[Overview][Procedures and functions][Index] Reference for unit 'nvShaderUtils' (#nvidia-widgets)

LinkGLSLProgram

Create a program composed of vertex, geometry and fragment shaders.

Declaration

Source position: line 0

function LinkGLSLProgram(

  vertexShader: GLuint;

  fragmentShader: GLuint

):GLuint;

function LinkGLSLProgram(

  vertexShader: GLuint;

  geometryShader: GLuint;

  inputType: GLint;

  vertexOut: GLint;

  outputType: GLint;

  fragmentShader: GLuint

):GLuint;