lazarus-ccr/components/playsoundpackage/latest_stable/uplaysound.pas
gbamber 5183bfe531 To V0.0.8.0 Bugfix for linux systems
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@7025 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2019-07-11 14:32:50 +00:00

285 lines
9.0 KiB
ObjectPascal

unit uplaysound;
{
Copyright (C)2014 minesadorada@charcodelvalle.com
Modified GPL
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version with the following modification:
As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent modules,and
to copy and distribute the resulting executable under terms of your choice,
provided that you also meet, for each linked independent module, the terms
and conditions of the license of that module. An independent module is a
module which is not derived from or based on this library. If you modify
this library, you may extend this exception to your version of the library,
but you are not obligated to do so. If you do not wish to do so, delete this
exception statement from your version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
for more details.
You should have received a copy of the GNU Library General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
}
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs
, FileUtil{$IFDEF WINDOWS}, mmsystem{$ELSE}, asyncprocess, process{$ENDIF}, aboutplaysound;
type
TPlayStyle = (psAsync, psSync);
Tplaysound = class(TAboutPlaySound)
private
{ Private declarations }
{$IFNDEF WINDOWS}
SoundPlayerAsyncProcess: Tasyncprocess;
SoundPlayerSyncProcess: Tprocess;
{$ENDIF}
fPlayCommand:String;
fDefaultPlayCommand: String;
fPathToSoundFile: string;
fPlayStyle: TPlayStyle;
protected
{ Protected declarations }
function GetPlayCommand: String;
procedure PlaySound(const szSoundFilename: string); virtual;
public
{ Public declarations }
constructor Create(AOwner: TComponent); override;
destructor Destroy; reintroduce;
// This is the default method
procedure Execute;
procedure StopSound;
published
{ Published declarations }
// This is normally set at runtime
property SoundFile: string read fPathToSoundFile write fPathToSoundFile;
// Default is Async
property PlayStyle: TPlayStyle read fPlayStyle write fPlayStyle default psASync;
// This is automatically determined when the component loads
property PlayCommand:String read fPlayCommand write fPlayCommand;
end;
procedure Register;
implementation
uses
LazFileUtils;
resourcestring
C_UnableToPlay = 'Unable to play ';
function GetNonWindowsPlayCommand:String;
begin
Result := '';
// Try play
if (FindDefaultExecutablePath('play') <> '') then
Result := 'play';
// Try aplay
if (result = '') then
if (FindDefaultExecutablePath('aplay') <> '') then
Result := 'aplay -q';
// Try paplay
if (Result = '') then
if (FindDefaultExecutablePath('paplay') <> '') then
Result := 'paplay';
// Try mplayer
if (Result = '') then
if (FindDefaultExecutablePath('mplayer') <> '') then
Result := 'mplayer -really-quiet';
// Try CMus
if (Result = '') then
if (FindDefaultExecutablePath('CMus') <> '') then
Result := 'CMus';
// Try pacat
if (Result = '') then
if (FindDefaultExecutablePath('pacat') <> '') then
Result := 'pacat -p';
// Try ffplay
if (Result = '') then
if (FindDefaultExecutablePath('ffplay') <> '') then
result := 'ffplay -autoexit -nodisp';
// Try cvlc
if (Result = '') then
if (FindDefaultExecutablePath('cvlc') <> '') then
result := 'cvlc -q --play-and-exit';
// Try canberra-gtk-play
if (Result = '') then
if (FindDefaultExecutablePath('canberra-gtk-play') <> '') then
Result := 'canberra-gtk-play -c never -f';
// Try Macintosh command?
if (Result = '') then
if (FindDefaultExecutablePath('afplay') <> '') then
Result := 'afplay';
end;
constructor Tplaysound.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
fPlayStyle := psASync;
// fPathToSoundFile := ProgramDirectory;
{$IFDEF WINDOWS}
fDefaultPlayCommand := 'sndPlaySound';
{$ELSE}
fDefaultPlayCommand := GetNonWindowsPlayCommand; // Linux, Mac etc.
{$ENDIF}
if (fDefaultPlayCommand <> '') then FPlayCommand:=fDefaultPlayCommand;
// About Dialog properties
AboutBoxComponentName := 'PlaySound';
AboutBoxWidth := 400;
AboutBoxHeight := 400;
AboutBoxBackgroundColor := clCream;
//AboutBoxFontName (string)
//AboutBoxFontSize (integer)
AboutBoxVersion := '0.0.8';
AboutBoxAuthorname := 'Gordon Bamber';
AboutBoxOrganisation := 'Public Domain';
AboutBoxAuthorEmail := 'minesadorada@charcodelvalle.com';
AboutBoxLicenseType := 'MODIFIEDGPL';
AboutBoxDescription := 'Plays WAVE sounds in Windows or Linux' + LineEnding +
'Public methods: Execute and StopSound';
end;
destructor Tplaysound.Destroy;
begin
{$IFNDEF WINDOWS}
FreeAndNil(SoundPlayerSyncProcess);
FreeAndNil(SoundPlayerAsyncProcess);
{$ENDIF}
inherited;
end;
procedure Tplaysound.Execute;
begin
if not FileExists(fPathToSoundFile) then
Exit;
{$IFDEF WINDOWS}
fDefaultPlayCommand := 'sndPlaySound';
{$ELSE}
fDefaultPlayCommand := GetNonWindowsPlayCommand; // Linux, Mac etc.
{$ENDIF}
Try
PlaySound(fPathToSoundFile);
Except
On E: Exception do
E.CreateFmt(C_UnableToPlay +
'%s Message:%s', [fPathToSoundFile, E.Message]);
end;
end;
function TPlaySound.GetPlayCommand: String;
begin
if FPlayCommand = '' then
Result := FDefaultPlayCommand
else
Result := FPlayCommand;
end;
procedure Tplaysound.PlaySound(const szSoundFilename: string);
var
{$IFDEF WINDOWS}
flags: word;
{$ELSE}
L: TStrings;
i: Integer;
playCmd: String;
{$ENDIF}
begin
{$IFDEF WINDOWS}
if fPlayStyle = psASync then
flags := SND_ASYNC or SND_NODEFAULT
else
flags := SND_SYNC or SND_NODEFAULT;
try
sndPlaySound(PChar(szSoundFilename), flags);
except
ShowMessage(C_UnableToPlay + szSoundFilename);
end;
{$ELSE}
// How to play in Linux? Use generic Linux commands
// Use asyncprocess to play sound as SND_ASYNC
// proceed if we managed to find a valid command
playCmd := GetPlayCommand;
if (playCmd <> '') then
begin
L := TStringList.Create;
try
L.Delimiter := ' ';
L.DelimitedText := playCmd;
if fPlayStyle = psASync then
begin
if SoundPlayerAsyncProcess = nil then
SoundPlayerAsyncProcess := TaSyncProcess.Create(nil);
SoundPlayerAsyncProcess.CurrentDirectory := ExtractFileDir(szSoundFilename);
SoundPlayerAsyncProcess.Executable := FindDefaultExecutablePath(L[0]);
SoundPlayerAsyncProcess.Parameters.Clear;
for i := 1 to L.Count-1 do
SoundPlayerAsyncProcess.Parameters.Add(L[i]);
SoundPlayerAsyncProcess.Parameters.Add(szSoundFilename);
try
SoundPlayerAsyncProcess.Execute;
except
On E: Exception do
E.CreateFmt('Playstyle=paASync: ' + C_UnableToPlay +
'%s Message:%s', [szSoundFilename, E.Message]);
end;
end
else
begin
if SoundPlayerSyncProcess = nil then
SoundPlayerSyncProcess := TProcess.Create(nil);
SoundPlayerSyncProcess.CurrentDirectory := ExtractFileDir(szSoundFilename);
SoundPlayerSyncProcess.Executable := FindDefaultExecutablePath(L[0]);
SoundPlayersyncProcess.Parameters.Clear;
for i:=1 to L.Count-1 do
SoundPlayerSyncProcess.Parameters.Add(L[i]);
SoundPlayerSyncProcess.Parameters.Add(szSoundFilename);
try
SoundPlayerSyncProcess.Execute;
SoundPlayersyncProcess.WaitOnExit;
except
On E: Exception do
E.CreateFmt('Playstyle=paSync: ' + C_UnableToPlay +
'%s Message:%s', [szSoundFilename, E.Message]);
end;
end;
finally
L.Free;
end;
end
else
raise Exception.CreateFmt('The play command %s does not work on your system',
[fPlayCommand]);
{$ENDIF}
end;
procedure Tplaysound.StopSound;
begin
{$IFDEF WINDOWS}
sndPlaySound(nil, 0);
{$ELSE}
if SoundPlayerSyncProcess <> nil then SoundPlayerSyncProcess.Terminate(1);
if SoundPlayerAsyncProcess <> nil then SoundPlayerAsyncProcess.Terminate(1);
{$ENDIF}
end;
procedure Register;
begin
RegisterComponents('LazControls', [Tplaysound]);
{$I playsound_icon.lrs}
end;
end.