lazarus-ccr/components/nvidia-widgets/doc/nvshaderutils/compileglslshader.html
blaszijk eab8fe3559 implemented textwidth calculation
removed all the glutBitmap references by the Font instance
recreated documentation + widget screenshots

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2230 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2012-01-05 18:06:25 +00:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>CompileGLSLShader</title>
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<td><b>[<a href="../nvshaderutils/index.html">Overview</a>][<a href="../nvshaderutils/index-5.html">Procedures and functions</a>][<a href="../nvshaderutils/index-8.html">Index</a>]</b></td>
<td align="right"><span class="bartitle">Reference for unit 'nvShaderUtils' (<a href="../index.html">#nvidia-widgets</a>)</span></td>
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<h1>CompileGLSLShader</h1>
<p></p>
<h2>Declaration</h2>
<p>Source position: nvshaderutils.pas line 18</p>
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<td><p><tt><span class="code"><span class="kw">function</span> CompileGLSLShader<span class="sym">(</span></span></tt></p></td>
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<td><p><tt><span class="code">&nbsp;&nbsp;target<span class="sym">: </span>GLenum<span class="sym">;</span></span></tt></p></td>
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<td><p><tt><span class="code">&nbsp;&nbsp;shader<span class="sym">: </span></span></tt></p></td>
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<td><p><tt><span class="code"><span class="sym">):</span>GLuint<span class="sym">;</span></span></tt></p></td>
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