lazarus-ccr/components/nvidia-widgets/examples/widget_test.pp
blaszijk 00e2a4261c moved config file, one level down
fixed build system (linked all fpmake files together)



git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2258 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2012-01-12 22:34:57 +00:00

226 lines
6.0 KiB
ObjectPascal

program widget_test;
{$mode objfpc}{$H+}
uses
Classes, SysUtils, GLut, GL, GLu, nvGLPainter, nvGlutContext, GLFreeTypeFont,
GLFreeType, {GLUTBitmapFont,} nvTypes, nvPainter, nvContext;
var
ui: GlutUIContext;
win_w: integer = 512;
win_h: integer = 512;
texture: GLuint = 0;
procedure closeapp;
begin
FreeAndNil(ui);
halt(0);
end;
procedure idle; cdecl;
begin
glutPostRedisplay;
end;
procedure key(k: byte; x: integer; y: integer); cdecl;
begin
ui.keyboard(k, x, y);
case k of
27, Ord('q'):
closeapp;
end;
end;
procedure special(key: integer; x: integer; y: integer); cdecl;
begin
ui.specialKeyboard(key, x, y);
end;
procedure resize(w: integer; h: integer); cdecl;
begin
ui.reshape(w, h);
glViewport(0, 0, w, h);
win_w := w;
win_h := h;
end;
procedure mouse(button: integer; state: integer; x: integer; y: integer); cdecl;
begin
ui.mouse(button, state, x, y);
end;
procedure motion(x: integer; y: integer); cdecl;
begin
ui.mouseMotion(x, y);
end;
procedure doUI;
const
formatLabel: array [0..1] of string = ('Combobox item 1', 'Combobox item 2');
lbOptions: array [0..2] of string = ('Listbox item 1', 'Listbox item 2', 'Listbox item 2');
var
none: Rect;
formatIdx: integer = 1;
Text: string = 'line edit widget';
textureRect: Rect;
state_false: boolean = false;
state_true: boolean = true;
val: integer = 1;
dval: double = 75;
begin
none.Rect(0, 0);
ui._begin;
//here follows the UI widget test code
//each of these tests, will demonstrate the visual of a widget
ui.beginGroup(GroupFlags_GrowDownFromLeft);
//label
ui.doLabel(none, 'Simple label (style=0)', 0);
ui.doLabel(none, 'Simple label (style=1)', 1);
//button
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doButton(none, 'button up', state_false);
ui.doButton(none, 'button down', state_true);
ui.endGroup;
//checkbutton
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doCheckButton(none, 'checkbutton up (style=0)', state_false, 0);
ui.doCheckButton(none, 'checkbutton down (style=0)', state_true, 0);
ui.endGroup;
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doCheckButton(none, 'checkbutton up (style=1)', state_false, 1);
ui.doCheckButton(none, 'checkbutton down (style=1)', state_true, 1);
ui.endGroup;
//radio button
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doRadioButton(2, none, 'radiobutton up (style=0)', val, 0);
ui.doRadioButton(1, none, 'radiobutton down (style=0)', val, 0);
ui.endGroup;
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doRadioButton(2, none, 'radiobutton up (style=1)', val, 1);
ui.doRadioButton(1, none, 'radiobutton down (style=1)', val, 1);
ui.endGroup;
//horizontal slider
ui.doHorizontalSlider(none, 0, 100, dval, 0);
ui.beginGroup(GroupFlags_GrowRightFromTop);
//listbox
val := 1;
ui.doListBox(none, 3, lbOptions, val);
//combobox
ui.doComboBox(none, 2, formatLabel, formatIdx);
ui.endGroup;
//line edit
val := 1;
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doLineEdit(none, Text, 100, val);
ui.doLineEdit(none, Text, 100, val);
ui.endGroup;
//panel
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.beginPanel(none, 'A folding panel', state_true);
ui.beginGroup(GroupFlags_GrowRightFromTop);
Text := './nvidia-widgets/trunk/src';
ui.doLineEdit(none, Text, 100, val);
ui.doButton(none, 'Browse', state_false);
ui.endGroup;
ui.endPanel;
//ui.beginPanel(none, 'Same panel but now folded', state_false);
// ui.beginGroup(GroupFlags_GrowRightFromTop);
// ui.doLabel(none, './nvidia-widgets/trunk/src', 1);
// ui.doButton(none, 'Browse', state_true, 0);
// ui.endGroup;
//ui.endPanel;
ui.endGroup;
//frame
ui.beginGroup(GroupFlags_GrowDownFromLeft);
ui.doLabel(none, 'This is a frame');
ui.beginFrame(GroupFlags_GrowRightFromTop, none);
ui.beginGroup(GroupFlags_GrowRightFromTop);
Text := './nvidia-widgets/trunk/src';
ui.doLineEdit(none, Text, 100, val);
ui.doButton(none, 'Browse', state_false);
ui.endGroup;
ui.endFrame;
ui.endGroup;
//listitem
ui.doListItem(1, none, 'List item 1', 1, 0);
ui.doListItem(2, none, 'List item 2', 1, 1);
ui.doListItem(3, none, 'List item 3', 1, 0);
ui.doListItem(4, none, 'List item 4', 1, 0);
//textureview
textureRect.Rect(0, 0, 100, 100);
ui.doTextureView(textureRect, texture, textureRect);
ui.endGroup;
ui._end;
end;
procedure display; cdecl;
begin
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
doUI;
glutSwapBuffers;
end;
var
texture_data: array [0..3] of cardinal = ($FFFF0000, $FF0000FF, $FF00FF00, $FF00FF00);
begin
glutInit(@argc, argv);
glutInitWindowSize(win_w, win_h);
glutInitDisplayMode(GLUT_DOUBLE or GLUT_DEPTH or GLUT_RGB);
glutCreateWindow('UI example');
ui := GlutUIContext.Create;
ui.Painter := GLUIPainter.Create;
ui.Painter.Font := TGLFreeTypeFont.Create('Ubuntu-R.ttf', 10);
//ui.Painter.Font := TGLUTBitmapFont.Create('fixed', 15);
if not ui.init(win_w, win_h) then
begin
writeln('UI initialization failed');
closeapp;
end;
glutReportErrors;
glGenTextures(1, @texture);
glBindTexture(GL_TEXTURE_2D, texture);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, @texture_data);
glEnable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 1);
glutDisplayFunc(@display);
glutMouseFunc(@mouse);
glutMotionFunc(@motion);
glutPassiveMotionFunc(@motion);
glutIdleFunc(@idle);
glutKeyboardFunc(@key);
glutSpecialFunc(@special);
glutReshapeFunc(@resize);
glutMainLoop;
end.