence: cint): coff_t; cdecl; external; (** * Close the asset, freeing all associated resources. *) procedure AAsset_close(asset: PAAsset); cdecl; external; (** * Get a pointer to a buffer holding the entire contents of the assset. * * Returns NULL on failure. *) function AAsset_getBuffer(asset: PAAsset): Pointer; cdecl; external; (** * Report the total size of the asset data. *) function AAsset_getLength(asset: PAAsset): coff_t; cdecl; external; (** * Report the total amount of asset data that can be read from the current position. *) function AAsset_getRemainingLength(asset: PAAsset): coff_t; cdecl; external; (** * Open a new file descriptor that can be used to read the asset data. * * Returns < 0 if direct fd access is not possible (for example, if the asset is * compressed). *) function AAsset_openFileDescriptor(asset: PAAsset; outStart, outLength: Poff_t): cint; cdecl; external; (** * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not * mmapped). *) function AAsset_isAllocated(asset: PAAsset): cint; cdecl; external; implementation end.