
painter and fonts are now user creatable properties added font option to fpmake implemented font styles for gl freetype started work on glut font class clean-up of nvglutwidgets class git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2243 8e941d3f-bd1b-0410-a28a-d453659cc2b4
226 lines
5.9 KiB
ObjectPascal
226 lines
5.9 KiB
ObjectPascal
program widget_test;
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{$mode objfpc}{$H+}
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uses
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Classes, SysUtils,
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GLut, GL, GLu,
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nvWidgets, nvGLWidgets, nvBaseFont, nvGlutWidgets, GLFreeTypeFont;
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var
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ui: GlutUIContext;
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win_w: integer = 512;
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win_h: integer = 512;
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texture: GLuint = 0;
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procedure closeapp;
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begin
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FreeAndNil(ui);
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halt(0);
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end;
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procedure idle; cdecl;
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begin
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glutPostRedisplay;
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end;
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procedure key(k: byte; x: integer; y: integer); cdecl;
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begin
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ui.keyboard(k, x, y);
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case k of
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27, Ord('q'):
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closeapp;
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end;
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end;
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procedure special(key: integer; x: integer; y: integer); cdecl;
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begin
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ui.specialKeyboard(key, x, y);
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end;
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procedure resize(w: integer; h: integer); cdecl;
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begin
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ui.reshape(w, h);
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glViewport(0, 0, w, h);
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win_w := w;
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win_h := h;
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end;
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procedure mouse(button: integer; state: integer; x: integer; y: integer); cdecl;
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begin
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ui.mouse(button, state, x, y);
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end;
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procedure motion(x: integer; y: integer); cdecl;
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begin
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ui.mouseMotion(x, y);
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end;
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procedure doUI;
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const
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formatLabel: array [0..1] of string = ('Combobox item 1', 'Combobox item 2');
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lbOptions: array [0..2] of string = ('Listbox item 1', 'Listbox item 2', 'Listbox item 2');
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var
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none: Rect;
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formatIdx: integer = 1;
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Text: string = 'line edit widget';
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textureRect: Rect;
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state_false: boolean = false;
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state_true: boolean = true;
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val: integer = 1;
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dval: double = 75;
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begin
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none.Rect(0, 0);
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ui._begin;
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//here follows the UI widget test code
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//each of these tests, will demonstrate the visual of a widget
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ui.beginGroup(GroupFlags_GrowDownFromLeft);
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//label
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ui.doLabel(none, 'Simple label (style=0)', 0);
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ui.doLabel(none, 'Simple label (style=1)', 1);
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//button
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.doButton(none, 'button up', state_false);
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ui.doButton(none, 'button down', state_true);
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ui.endGroup;
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//checkbutton
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.doCheckButton(none, 'checkbutton up (style=0)', state_false, 0);
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ui.doCheckButton(none, 'checkbutton down (style=0)', state_true, 0);
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ui.endGroup;
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.doCheckButton(none, 'checkbutton up (style=1)', state_false, 1);
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ui.doCheckButton(none, 'checkbutton down (style=1)', state_true, 1);
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ui.endGroup;
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//radio button
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.doRadioButton(2, none, 'radiobutton up (style=0)', val, 0);
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ui.doRadioButton(1, none, 'radiobutton down (style=0)', val, 0);
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ui.endGroup;
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.doRadioButton(2, none, 'radiobutton up (style=1)', val, 1);
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ui.doRadioButton(1, none, 'radiobutton down (style=1)', val, 1);
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ui.endGroup;
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//horizontal slider
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ui.doHorizontalSlider(none, 0, 100, dval, 0);
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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//listbox
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val := 1;
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ui.doListBox(none, 3, lbOptions, val);
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//combobox
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ui.doComboBox(none, 2, formatLabel, formatIdx);
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ui.endGroup;
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//line edit
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val := 1;
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.doLineEdit(none, Text, 100, val);
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ui.doLineEdit(none, Text, 100, val);
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ui.endGroup;
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//panel
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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ui.beginPanel(none, 'A folding panel', state_true);
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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Text := './nvidia-widgets/trunk/src';
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ui.doLineEdit(none, Text, 100, val);
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ui.doButton(none, 'Browse', state_false);
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ui.endGroup;
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ui.endPanel;
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//ui.beginPanel(none, 'Same panel but now folded', state_false);
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// ui.beginGroup(GroupFlags_GrowRightFromTop);
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// ui.doLabel(none, './nvidia-widgets/trunk/src', 1);
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// ui.doButton(none, 'Browse', state_true, 0);
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// ui.endGroup;
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//ui.endPanel;
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ui.endGroup;
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//frame
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ui.beginGroup(GroupFlags_GrowDownFromLeft);
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ui.doLabel(none, 'This is a frame');
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ui.beginFrame(GroupFlags_GrowRightFromTop, none);
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ui.beginGroup(GroupFlags_GrowRightFromTop);
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Text := './nvidia-widgets/trunk/src';
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ui.doLineEdit(none, Text, 100, val);
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ui.doButton(none, 'Browse', state_false);
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ui.endGroup;
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ui.endFrame;
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ui.endGroup;
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//listitem
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ui.doListItem(1, none, 'List item 1', 1, 0);
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ui.doListItem(2, none, 'List item 2', 1, 1);
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ui.doListItem(3, none, 'List item 3', 1, 0);
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ui.doListItem(4, none, 'List item 4', 1, 0);
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//textureview
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textureRect.Rect(0, 0, 100, 100);
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ui.doTextureView(textureRect, texture, textureRect);
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ui.endGroup;
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ui._end;
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end;
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procedure display; cdecl;
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begin
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glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity;
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doUI;
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glutSwapBuffers;
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end;
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var
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texture_data: array [0..3] of cardinal = ($FFFF0000, $FF0000FF, $FF00FF00, $FF00FF00);
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begin
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glutInit(@argc, argv);
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glutInitWindowSize(win_w, win_h);
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glutInitDisplayMode(GLUT_DOUBLE or GLUT_DEPTH or GLUT_RGB);
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glutCreateWindow('UI example');
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ui := GlutUIContext.Create;
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ui.Painter := GLUIPainter.Create;
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ui.Painter.Font := TGLFreeTypeFont.Create('Ubuntu-R.ttf', 10);
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if not ui.init(win_w, win_h) then
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begin
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writeln('UI initialization failed');
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closeapp;
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end;
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glutReportErrors;
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glGenTextures(1, @texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, @texture_data);
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glEnable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 1);
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glutDisplayFunc(@display);
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glutMouseFunc(@mouse);
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glutMotionFunc(@motion);
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glutPassiveMotionFunc(@motion);
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glutIdleFunc(@idle);
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glutKeyboardFunc(@key);
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glutSpecialFunc(@special);
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glutReshapeFunc(@resize);
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glutMainLoop;
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end.
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