
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1880 8e941d3f-bd1b-0410-a28a-d453659cc2b4
100 lines
2.4 KiB
ObjectPascal
100 lines
2.4 KiB
ObjectPascal
unit mod_samecomputer;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils,
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StdCtrls, Forms, Controls,
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chessmodules;
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type
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{ TSameComputerChessModule }
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TSameComputerChessModule = class(TChessModule)
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private
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textSecondPlayerName: TStaticText;
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editSecondPlayerName: TEdit;
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public
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SecondPlayerName: string;
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constructor Create(); override;
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procedure CreateUserInterface(); override;
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procedure ShowUserInterface(AParent: TWinControl); override;
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procedure HideUserInterface(); override;
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procedure FreeUserInterface(); override;
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procedure PrepareForGame(); override;
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function IsMovingAllowedNow(): Boolean; override;
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function GetSecondPlayerName(): string; override;
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procedure HandleOnMove(AFrom, ATo: TPoint); override;
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end;
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implementation
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{ TSameComputerChessModule }
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constructor TSameComputerChessModule.Create;
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begin
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inherited Create;
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Name := 'mod_samecomputer.pas';
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SelectionDescription := 'Play against a friend in the same computer';
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PlayingDescription := 'Playing against a friend in the same computer';
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Kind := cmkSameComputer;
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end;
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procedure TSameComputerChessModule.CreateUserInterface;
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begin
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textSecondPlayerName := TStaticText.Create(nil);
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textSecondPlayerName.SetBounds(20, 20, 180, 50);
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textSecondPlayerName.Caption := 'Name of the second player';
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editSecondPlayerName := TEdit.Create(nil);
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editSecondPlayerName.SetBounds(200, 20, 150, 50);
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editSecondPlayerName.Text := 'Second player';
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end;
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procedure TSameComputerChessModule.ShowUserInterface(AParent: TWinControl);
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begin
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textSecondPlayerName.Parent := AParent;
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editSecondPlayerName.Parent := AParent;
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end;
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procedure TSameComputerChessModule.HideUserInterface();
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begin
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textSecondPlayerName.Parent := nil;
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editSecondPlayerName.Parent := nil;
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end;
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procedure TSameComputerChessModule.FreeUserInterface();
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begin
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textSecondPlayerName.Free;
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editSecondPlayerName.Free;
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end;
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procedure TSameComputerChessModule.PrepareForGame;
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begin
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SecondPlayerName := editSecondPlayerName.Text;
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end;
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function TSameComputerChessModule.IsMovingAllowedNow: Boolean;
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begin
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Result := True;
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end;
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function TSameComputerChessModule.GetSecondPlayerName: string;
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begin
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Result := SecondPlayerName;
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end;
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procedure TSameComputerChessModule.HandleOnMove(AFrom, ATo: TPoint);
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begin
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end;
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initialization
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RegisterChessModule(TSameComputerChessModule.Create);
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end.
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