lazarus-ccr/components/nvidia-widgets/docs/nvglpainter/ctexviewwidgetfssource.html
blaszijk d0340d13eb fixed images in documentation
removed footer date for the time being (to prevent too much changes in documentation)
implemented cleaning of GLUT bitmap font lists
removed unused function in uicontext class
renamed chm file
added missing documentation back in nvcontext.xml

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2254 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2012-01-12 15:15:59 +00:00

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<title>cTexViewWidgetFSSource</title>
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<td><b>[<a href="../nvglpainter/index.html">Overview</a>][<a href="../nvglpainter/index-2.html">Constants</a>][<a href="../nvglpainter/index-4.html">Classes</a>][<a href="../nvglpainter/index-8.html">Index</a>]</b></td>
<td align="right"><span class="bartitle">Reference for unit 'nvGLPainter' (<a href="../index.html">#nvidia-widgets</a>)</span></td>
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<h1>cTexViewWidgetFSSource</h1>
<p></p>
<h2>Declaration</h2>
<p>Source position: nvglpainter.pas line 98</p>
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<td><p><tt><span class="code"><span class="kw">const</span> cTexViewWidgetFSSource <span class="sym">=</span> <span class="str">'#version 120'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform float mipLevel /*= 0*/;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform float texelScale /*= 1.0*/;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform float texelOffset /*= 0.0*/;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform ivec4 texelSwizzling /*= ivec4( 0, 1, 2, 3)*/;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'uniform sampler2D samp;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">'void main()'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="chr">'{'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' vec4 texel;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' if (mipLevel &gt; 0)'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' texel = texture2DLod( samp, gl_TexCoord[0].xy, mipLevel);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' else'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' texel = texture2D( samp, gl_TexCoord[0].xy);'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' texel = texel * texelScale + texelOffset;'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' gl_FragColor = texel.x * vec4( texelSwizzling.x == 0, texelSwizzling.y == 0, texelSwizzling.z == 0, texelSwizzling.w == 0 );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' gl_FragColor += texel.y * vec4( texelSwizzling.x == 1, texelSwizzling.y == 1, texelSwizzling.z == 1, texelSwizzling.w == 1 );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' gl_FragColor += texel.z * vec4( texelSwizzling.x == 2, texelSwizzling.y == 2, texelSwizzling.z == 2, texelSwizzling.w == 2 );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="str">' gl_FragColor += texel.w * vec4( texelSwizzling.x == 3, texelSwizzling.y == 3, texelSwizzling.z == 3, texelSwizzling.w == 3 );'</span> <span class="sym">+</span> LineEnding <span class="sym">+</span> <span class="chr">'}'</span><span class="sym">;</span></span></tt></p></td>
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