lazarus-ccr/components/fpspreadsheet/source/common/fpscurrency.pas

191 lines
6.1 KiB
ObjectPascal

unit fpsCurrency;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
procedure RegisterCurrency(ACurrencySymbol: String);
procedure RegisterCurrencies(AList: TStrings; AReplace: Boolean);
procedure UnregisterCurrency(ACurrencySymbol: String);
function CurrencyRegistered(ACurrencySymbol: String): Boolean;
procedure GetRegisteredCurrencies(AList: TStrings);
function IsNegative(var AText: String): Boolean;
function RemoveCurrencySymbol(ACurrencySymbol: String;
var AText: String): Boolean;
function TryStrToCurrency(AText: String; out ANumber: Double;
out ACurrencySymbol:String; const AFormatSettings: TFormatSettings): boolean;
implementation
var
CurrencyList: TStrings = nil;
{@@ ----------------------------------------------------------------------------
Registers a currency symbol UTF8 string for usage by fpspreadsheet
Currency symbols are the key for detection of currency values. In order to
reckognize strings are currency symbols they have to be registered in the
internal CurrencyList.
Registration occurs automatically for USD, "$", the currencystring defined
in the DefaultFormatSettings and for the currency symbols used explicitly
when calling WriteCurrency or WriteNumerFormat.
-------------------------------------------------------------------------------}
procedure RegisterCurrency(ACurrencySymbol: String);
begin
if not CurrencyRegistered(ACurrencySymbol) and (ACurrencySymbol <> '') then
CurrencyList.Add(ACurrencySymbol);
end;
{@@ RegisterCurrencies registers the currency strings contained in the string list
If AReplace is true, the list replaces the currently registered list.
-------------------------------------------------------------------------------}
procedure RegisterCurrencies(AList: TStrings; AReplace: Boolean);
var
i: Integer;
begin
if AList = nil then
exit;
if AReplace then CurrencyList.Clear;
for i:=0 to AList.Count-1 do
RegisterCurrency(AList[i]);
end;
{@@ ----------------------------------------------------------------------------
Removes registration of a currency symbol string for usage by fpspreadsheet
-------------------------------------------------------------------------------}
procedure UnregisterCurrency(ACurrencySymbol: String);
var
i: Integer;
begin
i := CurrencyList.IndexOf(ACurrencySymbol);
if i <> -1 then CurrencyList.Delete(i);
end;
{@@ ----------------------------------------------------------------------------
Checks whether a string is registered as valid currency symbol string
-------------------------------------------------------------------------------}
function CurrencyRegistered(ACurrencySymbol: String): Boolean;
begin
Result := CurrencyList.IndexOf(ACurrencySymbol) <> -1;
end;
{@@ ----------------------------------------------------------------------------
Writes all registered currency symbols to a string list
-------------------------------------------------------------------------------}
procedure GetRegisteredCurrencies(AList: TStrings);
begin
AList.Clear;
AList.Assign(CurrencyList);
end;
{@@ ----------------------------------------------------------------------------
Checks whether the given number string is a negative value. In case of
currency value, this can be indicated by brackets, or a minus sign at string
start or end.
-------------------------------------------------------------------------------}
function IsNegative(var AText: String): Boolean;
begin
Result := false;
if AText = '' then
exit;
if (AText[1] = '(') and (AText[Length(AText)] = ')') then
begin
Result := true;
Delete(AText, 1, 1);
Delete(AText, Length(AText), 1);
AText := Trim(AText);
end else
if (AText[1] = '-') then
begin
Result := true;
Delete(AText, 1, 1);
AText := Trim(AText);
end else
if (AText[Length(AText)] = '-') then
begin
Result := true;
Delete(AText, Length(AText), 1);
AText := Trim(AText);
end;
end;
{@@ ----------------------------------------------------------------------------
Checks wheter a specified currency symbol is contained in a string, removes
the currency symbol and returns the remaining string.
-------------------------------------------------------------------------------}
function RemoveCurrencySymbol(ACurrencySymbol: String; var AText: String): Boolean;
var
p: Integer;
begin
p := pos(ACurrencySymbol, AText);
if p > 0 then
begin
Delete(AText, p, Length(ACurrencySymbol));
AText := Trim(AText);
Result := true;
end else
Result := false;
end;
{@@ ----------------------------------------------------------------------------
Checks whether a string is a number with attached currency symbol. Looks also
for negative values in brackets.
-------------------------------------------------------------------------------}
function TryStrToCurrency(AText: String; out ANumber: Double;
out ACurrencySymbol:String; const AFormatSettings: TFormatSettings): boolean;
var
i: Integer;
s: String;
isNeg: Boolean;
begin
Result := false;
ANumber := 0.0;
ACurrencySymbol := '';
// Check the text for the presence of each known curreny symbol
for i:= 0 to CurrencyList.Count-1 do
begin
// Store string in temporary variable since it will be modified
s := AText;
// Check for this currency sign being contained in the string, remove it if found.
if RemoveCurrencySymbol(CurrencyList[i], s) then
begin
// Check for negative signs and remove them, but keep this information
isNeg := IsNegative(s);
// Try to convert remaining string to number
if TryStrToFloat(s, ANumber, AFormatSettings) then begin
// if successful: take care of negative values
if isNeg then ANumber := -ANumber;
ACurrencySymbol := CurrencyList[i];
Result := true;
exit;
end;
end;
end;
end;
initialization
// Known currency symbols
CurrencyList := TStringList.Create;
with TStringList(CurrencyList) do
begin
CaseSensitive := false;
Duplicates := dupIgnore;
end;
RegisterCurrency('USD');
RegisterCurrency('$');
RegisterCurrency(AnsiToUTF8(DefaultFormatSettings.CurrencyString));
finalization
FreeAndNil(CurrencyList);
end.