
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2269 8e941d3f-bd1b-0410-a28a-d453659cc2b4
232 lines
6.0 KiB
ObjectPascal
232 lines
6.0 KiB
ObjectPascal
{
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}
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unit fpsound_openal;
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{$mode objfpc}
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interface
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uses
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Classes, SysUtils, openal, fpsound;
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// openal
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const
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// Note: if you lower the al_bufcount, then you have to modify the al_polltime also!
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al_bufcount = 4;
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al_polltime = 100;
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var
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al_device : PALCdevice;
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al_context : PALCcontext;
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type
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{ TOpenALPlayer }
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TOpenALPlayer = class(TSoundPlayer)
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private
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al_device: PALCdevice;
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al_context: PALCcontext;
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codec_bs : Longword;
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al_source : ALuint;
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al_format : Integer;
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al_buffers : array[0..al_bufcount-1] of ALuint;
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al_bufsize : Longword;
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al_readbuf : Pointer;
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al_rate : Longword;
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public
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procedure Initialize; override;
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procedure Finalize; override;
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procedure Play(ASound: TSoundDocument); override;
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procedure AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
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procedure alStop;
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function alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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function alFillBuffer(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Integer;
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end;
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implementation
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procedure TOpenALPlayer.alStop;
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begin
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alSourceStop(al_source);
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alSourceRewind(al_source);
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alSourcei(al_source, AL_BUFFER, 0);
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end;
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function TOpenALPlayer.alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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var
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processed : ALint;
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buffer : ALuint;
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sz : Integer;
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begin
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alGetSourcei(al_source, AL_BUFFERS_PROCESSED, processed);
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while (processed > 0) and (processed <= al_bufcount) do
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begin
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alSourceUnqueueBuffers(al_source, 1, @buffer);
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sz := alFillBuffer(ASound, AKeyELement);
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if sz <= 0 then
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begin
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Exit(False);
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end;
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alBufferData(buffer, al_format, al_readbuf, sz, al_rate);
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alSourceQueueBuffers(al_source, 1, @buffer);
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Dec(processed);
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end;
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Result := True;
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end;
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function TOpenALPlayer.alFillBuffer(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Integer;
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var
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lCurElement: TSoundElement;
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lReadCount: Integer = 0;
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begin
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Result := 0;
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while lReadCount < al_bufsize do
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begin
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lCurElement := ASound.GetNextSoundElement();
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if lCurElement = nil then Exit;
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Inc(Result);
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lReadCount := lReadCount + AKeyElement.BitsPerSample div 8;
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if AKeyElement.BitsPerSample = 8 then
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PByte(al_readbuf)[lReadCount] := Lo((lCurElement as TSoundSample8).ChannelValues[0])
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else
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PWord(al_readbuf)[lReadCount div 2] := Word((lCurElement as TSoundSample16).ChannelValues[0])
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end;
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end;
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procedure TOpenALPlayer.Initialize;
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begin
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al_device := alcOpenDevice(nil);
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al_context := alcCreateContext(al_device, nil);
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alcMakeContextCurrent(al_context);
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alListener3f(AL_POSITION, 0, 0, 0);
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alListener3f(AL_VELOCITY, 0, 0, 0);
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alListener3f(AL_ORIENTATION, 0, 0, -1);
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alGenSources(1, @al_source);
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alSourcef(al_source, AL_PITCH, 1);
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alSourcef(al_source, AL_GAIN, 1);
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alSource3f(al_source, AL_POSITION, 0, 0, 0);
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alSource3f(al_source, AL_VELOCITY, 0, 0, 0);
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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// alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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alGenBuffers(al_bufcount, @al_buffers);
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end;
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procedure TOpenALPlayer.Finalize;
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begin
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// finalize openal
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alDeleteSources(1, @al_source);
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alDeleteBuffers(al_bufcount, @al_buffers);
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if al_readbuf <> nil then FreeMem(al_readbuf);
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end;
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procedure TOpenALPlayer.Play(ASound: TSoundDocument);
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var
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i: Integer;
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queued : Integer;
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done : Boolean;
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lKeyElement: TSoundKeyElement;
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begin
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Initialize();
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// First adjust to the first key element
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lKeyElement := ASound.GetFirstSoundElement();
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AdjustToKeyElement(ASound, lKeyElement);
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// Now clean up the source
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alSourceStop(al_source);
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alSourceRewind(al_source);
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alSourcei(al_source, AL_BUFFER, 0);
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for i := 0 to al_bufcount - 1 do
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begin
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// Fill the buffer
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alFillBuffer(ASound, lKeyElement);
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alBufferData(al_buffers[i], al_format, al_readbuf, al_bufsize, al_rate);
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alSourceQueueBuffers(al_source, 1, @al_buffers[i]);
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end;
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// Under windows, AL_LOOPING = AL_TRUE breaks queueing, no idea why
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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alSourcePlay(al_source);
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{done:=False;
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queued:=0;
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repeat
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if alProcess(ASound, lKeyElement) then
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begin
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alGetSourcei(al_source, AL_BUFFERS_QUEUED, queued);
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done:=queued=0;
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end;
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Sleep(al_polltime);
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until done;}
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{
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AlSourceStop(source);
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AlGenBuffers(1, @buffer);
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loop:=0;
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LoadWavStream(AStream, format, data, size, freq, loop);
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AlBufferData(buffer, format, data, size, freq);
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if data<>nil then freemem(data);
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AlGenSources(1, @source);
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AlSourcei(source, AL_BUFFER, buffer);
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AlSourcef(source, AL_PITCH, 1.0);
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AlSourcef(source, AL_GAIN, 1.0);
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AlSourcefv(source, AL_POSITION, @sourcepos);
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AlSourcefv(source, AL_VELOCITY, @sourcevel);
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// Under windows, AL_LOOPING = AL_TRUE breaks queueing, no idea why
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// AlSourcei(source, AL_LOOPING, AL_TRUE);
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AlListenerfv(AL_POSITION, @listenerpos);
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AlListenerfv(AL_VELOCITY, @listenervel);
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AlListenerfv(AL_ORIENTATION, @listenerori);
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AlSourcePlay(source);}
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end;
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procedure TOpenALPlayer.AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
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begin
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// define codec
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//source := AStream;
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// inittialize codec
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if AKeyElement.Channels = 1 then
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begin
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if AKeyElement.BitsPerSample=8 then al_format:=AL_FORMAT_MONO8
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else al_format:=AL_FORMAT_MONO16
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end
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else
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begin
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if AKeyElement.BitsPerSample=8 then al_format := AL_FORMAT_STEREO8
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else al_format:=AL_FORMAT_STEREO16
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end;
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codec_bs:=2*AKeyElement.Channels;
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al_bufsize := 20000 - (20000 mod codec_bs);
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al_rate:=AKeyElement.SampleRate;
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// WriteLn('Blocksize : ', codec_bs);
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// WriteLn('Rate : ', wave.fmt.SampleRate);
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// WriteLn('Channels : ', wave.fmt.Channels);
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// WriteLn('OpenAL Buffers : ', al_bufcount);
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// WriteLn('OpenAL Buffer Size : ', al_bufsize);
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if al_readbuf <> nil then FreeMem(al_readbuf);
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GetMem(al_readbuf, al_bufsize);
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alProcess(ASound, AKeyElement);
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end;
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initialization
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RegisterSoundPlayer(TOpenALPlayer.Create, spOpenAL);
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end.
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