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debuggerintf: added fcl-process331 to unitpath for fpc 3.2.*
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@ -11,6 +11,18 @@
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<SearchPaths>
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<SearchPaths>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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</SearchPaths>
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<Conditionals Value="// example for adding linker options on Mac OS X
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//if TargetOS='darwin' then
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// LinkerOptions := ' -framework OpenGL';
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// example for adding a unit and include path on Windows
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//if SrcOS='win' then begin
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// UnitPath += ';win';
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// IncPath += ';win';
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//end;
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if GetProjValue('FPC_FULLVERSION')<30301 then
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UnitPath+=';fcl-proc331';"/>
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<Other>
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<Other>
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<Verbosity>
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<Verbosity>
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<ShowWarn Value="False"/>
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<ShowWarn Value="False"/>
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@ -56,6 +68,36 @@ Provides an interface to add debuggers to the IDE"/>
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<Filename Value="dbgintfprocess.pas"/>
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<Filename Value="dbgintfprocess.pas"/>
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<UnitName Value="DbgIntfProcess"/>
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<UnitName Value="DbgIntfProcess"/>
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</Item>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\pipes331.pp"/>
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<AddToUsesPkgSection Value="False"/>
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<UnitName Value="Pipes331"/>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\process331.pp"/>
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<AddToUsesPkgSection Value="False"/>
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<UnitName Value="process331"/>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\processbody.inc"/>
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<Type Value="Include"/>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\unix_pipes.inc"/>
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<Type Value="Include"/>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\unix_process.inc"/>
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<Type Value="Include"/>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\win_pipes.inc"/>
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<Type Value="Include"/>
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</Item>
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<Item>
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<Filename Value="fcl-proc331\win_process.inc"/>
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<Type Value="Include"/>
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</Item>
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</Files>
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</Files>
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<i18n>
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<i18n>
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<EnableI18N Value="True"/>
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<EnableI18N Value="True"/>
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@ -27,7 +27,7 @@ Uses System.Classes,
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System.Math;
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System.Math;
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{$ELSE FPC_DOTTEDUNITS}
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{$ELSE FPC_DOTTEDUNITS}
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Uses Classes,
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Uses Classes,
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pipes331 in 'fcl-proc331/pipes331.pp',
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pipes331,
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SysUtils,
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SysUtils,
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Math;
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Math;
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{$ENDIF FPC_DOTTEDUNITS}
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{$ENDIF FPC_DOTTEDUNITS}
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