
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2251 8e941d3f-bd1b-0410-a28a-d453659cc2b4
238 lines
8.9 KiB
XML
238 lines
8.9 KiB
XML
<?xml version="1.0"?>
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<fpdoc-descriptions>
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<package name="nvidia-widgets">
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<module name="nvGLPainter">
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<element name="nvGLPainter">
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<short>User Interface library</short>
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</element>
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<element name="GLUIPainter">
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<short>OpenGL painter class</short>
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</element>
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<element name="GLUIPainter.getCanvasMargin">
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<short>Evaluate canvas margin</short>
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</element>
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<element name="GLUIPainter.getCanvasSpace">
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<short>Evaluate canvas space</short>
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</element>
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<element name="GLUIPainter.getFontHeight">
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<short>Evaluate font height</short>
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</element>
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<element name="GLUIPainter.getTextLineWidth">
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<short>Evaluate text width</short>
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</element>
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<element name="GLUIPainter.getTextSize">
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<short>Evaluate text size</short>
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<descr>
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<p>
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<var>getTextSize</var>
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evaluates a string, it will calculate the number of lines it consists of and will return the length in pixels of the longest line.</p>
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</descr>
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</element>
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<element name="GLUIPainter.getCanvasMargin.Result">
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<short>Exterior margin</short>
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</element>
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<element name="GLUIPainter.getCanvasSpace.Result">
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<short>Interior margin</short>
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</element>
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<element name="GLUIPainter.getFontHeight.Result">
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<short>Font height in pixels</short>
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</element>
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<element name="GLUIPainter.getTextLineWidth.Result">
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<short>Text width</short>
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</element>
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<element name="GLUIPainter.getTextSize.Result">
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<short>Text width of widest line</short>
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</element>
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<element name="GLUIPainter.drawDebugRect">
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<short>Draw a rectangle for debugging purposes</short>
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<descr>
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<p>
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<var>drawDebugRect</var>
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draws a simple rectangle usefull for debugging purposes.</p>
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</descr>
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</element>
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<element name="GLUIPainter.drawDebugRect.r">
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<short>Rectangle size to draw</short>
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</element>
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<short>User Interface library specialized for OpenGL</short>
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<element name="GLUIPainter.drawText">
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<short>Draw text with rectangle primitive</short>
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</element>
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<element name="GLUIPainter.drawFrame">
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<short>Draw frame primitive</short>
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</element>
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<element name="GLUIPainter.drawBoolFrame">
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<short>Draw bool frame primitive</short>
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</element>
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<element name="GLUIPainter.drawString">
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<short>Draw multi-line text primitive</short>
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</element>
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<element name="GLUIPainter.drawRect">
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<short>Draw rectangle primitive</short>
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</element>
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<element name="GLUIPainter.drawRect.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawRect.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawRect.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawText.r">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawText.nbLines">
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<short>Number of lines in text</short>
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</element>
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<element name="GLUIPainter.drawText.caretPos">
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<short>Caret position</short>
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</element>
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<element name="GLUIPainter.drawText.isHover">
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<short>Boolean indicating if the mouse is hovering over it</short>
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</element>
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<element name="GLUIPainter.drawText.isOn">
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<short>Boolean indicating if the widget is on</short>
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</element>
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<element name="GLUIPainter.drawText.isFocus">
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<short>Boolean indicating if the widget has focus</short>
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</element>
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<element name="GLUIPainter.drawFrame.isFocus">
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<short>Boolean indicating if the widget has focus</short>
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</element>
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<element name="GLUIPainter.drawBoolFrame.isFocus">
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<short>Boolean indicating if the widget has focus</short>
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</element>
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<element name="GLUIPainter.drawFrame.isOn">
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<short>Boolean indicating if the widget is on</short>
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</element>
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<element name="GLUIPainter.drawBoolFrame.isOn">
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<short>Boolean indicating if the widget is on</short>
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</element>
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<element name="GLUIPainter.drawFrame.isHover">
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<short>Boolean indicating if the mouse is hovering over it</short>
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</element>
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<element name="GLUIPainter.drawBoolFrame.isHover">
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<short>Boolean indicating if the mouse is hovering over it</short>
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</element>
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<element name="GLUIPainter.drawString.nbLines">
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<short>Number of lines in text</short>
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</element>
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<element name="GLUIPainter.drawRoundedRect.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawCircle.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawMinus.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawPlus.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawDownArrow.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawUpArrow.fillColorId">
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<short>Fill color</short>
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</element>
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<element name="GLUIPainter.drawRoundedRect.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawRoundedRectOutline.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawCircle.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawMinus.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawPlus.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawDownArrow.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawUpArrow.borderColorId">
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<short>Border color</short>
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</element>
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<element name="GLUIPainter.drawFrame.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawBoolFrame.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawRoundedRect.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawRoundedRectOutline.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawCircle.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawMinus.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawPlus.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawDownArrow.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawUpArrow.aRect">
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<short>Rectangle to draw in</short>
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</element>
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<element name="GLUIPainter.drawUpArrow.Width">
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<short>Width of the arrow</short>
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</element>
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<element name="GLUIPainter.drawDownArrow.Width">
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<short>Width of the arrow</short>
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</element>
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<element name="GLUIPainter.drawPlus.Width">
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<short>Width of the plus</short>
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</element>
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<element name="GLUIPainter.drawMinus.Width">
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<short>Width of the minus</short>
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</element>
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<element name="GLUIPainter.drawRoundedRect.corner">
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<short>Radius of the corner</short>
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</element>
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<element name="GLUIPainter.drawRoundedRectOutline.corner">
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<short>Radius of the corner</short>
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</element>
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<element name="GLUIPainter.drawBoolFrame.corner">
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<short>Radius of the corner</short>
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</element>
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<element name="GLUIPainter.drawFrame.corner">
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<short>Radius of the corner</short>
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</element>
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<element name="GLUIPainter.drawRoundedRect">
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<short>Draw rouded rectangle primitive</short>
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</element>
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<element name="GLUIPainter.drawRoundedRectOutline">
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<short>Draw rouded rectangle outline primitive</short>
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</element>
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<element name="GLUIPainter.drawCircle">
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<short>Draw circle primitive</short>
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</element>
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<element name="GLUIPainter.drawMinus">
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<short>Draw minus primitive</short>
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</element>
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<element name="GLUIPainter.drawPlus">
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<short>Draw plus primitive</short>
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</element>
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<element name="GLUIPainter.drawDownArrow">
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<short>Draw down arrow primitive</short>
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</element>
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<element name="GLUIPainter.drawUpArrow">
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<short>Draw up arrow primitive</short>
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</element>
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<element name="GLUIPainter.init">
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<short>Initialization method of the painter class</short>
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</element>
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</module>
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</package>
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</fpdoc-descriptions>
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