unit EpikTimer; { Name: EpikTimer Description: Precision timer/stopwatch component for Lazarus/FPC Author: Tom Lisjac Started on: June 24, 2003 Features: Dual selectable timebases: Default:System (uSec timeofday or "now" in Win32) Optional: Pentium Time Stamp Counter. Default timebase should work on most Unix systems of any architecture. Timebase correlation locks time stamp counter accuracy to system clock. Timers can be started, stopped, paused and resumed. Unlimited number of timers can be implemented with one component. Low resources required: 25 bytes per timer; No CPU overhead. Internal call overhead compensation. System sleep function Designed to support multiple operating systems and Architectures Designed to support other hardware tick sources Credits: Thanks to Martin Waldenburg for a lot of great ideas for using the Pentium's RDTSC instruction in wmFastTime and QwmFastTime. } { Copyright (C) 2003-2006 by Tom Lisjac , Felipe Monteiro de Carvalho and Marcel Minderhoud This library is licensed on the same Modifyed LGPL as Free Pascal RTL and LCL are Please contact the author if you'd like to use this component but the Modifyed LGPL doesn't work with your project licensing. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Contributor(s): * Felipe Monteiro de Carvalho (felipemonteiro.carvalho@gmail.com) * Marcel Minderhoud } { Known Issues - Tested on Linux but no other Lazarus/FPC supported Unix platforms - If system doesn't have microsecond system clock resolution, the component falls back to a single gated measurement of the hardware tick frequency via nanosleep. This usually results in poor absolute accuracy due large amounts of jitter in nanosleep... but for typical short term measurements, this shouldn't be a problem. } {$IFDEF FPC} {$MODE DELPHI}{$H+} {$ENDIF} {$IFNDEF FPC} {$DEFINE Windows} {$ENDIF} {$IFDEF Win32} {$DEFINE Windows} {$ENDIF} interface uses {$IFDEF Windows} Windows, MMSystem, {$ELSE} unix, unixutil, BaseUnix, {$ENDIF} Classes, SysUtils, dateutils; Const DefaultSystemTicksPerSecond = 1000000; //Divisor for microsecond resolution { HW Tick frequency falls back to gated measurement if the initial system clock measurement is outside this range plus or minus.} SystemTicksNormalRangeLimit = 100000; type TickType = Int64; // Global declaration for all tick processing routines FormatPrecision = 1..12; // Number of decimal places in elapsed text format // Component powers up in System mode to provide some cross-platform safety. TickSources = (SystemTimebase, HardwareTimebase); // add others if desired (* * * * * * * * * * * Timebase declarations * * * * * * * * * * *) { There are two timebases currently implemented in this component but others can be added by declaring them as "TickSources", adding a TimebaseData variable to the Private area of TEpikTimer and providing a "Ticks" routine that returns the current counter value. Timebases are "calibrated" during initialization by taking samples of the execution times of the SystemSleep and Ticks functions measured with in the tick period of the selected timebase. At runtime, these values are retrieved and used to remove the call overhead to the best degree possible. System latency is always present and contributes "jitter" to the edges of the sample measurements. This is especially true if a microsecond system clock isn't detected on the host system and a fallback gated measurement (based on nanosleep in Linux and sleep in Win32) is used to determine the timebase frequency. This is sufficient for short term measurements where high resolution comparisons are desired... but over a long measurement period, the hardware and system wall clock will diverge significantly. If a microsecond system clock is found, timebase correlation is used to synchronize the hardware counter and system clock. This is described below. } TickCallFunc = function: Ticktype; // Ticks interface function // Contains timebase overhead compensation factors in ticks for each timebase TimebaseCalibrationParameters = record FreqCalibrated: Boolean; // Indicates that the tickfrequency has been calibrated OverheadCalibrated: Boolean; // Indicates that all call overheads have been calibrated TicksIterations: Integer; // number of iterations to use when measuring ticks overhead SleepIterations: Integer; // number of iterations to use when measuring SystemSleep overhead FreqIterations: Integer; // number of iterations to use when measuring ticks frequency FrequencyGateTimeMS: Integer; // gate time to use when measuring ticks frequency end; // This record defines the Timebase context TimebaseData = record CalibrationParms: TimebaseCalibrationParameters; // Calibration data for this timebase TicksFrequency: TickType; // Tick frequency of this timebase TicksOverhead: Ticktype; // Ticks call overhead in TicksFrequency for this timebase SleepOverhead: Ticktype; // SystemSleep all overhead in TicksFrequency for this timebase Ticks: TickCallFunc; // all methods get their ticks from this function when selected end; TimeBaseSelector = ^TimebaseData; (* * * * * * * * * * * Timebase Correlation * * * * * * * * * * *) { The TimeBaseCorrelation record stores snapshot samples of both the system ticks (the source of known accuracy) and the hardware tick source (the source of high measurement resolution). An initial sample is taken at power up. The CorrelationMode property sets where and when updates are acquired. When an update snapshot is acquired, the differences between it and the startup value can be used to calculate the hardware clock frequency with high precision from the accuracy of the accumulated system clocks. The longer time that elapses between startup and a call to "CorrelateTimebases", the better the accuracy will be. On a 1.6 Ghz P4, it only takes a few seconds to achieve measurement certainty down to a few Hertz. Of course this system is only as good as your system clock accuracy, so it's a good idea to periodically sync it with NTP or against another source of known accuracy if you want to maximize the long term of the timers. } TimebaseCorrelationData = record SystemTicks: TickType; HWTicks: TickType; end; // If the Correlation property is set to automatic, an update sample is taken // anytime the user calls Start or Elapsed. If in manual, the correlation // update is only done when "CorrelateTimebases" is called. Doing updates // with every call adds a small amount of overhead... and after the first few // minutes of operation, there won't be very much correcting to do! CorrelationModes=(Manual, OnTimebaseSelect, OnGetElapsed); (* * * * * * * * * * * Timer Data record structure * * * * * * * * * * *) // This is the timer data context. There is an internal declaration of this // record and overloaded methods if you only want to use the component for a // single timer... or you can declare multiple TimerData records in your // program and create as many instances as you want with only a single // component on the form. See the "Stopwatch" methods in the TEpikTimer class. // Each timers points to the timebase that started it... so you can mix system // and hardware timers in the same application. TimerData = record Running:Boolean; // Timer is currently running TimebaseUsed:TimeBaseSelector; // keeps timer aligned with the source that started it. StartTime:TickType; // Ticks sample when timer was started TotalTicks:TickType; // Total ticks... for snapshotting and pausing end; TEpikTimer= class(TComponent) private BuiltInTimer:TimerData; // Used to provide a single built-in timer; FHWTickSupportAvailable:Boolean; // True if hardware tick support is available FHWCapabilityDataAvailable:Boolean; // True if hardware tick support is available FHWTicks:TimeBaseData; // The hardware timebase FSystemTicks:TimeBaseData; // The system timebase FSelectedTimebase:TimeBaseSelector; // Pointer to selected database FTimeBaseSource: TickSources; // use hardware or system timebase FWantDays: Boolean; // true if days are to be displayed in string returns FWantMS: Boolean; // True to display milliseconds in string formatted calls FSPrecision: FormatPrecision; // number of digits to display in string calls FMicrosecondSystemClockAvailable:Boolean; // true if system has microsecond clock StartupCorrelationSample:TimebaseCorrelationData; // Starting ticks correlation snapshot UpdatedCorrelationSample:TimebaseCorrelationData; // Snapshot of last correlation sample FCorrelationMode: CorrelationModes; // mode to control when correlation updates are performed protected function GetSelectedTimebase: TimebaseData; procedure SetSelectedTimebase(const AValue: TimebaseData); procedure SetTimebaseSource(const AValue: TickSources); //setter for TB Procedure GetCorrelationSample(Var CorrelationData:TimeBaseCorrelationData); public { Stopwatch emulation routines These routines behave exactly like a conventional stopwatch with start, stop, elapsed (lap) and clear methods. The timers can be started, stopped and resumed. The Elapsed routines provide a "lap" time analog. The methods are overloaded to make it easy to simply use the component's BuiltInTimer as a single timer... or to declare your own TimerData records in order to implement unlimited numbers of timers using a single component on the form. The timers are very resource efficient because they consume no CPU overhead and only require about 25 bytes of memory. } // Stops and resets the timer procedure Clear; overload;// Call this routine to use the built-in timer record procedure Clear(Var T:TimerData); overload; // pass your TimerData record to this one //Start or resume a stopped timer procedure Start; overload; procedure Start(Var T:TimerData); overload; //Stop or pause a timer procedure Stop; overload; procedure Stop(Var T:TimerData); overload; //Return elapsed time in seconds as an extended type function Elapsed:Extended; overload; function Elapsed(var T: TimerData):Extended; overload; //Return a string in Day:Hour:Minute:Second format. Milliseconds can be //optionally appended via the WantMilliseconds property function ElapsedDHMS:String; overload; function ElapsedDHMS(var T: TimerData):String; overload; //Return a string in the format of seconds.milliseconds function ElapsedStr:String; overload; function ElapsedStr(var T:TimerData):String; overload; function WallClockTime:String; // Return time of day string from system time //Overhead compensated system sleep to provide a best possible precision delay function SystemSleep(Milliseconds: Integer):integer; Virtual; //Diagnostic taps for development and fine grained timebase adjustment property HWTimebase: TimeBaseData read FHWTicks write FHWTicks; // The hardware timebase property SysTimebase: TimebaseData read FSystemTicks write FSystemTicks; function GetHardwareTicks:TickType; // return raw tick value from hardware source function GetSystemTicks:Ticktype; // Return system tick value(in microseconds of Epoch time) function GetTimebaseCorrelation:TickType; function CalibrateCallOverheads(Var TimeBase:TimebaseData) : Integer; Virtual; function CalibrateTickFrequency(Var TimeBase:TimebaseData): Integer; Virtual; property MicrosecondSystemClockAvailable:Boolean read FMicrosecondSystemClockAvailable; property SelectedTimebase:TimebaseSelector read FSelectedTimebase write FSelectedTimebase; property HWTickSupportAvailable:Boolean read FHWTickSupportAvailable; property HWCapabilityDataAvailable:Boolean read FHWCapabilityDataAvailable; procedure CorrelateTimebases; // Manually call to do timebase correlation snapshot and update constructor Create(AOwner:TComponent); Override; destructor Destroy; Override; Published property StringPrecision: FormatPrecision read FSPrecision write FSPrecision; property WantMilliseconds: Boolean read FWantMS write FWantMS; property WantDays: Boolean read FWantDays write FWantDays; property TimebaseSource: TickSources read FTimeBaseSource write SetTimebaseSource; property CorrelationMode:CorrelationModes read FCorrelationMode write FCorrelationMode; end; implementation (* * * * * * * * * * * * * * Timebase Section * * * * * * * * * * * * *) { There are two tick sources defined in this section. The first uses a hardware source which, in this case, is the Pentium's internal 64 Time Stamp Counter. The second source (the default) uses the given environment's most precision "timeofday" system call so it can work across OS platforms and architectures. The hardware timer's accuracy depends on the frequency of the timebase tick source that drives it... in other words, how many of the timebase's ticks there are in a second. This frequency is measured by capturing a sample of the timebase ticks for a known period against a source of known accuracy. There are two ways to do this. The first is to capture a large sample of ticks from both the unknown and known timing sources. Then the frequency of the unknown tick stream can be calculated by: UnknownSampleTicks / (KnownSampleTicks / KnownTickFrequency). Over a short period of time, this can provide a precise synchronization mechanism that effectively locks the measurements taken with the high resolution source to the known accuracy of the system clock. The first method depends on the existance of an accurate system time source of microsecond resolution. If the host system doesn't provide this, the second fallback method is to gate the unknown tick stream by a known time. This isn't as good because it usually involves calling a system "delay" routine that usually has a lot of overhead "jitter" and non-deterministic behavior. This approach is usable, however, for short term, high resolution comparisons where absolute accuracy isn't important. } (* * * * * * * * Start of i386 Hardware specific code * * * * * * *) {$IFDEF CPUI386} { Some references for this section can be found at: http://www.sandpile.org/ia32/cpuid.htm http://www.sandpile.org/ia32/opc_2.htm http://www.sandpile.org/ia32/msr.htm } // Pentium specific... push and pop the flags and check for CPUID availability function HasHardwareCapabilityData: Boolean; begin asm PUSHFD POP EAX MOV EDX,EAX XOR EAX,$200000 PUSH EAX POPFD PUSHFD POP EAX XOR EAX,EDX JZ @EXIT MOV AL,TRUE @EXIT: end; end; function HasHardwareTickCounter: Boolean; var FeatureFlags: Longword; begin FeatureFlags:=0; asm PUSH EBX XOR EAX,EAX DW $A20F POP EBX CMP EAX,1 JL @EXIT XOR EAX,EAX MOV EAX,1 PUSH EBX DW $A20F MOV FEATUREFLAGS,EDX POP EBX @EXIT: end; Result := (FeatureFlags and $10) <> 0; end; // Execute the Pentium's RDTSC instruction to access the counter value. function HardwareTicks: TickType; assembler; asm DW 0310FH end; (* * * * * * * * End of i386 Hardware specific code * * * * * * *) // These are here for architectures that don't have a precision hardware // timing source. They'll return zeros for overhead values. The timers // will work but there won't be any error compensation for long // term accuracy. {$ELSE} // add other architectures and hardware specific tick sources here function HasHardwareCapabilityData: Boolean; begin Result:=False end; function HasHardwareTickCounter: Boolean; begin Result:=false end; function HardwareTicks:TickType; begin result:=0 end; {$ENDIF} function NullHardwareTicks:TickType; begin Result:=0 end; // Return microsecond normalized time source for a given platform. // This should be sync'able to an external time standard (via NTP, for example). function SystemTicks: TickType; {$IFDEF Windows} begin QueryPerformanceCounter(Result); //Result := Int64(TimeStampToMSecs(DateTimeToTimeStamp(Now)) * 1000) // an alternative Win32 timebase {$ELSE} var t : timeval; begin fpgettimeofday(@t,nil); // Build a 64 bit microsecond tick from the seconds and microsecond longints Result := (TickType(t.tv_sec) * 1000000) + t.tv_usec; {$ENDIF} end; function TEpikTimer.SystemSleep(Milliseconds: Integer):Integer; {$IFDEF Windows} begin Sleep(Milliseconds); Result := 0; end; {$ELSE} {$IFDEF CPUX86_64} begin Sleep(Milliseconds); Result := 0; end; {$ELSE} var timerequested, timeremaining: timespec; begin // This is not a very accurate or stable gating source... but it's the // only one that's available for making short term measurements. timerequested.tv_sec:=Milliseconds div 1000; timerequested.tv_nsec:=(Milliseconds mod 1000) * 1000000; Result := fpnanosleep(@timerequested, @timeremaining) // returns 0 if ok end; {$ENDIF} {$ENDIF} function TEpikTimer.GetHardwareTicks: TickType; begin Result:=FHWTicks.Ticks(); end; function TEpikTimer.GetSystemTicks: Ticktype; begin Result:=FSystemTicks.Ticks(); end; procedure TEpikTimer.SetTimebaseSource(const AValue: TickSources); procedure UseSystemTimer; begin FTimeBaseSource := SystemTimebase; SelectedTimebase := @FSystemTicks; end; begin case AValue of HardwareTimebase: try if HWTickSupportAvailable then begin SelectedTimebase:=@FHWTicks; FTimeBaseSource:=HardwareTimebase; If CorrelationMode<>Manual then CorrelateTimebases end except // If HW init fails, fall back to system tick source UseSystemTimer end; SystemTimeBase: UseSystemTimer end end; function TEpikTimer.GetSelectedTimebase: TimebaseData; begin Result := FSelectedTimebase^; end; procedure TEpikTimer.SetSelectedTimebase(const AValue: TimebaseData); begin FSelectedTimebase^ := AValue; end; (* * * * * * * * * * Time measurement core routines * * * * * * * * * *) procedure TEpikTimer.Clear(var T: TimerData); begin with T do begin Running:=False; StartTime:=0; TotalTicks:=0; TimeBaseUsed:=FSelectedTimebase end; end; procedure TEpikTimer.Start(var T: TimerData); begin if not T.running then With FSelectedTimebase^ do begin T.StartTime:=Ticks()-TicksOverhead; T.TimebaseUsed:=FSelectedTimebase; T.Running:=True end end; procedure TEpikTimer.Stop(var T: TimerData); Var CurTicks:TickType; Begin if T.Running then With T.TimebaseUsed^ do Begin CurTicks:=Ticks()-TicksOverhead; // Back out the call overhead T.TotalTicks:=(CurTicks - T.Starttime)+T.TotalTicks; T.Running:=false end end; function TEpikTimer.Elapsed(var T: TimerData): Extended; var CurTicks: TickType; begin With T.TimebaseUsed^ do if T.Running then Begin CurTicks:=Ticks()-TicksOverhead; // Back out the call overhead If CorrelationMode>OnTimebaseSelect then CorrelateTimebases; Result := ((CurTicks - T.Starttime)+T.TotalTicks) / TicksFrequency End Else Result := T.TotalTicks / TicksFrequency; end; (* * * * * * * * * * Output formatting routines * * * * * * * * * *) function TEpikTimer.ElapsedDHMS(var T: TimerData): String; var Tmp, MS: extended; D, H, M, S: Integer; P, SM: string; begin Tmp := Elapsed(T); P := inttostr(FSPrecision); MS := frac(Tmp); SM:=format('%0.'+P+'f',[MS]); delete(SM,1,1); D := trunc(Tmp / 84600); Tmp:=Trunc(tmp) mod 84600; H := trunc(Tmp / 3600); Tmp:=Trunc(Tmp) mod 3600; M := Trunc(Tmp / 60); S:=(trunc(Tmp) mod 60); If FWantDays then Result := format('%2.3d:%2.2d:%2.2d:%2.2d',[D,H,M,S]) else Result := format('%2.2d:%2.2d:%2.2d',[H,M,S]); If FWantMS then Result:=Result+SM; end; function TEpikTimer.ElapsedStr(var T: TimerData): string; begin Result := format('%.'+inttostr(FSPrecision)+'f',[Elapsed(T)]); end; function TEpikTimer.WallClockTime: string; var Y, D, M, hour, min, sec, ms, us: Word; {$IFNDEF Windows} t: timeval; {$ENDIF} begin {$IFDEF Windows} DecodeDatetime(Now, Y, D, M, Hour, min, Sec, ms); us:=0; {$ELSE} // "Now" doesn't report milliseconds on Linux... appears to be broken. // I opted for this approach which also provides microsecond precision. fpgettimeofday(@t,nil); EpochToLocal(t.tv_sec, Y, M, D, hour, min, sec); ms:=t.tv_usec div 1000; us:=t.tv_usec mod 1000; {$ENDIF} Result:=''; If FWantDays then Result := Format('%4.4d/%2.2d/%2.2d-',[Y,M,D]); Result := Result + Format('%2.2d:%2.2d:%2.2d',[hour,min,sec]); If FWantMS then Result := Result + Format('.%3.3d%3.3d',[ms,us]) end; (* * * Overloaded methods to use the component's internal timer data * * *) procedure TEpikTimer.Clear; begin Clear(BuiltInTimer) end; procedure TEpikTimer.Start; begin Start(BuiltInTimer) end; procedure TEpikTimer.Stop; Begin Stop(BuiltInTimer) End; function TEpikTimer.Elapsed: Extended; begin Result:=Elapsed(BuiltInTimer) end; function TEpikTimer.ElapsedStr: String; Begin Result:=ElapsedStr(BuiltInTimer) end; function TEpikTimer.ElapsedDHMS: String; begin Result:=ElapsedDHMS(BuiltInTimer) end; (* * * * * * * * * * Timebase calibration section * * * * * * * * * *) // Set up compensation for call overhead to the Ticks and SystemSleep functions. // The Timebase record contains Calibration parameters to be used for each // timebase source. These have to be unique as the output of this measurement // is measured in "ticks"... which are different periods for each timebase. function TEpikTimer.CalibrateCallOverheads(Var Timebase:TimebaseData):Integer; var i:Integer; St,Fin,Total:TickType; begin with Timebase, Timebase.CalibrationParms do begin Total:=0; Result:=1; for I:=1 to TicksIterations do // First get the base tick getting overhead begin St:=Ticks(); Fin:=Ticks(); Total:=Total+(Fin-St); // dump the first sample end; TicksOverhead:=Total div TicksIterations; Total:=0; For I:=1 to SleepIterations do Begin St:=Ticks(); if SystemSleep(0)<>0 then exit; Fin:=Ticks(); Total:=Total+((Fin-St)-TicksOverhead); End; SleepOverhead:=Total div SleepIterations; OverheadCalibrated:=True; Result:=0 End end; // CalibrateTickFrequency is a fallback in case a microsecond resolution system // clock isn't found. It's still important because the long term accuracy of the // timers will depend on the determination of the tick frequency... in other words, // the number of ticks it takes to make a second. If this measurement isn't // accurate, the counters will proportionately drift over time. // // The technique used here is to gate a sample of the tick stream with a known // time reference which, in this case, is nanosleep. There is a *lot* of jitter // in a nanosleep call so an attempt is made to compensate for some of it here. function TEpikTimer.CalibrateTickFrequency(Var Timebase:TimebaseData):Integer; var i: Integer; Total, SS, SE: TickType; ElapsedTicks, SampleTime: Extended; begin With Timebase, Timebase.CalibrationParms do Begin Result:=1; //maintain unitialized default in case something goes wrong. Total:=0; For i:=1 to FreqIterations do begin SS:=Ticks(); SystemSleep(FrequencyGateTimeMS); SE:=Ticks(); Total:=Total+((SE-SS)-(SleepOverhead+TicksOverhead)) End; //doing the floating point conversion allows SampleTime parms of < 1 second ElapsedTicks:=Total div FreqIterations; SampleTime:=FrequencyGateTimeMS; TicksFrequency:=Trunc( ElapsedTicks / (SampleTime / 1000)); FreqCalibrated:=True; end; end; // Grab a snapshot of the system and hardware tick sources... as quickly as // possible and with overhead compensation. These samples will be used to // correct the accuracy of the hardware tick frequency source when precision // long term measurements are desired. procedure TEpikTimer.GetCorrelationSample(var CorrelationData: TimeBaseCorrelationData); Var TicksHW, TicksSys: TickType; THW, TSYS: TickCallFunc; begin THW:=FHWTicks.Ticks; TSYS:=FSystemTicks.Ticks; TicksHW:=THW(); TicksSys:=TSYS(); With CorrelationData do Begin SystemTicks:= TicksSys-FSystemTicks.TicksOverhead; HWTicks:=TicksHW-FHWTicks.TicksOverhead; End end; (* * * * * * * * * * Timebase correlation section * * * * * * * * * *) { Get another snapshot of the system and hardware tick sources and compute a corrected value for the hardware frequency. In a short amount of time, the microsecond system clock accumulates enough ticks to perform a *very* accurate frequency measurement of the typically picosecond time stamp counter. } Function TEpikTimer.GetTimebaseCorrelation:TickType; Var HWDiff, SysDiff, Corrected: Extended; begin If HWtickSupportAvailable then Begin GetCorrelationSample(UpdatedCorrelationSample); HWDiff:=UpdatedCorrelationSample.HWTicks-StartupCorrelationSample.HWTicks; SysDiff:=UpdatedCorrelationSample.SystemTicks-StartupCorrelationSample.SystemTicks; Corrected:=HWDiff / (SysDiff / DefaultSystemTicksPerSecond); Result:=trunc(Corrected) End else result:=0 end; { If an accurate reference is available, update the TicksFrequency of the hardware timebase. } procedure TEpikTimer.CorrelateTimebases; begin If MicrosecondSystemClockAvailable and HWTickSupportAvailable then FHWTicks.TicksFrequency:=GetTimebaseCorrelation end; (* * * * * * * * Initialization: Constructor and Destructor * * * * * * *) constructor TEpikTimer.Create(AOwner: TComponent); Procedure InitTimebases; Begin { Tick frequency rates are different for the system and HW timebases so we need to store calibration data in the period format of each one. } FSystemTicks.Ticks:=@SystemTicks; // Point to Ticks routine With FSystemTicks.CalibrationParms do Begin FreqCalibrated:=False; OverheadCalibrated:=False; TicksIterations:=5; SleepIterations:=10; FrequencyGateTimeMS:=100; FreqIterations:=1; End; // Initialize the HW tick source data FHWCapabilityDataAvailable:=False; FHWTickSupportAvailable:=False; FHWTicks.Ticks:=@NullHardwareTicks; // returns a zero if no HW support FHWTicks.TicksFrequency:=1; With FHWTicks.CalibrationParms do Begin FreqCalibrated:=False; OverheadCalibrated:=False; TicksIterations:=10; SleepIterations:=20; FrequencyGateTimeMS:=150; FreqIterations:=1; End; if HasHardwareCapabilityData then Begin FHWCapabilityDataAvailable:=True; If HasHardwareTickCounter then Begin FHWTicks.Ticks:=@HardwareTicks; FHWTickSupportAvailable:=CalibrateCallOverheads(FHWTicks)=0 End end; CalibrateCallOverheads(FSystemTicks); CalibrateTickFrequency(FSystemTicks); // Overheads are set... get starting timestamps for long term calibration runs GetCorrelationSample(StartupCorrelationSample); With FSystemTicks do If (TicksFrequency>(DefaultSystemTicksPerSecond-SystemTicksNormalRangeLimit)) and (TicksFrequency<(DefaultSystemTicksPerSecond+SystemTicksNormalRangeLimit)) then Begin // We've got a good microsecond system clock FSystemTicks.TicksFrequency:=DefaultSystemTicksPerSecond; // assume it's pure FMicrosecondSystemClockAvailable:=True; If FHWTickSupportAvailable then Begin SystemSleep(FHWTicks.CalibrationParms.FrequencyGateTimeMS); // rough gate CorrelateTimebases End end else Begin FMicrosecondSystemClockAvailable:=False; If FHWTickSupportAvailable then CalibrateTickFrequency(FHWTicks) // sloppy but usable fallback calibration End; End; begin inherited Create(AOwner); StringPrecision:=6; FWantMS:=True; FWantDays:=True; InitTimebases; CorrelationMode:=OnTimebaseSelect; // Default is the safe, cross-platform but less precise system timebase TimebaseSource:=SystemTimebase; Clear(BuiltInTimer) end; destructor TEpikTimer.Destroy; begin inherited Destroy; // here in case we need to clean something up in a later version end; end.