
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2168 8e941d3f-bd1b-0410-a28a-d453659cc2b4
106 lines
2.5 KiB
ObjectPascal
106 lines
2.5 KiB
ObjectPascal
unit mod_winboard;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils,
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StdCtrls, Forms, Controls,
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chessmodules, chessgame;
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type
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{ TWinboardChessModule }
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TWinboardChessModule = class(TChessModule)
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private
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textEnginePatch : TStaticText;
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editEnginePatch : TEdit;
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EngineStringList: TStringList;
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side : boolean; //Side to move true=human.
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public
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constructor Create; override;
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procedure CreateUserInterface(); override;
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procedure ShowUserInterface(AParent: TWinControl); override;
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procedure HideUserInterface(); override;
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procedure FreeUserInterface(); override;
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procedure PrepareForGame(); override;
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procedure HandleOnMove(AFrom, ATo: TPoint); override;
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end;
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implementation
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uses winboardConn;
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{ TSinglePlayerChessModule }
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constructor TWinboardChessModule.Create;
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begin
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inherited Create;
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SelectionDescription := 'Play against a winboard engine';
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PlayingDescription := 'Play against a winboard engine';
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Kind := cmkAgainstComputer;
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end;
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procedure TWinboardChessModule.CreateUserInterface;
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begin
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textEnginePatch := TStaticText.Create(nil);
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textEnginePatch.SetBounds(20, 20, 180, 50);
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textEnginePatch.Caption := 'Full patch to the engine';
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editEnginePatch := TEdit.Create(nil);
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editEnginePatch.SetBounds(200, 20, 150, 50);
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editEnginePatch.Text := 'gnuchess';
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end;
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procedure TWinboardChessModule.ShowUserInterface(AParent: TWinControl);
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begin
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textEnginePatch.Parent := AParent;
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editEnginePatch.Parent := AParent;
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end;
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procedure TWinboardChessModule.HideUserInterface();
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begin
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textEnginePatch.Parent := nil;
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editEnginePatch.Parent := nil;
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end;
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procedure TWinboardChessModule.FreeUserInterface();
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begin
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textEnginePatch.Free;
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editEnginePatch.Free;
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end;
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procedure TWinboardChessModule.HandleOnMove(AFrom, ATo: TPoint);
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var
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moveStr : String;
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CompMove: moveInCoord;
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begin
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moveStr:=vwinboardConn.coordToString(AFrom,ATo,vChessGame.PreviousMove.PieceMoved,vChessGame.PreviousMove.PieceEaten);
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vwinboardConn.tellMove(moveStr);
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compMove:=vwinboardConn.engineMove;
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vChessGame.MovePiece(CompMove[1],CompMove[2]);
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end;
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procedure TWinboardChessModule.PrepareForGame;
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var i: integer;
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CompMove: moveInCoord;
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begin
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vwinboardConn.startEngine(editEnginePatch.text);
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if not vChessGame.FirstPlayerIsWhite then
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begin
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vwinboardConn.tellMove('go');
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compMove:=vwinboardConn.engineMove;
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vChessGame.MovePiece(CompMove[1],CompMove[2]);
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end;
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end;
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initialization
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RegisterChessModule(TWinboardChessModule.Create);
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finalization
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vwinboardConn.stopEngine;
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end.
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