{ For playing through the internet via FICS - Free Internet Chess Server Based on this article: http://blog.mekk.waw.pl/archives/7-How-to-write-a-FICS-bot-part-I.html FICS website: http://www.freechess.org/ } unit mod_fics; {$mode objfpc}{$H+} interface uses Classes, SysUtils, StdCtrls, Forms, Controls, ExtCtrls, maskedit, lTelnetex, lnet, sorokinregexpr, // Rename to regexpr when FPC 2.8 comes with this chessmodules, chessgame, chessdrawer; type { TFICSChessModule } TFICSChessModule = class(TChessModule) private radioConnectionType: TRadioGroup; textPassword: TStaticText; editPassword: TMaskEdit; textSecondPlayerName: TStaticText; editSecondPlayerName: TEdit; public SecondPlayerName: string; TelnetComm: TLTelnetClientEx; FICS_HOST: string; FICS_PORT: Integer; FICS_USER: string; FICS_PASSWORD: string; constructor Create(); override; destructor Destroy; override; procedure CreateUserInterface(); override; procedure ShowUserInterface(AParent: TWinControl); override; procedure HideUserInterface(); override; procedure FreeUserInterface(); override; procedure PrepareForGame(); override; function GetSecondPlayerName(): string; override; procedure HandleOnMove(AFrom, ATo: TPoint); override; procedure HandleOnTimer(); override; procedure HandleOnDebugOut(AStr: string); end; const FICS_LineEnding = #10; OPEN_TIMEOUT = 1000000; PROTECT_LOGOUT_FREQ = 45 * 60 * 1000; // Frequency to issue commands to avoid disconnection, in miliseconds implementation { TFICSChessModule } constructor TFICSChessModule.Create; begin inherited Create; TelnetComm := TLTelnetClientEx.Create(nil); TelnetComm.OnDebugOut := @HandleOnDebugOut; (* $telnet = new Net::Telnet( Timeout => $OPEN_TIMEOUT, Binmode => 1, Errmode => 'die', );*) Name := 'mod_fics.pas'; SelectionDescription := 'Play online - Free Internet Chess Server'; PlayingDescription := 'Playing online - Free Internet Chess Server'; Kind := cmkInternet; FICS_HOST := 'freechess.org'; FICS_PORT := 5000; FICS_USER := 'FPChess'; FICS_PASSWORD := ''; end; destructor TFICSChessModule.Destroy; begin TelnetComm.Free; inherited Destroy; end; procedure TFICSChessModule.CreateUserInterface; begin radioConnectionType := TRadioGroup.Create(nil); radioConnectionType.SetBounds(10, 10, 300, 100); radioConnectionType.Caption := 'FICS Connection Type'; radioConnectionType.Items.Add('Wait for a friend to connect to me'); radioConnectionType.Items.Add('Connect to a friend (he needs to be waiting for the connection)'); radioConnectionType.ItemIndex := 0; textPassword := TStaticText.Create(nil); textPassword.SetBounds(10, 110, 180, 20); textPassword.Caption := 'Your FICS Password'; editPassword := TMaskEdit.Create(nil); editPassword.SetBounds(200, 110, 150, 20); editPassword.Text := ''; textSecondPlayerName := TStaticText.Create(nil); textSecondPlayerName.SetBounds(10, 130, 180, 40); textSecondPlayerName.Caption := 'FICS Login of the other player'; editSecondPlayerName := TEdit.Create(nil); editSecondPlayerName.SetBounds(200, 130, 150, 40); editSecondPlayerName.Text := 'fpchesse'; end; procedure TFICSChessModule.ShowUserInterface(AParent: TWinControl); begin radioConnectionType.Parent := AParent; textPassword.Parent := AParent; editPassword.Parent := AParent; textSecondPlayerName.Parent := AParent; editSecondPlayerName.Parent := AParent; end; procedure TFICSChessModule.HideUserInterface(); begin radioConnectionType.Parent := nil; textPassword.Parent := nil; editPassword.Parent := nil; textSecondPlayerName.Parent := nil; editSecondPlayerName.Parent := nil; end; procedure TFICSChessModule.FreeUserInterface; begin radioConnectionType.Free; textPassword.Free; editPassword.Free; textSecondPlayerName.Free; editSecondPlayerName.Free; end; procedure TFICSChessModule.PrepareForGame; var lResult, WaitTerminated: Boolean; lMsg: string; begin FICS_USER := vChessGame.PlayerName; FICS_PASSWORD := editPassword.Text; // SecondPlayerName := editSecondPlayerName.Text; ChessModuleDebugLn('[TFICSChessModule.PrepareForGame]'); // Opening telnet connection. This is what happens when you issue telnet freechess.org 5000. lResult := TelnetComm.Connect(FICS_HOST, FICS_PORT); if not lResult then begin ChessModuleDebugLn('Failed to connect to FICS'); Exit; end; repeat TelnetComm.CallAction; // repeat this to get info Application.ProcessMessages; Sleep(10); until TelnetComm.Connected; // wait until timeout or we actualy connected ChessModuleDebugLn('Connected to FICS'); // If $FICS_PASSWORD is given, we peform normal full login (give username and password). FICS is standard enough to have Net::Telnet::login routine perform this process properly. if FICS_PASSWORD <> '' then begin //$telnet->login(Name => $FICS_USER, Password => $FICS_PASSWORD); // $username = $FICS_USER; // print STDERR "Successfully logged as user $FICS_USER\n" if $VERBOSE; end // Now let's go to the guest login. Again, try logging to FICS via telnet as guest to understand what we are testing for here. else begin { $telnet->waitfor( Match => '/login[: ]*$/i', Match => '/username[: ]*$/i', Timeout => $OPEN_TIMEOUT); $telnet->print($FICS_USER); } TelnetComm.WaitFor( '.*login:.*', '.*username:.*', OPEN_TIMEOUT); // ... and we send our username once prompted. //ChessModuleDebugLn('Found the login!!!'); ChessModuleDebugLn('Sending: ' + FICS_USER); TelnetComm.SendMessage(FICS_USER + FICS_LineEnding); // Now we read obtained lines scanning for some patterns. TelnetComm.WaitFor( '.*Press return to enter.*', '', OPEN_TIMEOUT); TelnetComm.SendMessage(FICS_LineEnding); (*if ($line =~ /("[^"]*" is a registered name|\S+ is already logged in)/) { die "Can not login as $FICS_USER: $1\n"; } Bad luck, we picked the name used by somebody, it is not possible to login as guest with this nick. *) (* After accepting guest login we may face two things. First, FICS may accept our login and send us a message like Starting FICS session as BotTutorial. This means everything is OK and we can go on. Alternatively, FICS may notice another guest using the same name, in such case it will tell us something like BotTutorial is already logged in and will disconnect. print STDERR "Successfully logged as guest $username\n" if $VERBOSE; my($pre, $match) = $telnet->waitfor( Match => "/Starting FICS session as ([a-zA-Z0-9]+)/", Match => "/\\S+ is already logged in/", Timeout => $OPEN_TIMEOUT); if ( $match =~ /Starting FICS session as ([a-zA-Z0-9]+)/ ) { $username = $1; } else { die "Can not login as $FICS_USER: $match\n"; } } *) TelnetComm.WaitFor( '.*Starting FICS session as.*', '', OPEN_TIMEOUT); end; // Remove those annoying message of people seeking chess adversaries TelnetComm.WaitFor( '.*fics%.*', '', OPEN_TIMEOUT); ChessModuleDebugLn('Sending: set seek 0'); TelnetComm.SendMessage('set seek 0' + FICS_LineEnding); // Set the style TelnetComm.WaitFor( '.*fics%.*', '', OPEN_TIMEOUT); ChessModuleDebugLn('Sending: set style 11'); TelnetComm.SendMessage('set style 11' + FICS_LineEnding); // Wait for a match if radioConnectionType.ItemIndex = 0 then begin vChessGame.FirstPlayerIsWhite := False; // Challenge: GuestZMYL (----) fpchess (----) unrated blitz 2 12. // You can "accept" or "decline", or propose different parameters. TelnetComm.WaitFor( '.*You can "accept" or "decline", or propose different parameters*', '', OPEN_TIMEOUT); ChessModuleDebugLn('Sending: accept'); TelnetComm.SendMessage('accept' + FICS_LineEnding); // You accept the match offer from GuestZMYL. TelnetComm.WaitFor( '.*You accept the match offer from*', '', OPEN_TIMEOUT); end // Challenge a partner else begin TelnetComm.WaitFor( '.*fics%.*', '', OPEN_TIMEOUT); lMsg := 'match ' + editSecondPlayerName.Text + ' 60 White'; ChessModuleDebugLn('Sending: ' + lMsg); TelnetComm.SendMessage(lMsg + FICS_LineEnding); // fpchess accepts the match offer. TelnetComm.WaitFor( '.*accepts the match offer*', '', OPEN_TIMEOUT); end; end; function TFICSChessModule.GetSecondPlayerName: string; begin // Result := SecondPlayerName; end; // If a move came, it is because the local player did a move // so send this move procedure TFICSChessModule.HandleOnMove(AFrom, ATo: TPoint); var lMsg: String; begin lMsg := Format('%s-%s', [TChessGame.BoardPosToChessCoords(AFrom), TChessGame.BoardPosToChessCoords(ATo)]); ChessModuleDebugLn('Sending: ' + lMsg); TelnetComm.SendMessage(lMsg + FICS_LineEnding); // Wait until it shows our move TelnetComm.WaitFor( '.*[PRNBQK]/[abcdefgh][0123456789]-[abcdefgh][0123456789].*', '', OPEN_TIMEOUT); end; // listen for moves procedure TFICSChessModule.HandleOnTimer; var lIndex: Integer; lAnimation: TChessMoveAnimation; lFrom, lTo: TPoint; lMoveStr: String; begin // Example output in style 11 // #@#086GuestZMYL :fpchess *RNBQKBNR PPP PP P PP p p ppp ppprnbqkbnr003B3939-1628-0163P/a2-a4(1:03)@#@ lIndex := TelnetComm.WaitFor( '.*[PRNBQK]/[abcdefgh][0123456789]-[abcdefgh][0123456789].*', '', 0); // if TelnetComm.LastMsg <> '' then // lIndex := lIndex; if lIndex = 0 then begin lMoveStr := Copy(TelnetComm.LastMsg, Pos('/', TelnetComm.LastMsg)+1, 5); TChessGame.ChessMoveCoordsToBoardPos(lMoveStr, lFrom, lTo); lAnimation := TChessMoveAnimation.Create; lAnimation.AFrom := lFrom; lAnimation.ATo := lTo; vChessDrawer.AddAnimation(lAnimation); end; end; procedure TFICSChessModule.HandleOnDebugOut(AStr: string); begin ChessModuleDebugOut(AStr); end; initialization RegisterChessModule(TFICSChessModule.Create); end.