
removed footer date for the time being (to prevent too much changes in documentation) implemented cleaning of GLUT bitmap font lists removed unused function in uicontext class renamed chm file added missing documentation back in nvcontext.xml git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2254 8e941d3f-bd1b-0410-a28a-d453659cc2b4
126 lines
3.5 KiB
XML
126 lines
3.5 KiB
XML
<?xml version="1.0"?>
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<CONFIG>
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<ProjectOptions>
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<Version Value="9"/>
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<PathDelim Value="\"/>
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<General>
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<Flags>
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<MainUnitHasCreateFormStatements Value="False"/>
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<MainUnitHasTitleStatement Value="False"/>
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</Flags>
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<SessionStorage Value="InProjectDir"/>
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<MainUnit Value="0"/>
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<ResourceType Value="res"/>
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<UseXPManifest Value="True"/>
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</General>
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<LazDoc Paths="..\fpdoc"/>
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<i18n>
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<EnableI18N LFM="False"/>
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</i18n>
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<VersionInfo>
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<StringTable ProductVersion=""/>
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</VersionInfo>
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<BuildModes Count="1">
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<Item1 Name="Default" Default="True"/>
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</BuildModes>
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<PublishOptions>
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<Version Value="2"/>
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<IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
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<ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
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</PublishOptions>
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<RunParams>
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<local>
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<FormatVersion Value="1"/>
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</local>
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</RunParams>
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<Units Count="11">
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<Unit0>
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<Filename Value="widget_test.pp"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="widget_test"/>
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</Unit0>
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<Unit1>
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<Filename Value="..\src\nvwidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvWidgets"/>
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</Unit1>
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<Unit2>
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<Filename Value="..\src\gl\glfreetypefont.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="GLFreeTypeFont"/>
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</Unit2>
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<Unit3>
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<Filename Value="..\src\nvbasefont.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvBaseFont"/>
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</Unit3>
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<Unit4>
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<Filename Value="..\src\glut\nvglutwidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvGlutWidgets"/>
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</Unit4>
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<Unit5>
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<Filename Value="..\src\glut\glutbitmapfont.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="GLUTBitmapFont"/>
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</Unit5>
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<Unit6>
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<Filename Value="..\src\nvtypes.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvTypes"/>
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</Unit6>
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<Unit7>
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<Filename Value="..\src\gl\glfreetype.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="GLFreeType"/>
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</Unit7>
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<Unit8>
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<Filename Value="..\src\nvcontext.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvContext"/>
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</Unit8>
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<Unit9>
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<Filename Value="..\src\nvpainter.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvPainter"/>
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</Unit9>
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<Unit10>
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<Filename Value="..\src\glut\nvglutcontext.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvGlutContext"/>
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</Unit10>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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<Version Value="11"/>
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<PathDelim Value="\"/>
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<Target>
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<Filename Value="widget_test"/>
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<OtherUnitFiles Value="..\src;..\src\gl;..\src\glut"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Other>
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<CompilerMessages>
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<MsgFileName Value=""/>
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</CompilerMessages>
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<CompilerPath Value="$(CompPath)"/>
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</Other>
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</CompilerOptions>
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<Debugging>
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<Exceptions Count="3">
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<Item1>
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<Name Value="EAbort"/>
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</Item1>
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<Item2>
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<Name Value="ECodetoolError"/>
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</Item2>
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<Item3>
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<Name Value="EFOpenError"/>
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</Item3>
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</Exceptions>
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</Debugging>
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</CONFIG>
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