
painter and fonts are now user creatable properties added font option to fpmake implemented font styles for gl freetype started work on glut font class clean-up of nvglutwidgets class git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2243 8e941d3f-bd1b-0410-a28a-d453659cc2b4
75 lines
3.3 KiB
HTML
75 lines
3.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
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<title>Reference for package 'nvidia-widgets'</title>
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<link rel="stylesheet" href="fpdoc.css" type="text/css">
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</head>
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<body>
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<table class="bar" width="100%" border="0" cellpadding="4" cellspacing="0">
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<tr>
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<td><b>[<a href="index-8.html">Index</a>]</b></td>
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<td align="right"><span class="bartitle"> (<a href="index.html">#nvidia-widgets</a>)</span></td>
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</tr>
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</table>
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<h1>Reference for package 'nvidia-widgets'</h1>
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<p>NVIDIA widget library</p>
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<h2>Units</h2>
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<table cellpadding="0" cellspacing="0">
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="glfreetype/index.html">GLFreeType</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">Free Type support for OpenGL</p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="glfreetypefont/index.html">GLFreeTypeFont</a></span></tt></p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="glutbitmapfont/index.html">GLUTBitmapFont</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">GLUT bitmap font</p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="nvbasefont/index.html">nvBaseFont</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">Generic font support class</p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="nvglutwidgets/index.html">nvGlutWidgets</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">GLut adaptor class</p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="nvglwidgets/index.html">nvGLWidgets</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">User Interface library specialized for OpenGL</p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="nvshaderutils/index.html">nvShaderUtils</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">Utility functions for compiling shaders and programs</p></td>
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</tr>
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<tr>
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<td valign="top"><p><tt><span class="code"><a href="nvwidgets/index.html">nvWidgets</a></span></tt></p></td>
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<td><p> </p></td>
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<td><p class="cmt">User Interface library</p></td>
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</tr>
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</table>
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<h2>Description</h2>
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<p>This library is originally based on the NVIDIA widget library. NVIDIA Widgets is the <a href="https://mollyrocket.com/forums/viewforum.php?f=10">immediate mode graphical user interface</a> toolkit used by the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA SDK samples</a>. </p>
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<p>Originally ported to FPC by Darius Blaszyk in June 2011.</p>
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<p>This library is distributed under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT</a> license, as the original library was.</p>
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<p>The original code can be found here: <a href="http://code.google.com/p/nvidia-widgets/">http://code.google.com/p/nvidia-widgets/</a></p>
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<table class="imagetable" cellpadding="0" cellspacing="0">
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<tr>
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<td><img alt="nvidia-widgets class chart" src="images/nvwidgets.png"></td>
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</tr>
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<tr>
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<td><span class="imagecaption">nvidia-widgets class chart</span></td>
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</tr>
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</table>
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<p>For more information see the <a href="http://wiki.lazarus.freepascal.org/nvidia-widgets">Lazarus wiki</a>.</p>
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</body>
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</html>
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