[Overview][Procedures and functions][Index] |
Source position: line 0
function LinkGLSLProgram( |
vertexShader: GLuint; |
fragmentShader: GLuint |
):GLuint; |
vertexShader: GLuint; |
geometryShader: GLuint; |
inputType: GLint; |
vertexOut: GLint; |
outputType: GLint; |
fragmentShader: GLuint |
):GLuint; |