lazarus-ccr/components/nvidia-widgets/fpdoc/nvglutcontext.xml
blaszijk d0340d13eb fixed images in documentation
removed footer date for the time being (to prevent too much changes in documentation)
implemented cleaning of GLUT bitmap font lists
removed unused function in uicontext class
renamed chm file
added missing documentation back in nvcontext.xml

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2254 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2012-01-12 15:15:59 +00:00

34 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<fpdoc-descriptions>
<package name="nvidia-widgets">
<module name="nvGlutContext">
<element name="GlutUIContext.translateKey">
<short>Translate non-ascii keys from GLUT to nvWidgets</short>
</element>
<element name="GlutUIContext.specialKeyboard">
<short>UI method for processing key events</short>
<descr>Call this method from the glutReshapeFunc callback</descr>
</element>
<element name="GlutUIContext.mouse">
<short>UI method for processing GLUT mouse button events</short>
<descr>Call this method from the glutMouseFunc callback, the modifier parameter maps to glutGetModifiers.</descr>
</element>
<element name="GlutUIContext.init">
<short>One time initialization</short>
</element>
<element name="GlutUIContext.Destroy">
<short>UI destructor</short>
</element>
<element name="GlutUIContext.Create">
<short>UI constructor</short>
<descr>Allows for overriding the standard painter</descr>
</element>
<element name="GlutUIContext">
<short>GLut specific UI context</short>
</element>
<short>GLut adaptor class</short>
<descr>Adaptor classes to integrate the nvWidgets UI library with the GLUT windowing toolkit. The adaptors convert native GLUT UI data to native nvWidgets data. All adaptor classes are implemented as in-line code in this header. The adaptor defaults to using the standard OpenGL painter implementation.</descr>
</module>
</package>
</fpdoc-descriptions>