lazarus-ccr/components/nvidia-widgets/docs/nvglpainter/cwidgetfssource.html
blaszijk d0340d13eb fixed images in documentation
removed footer date for the time being (to prevent too much changes in documentation)
implemented cleaning of GLUT bitmap font lists
removed unused function in uicontext class
renamed chm file
added missing documentation back in nvcontext.xml

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2254 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2012-01-12 15:15:59 +00:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>cWidgetFSSource</title>
<link rel="stylesheet" href="../fpdoc.css" type="text/css">
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<table class="bar" width="100%" border="0" cellpadding="4" cellspacing="0">
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<td><b>[<a href="../nvglpainter/index.html">Overview</a>][<a href="../nvglpainter/index-2.html">Constants</a>][<a href="../nvglpainter/index-4.html">Classes</a>][<a href="../nvglpainter/index-8.html">Index</a>]</b></td>
<td align="right"><span class="bartitle">Reference for unit 'nvGLPainter' (<a href="../index.html">#nvidia-widgets</a>)</span></td>
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<h1>cWidgetFSSource</h1>
<p></p>
<h2>Declaration</h2>
<p>Source position: nvglpainter.pas line 78</p>
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<td><p><tt><span class="code"><span class="kw">const</span> cWidgetFSSource <span class="sym">=</span> <span class="str">'#version 120'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform vec4 fillColor /*= vec4( 1.0, 0.0,0.0,1.0)*/;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform vec4 borderColor /*= vec4( 1.0, 1.0,1.0,1.0)*/;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform vec2 zones;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'void main()'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="chr">'{'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' float doTurn = float(gl_TexCoord[0].y &gt; 0);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' float radiusOffset = doTurn * abs( gl_TexCoord[0].z );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' float turnDir = sign( gl_TexCoord[0].z );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' vec2 uv = vec2(gl_TexCoord[0].x + turnDir*radiusOffset, gl_TexCoord[0].y);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' float l = abs( length(uv) - radiusOffset );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' float a = clamp( l - zones.x, 0.0, 2.0);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' float b = clamp( l - zones.y, 0.0, 2.0);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' b = exp2(-2.0*b*b);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' gl_FragColor = ( fillColor * b + (1.0-b)*borderColor );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' gl_FragColor.a *= exp2(-2.0*a*a);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="chr">'}'</span><span class="sym">;</span></span></tt></p></td>
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