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UI method for drawing a texture view
Source position: nvcontext.pas line 186
public procedure UIContext.doTextureView( |
const aRect: Rect; |
const texID: Integer; |
zoomRect: Rect; |
mipLevel: Integer = -1; |
texelScale: Double = 1; |
texelOffset: Double = 0; |
red: Integer = 0; |
green: Integer = 1; |
blue: Integer = 2; |
alpha: Integer = 3; |
style: Integer = 0 |
); |
aRect |
|
provides a location and size for the texture view |
texID |
|
texture identifier (Graphics API specific) |
zoomRect |
|
rectangle area of the texture displayed |
mipLevel |
|
mip Level of the texture displayed |
texelScale |
|
scale applied to the texel fetch |
texelOffset |
|
offset applied to the texel after scale |
style |
|
optional style flag to modify the look |
Several parameters control the equation used to display the texel
texel = texture2DFetch(...); pixel = texelSwizzling( texel * texelScale + texelOffset );