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VTV: Fix wrong node.TotalHeight. Issue #40401
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@ -23512,7 +23512,7 @@ begin
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AdjustTotalCount(Destination.Parent, Node.TotalCount, True);
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// Add the new node's height only if its parent is expanded.
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if FullyVisible[Node] then
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if (vsExpanded in Node.Parent.States) and (vsVisible in Node.States) then
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begin
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AdjustTotalHeight(Destination.Parent, Node.TotalHeight, True);
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Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
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@ -23543,7 +23543,7 @@ begin
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AdjustTotalCount(Destination.Parent, Node.TotalCount, True);
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// Add the new node's height only if its parent is expanded.
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if FullyVisible[Node] then
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if (vsExpanded in Node.Parent.States) and (vsVisible in Node.States) then
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begin
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AdjustTotalHeight(Destination.Parent, Node.TotalHeight, True);
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Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
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@ -23580,7 +23580,7 @@ begin
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Include(Destination.States, vsHasChildren);
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AdjustTotalCount(Destination, Node.TotalCount, True);
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// Add the new node's height only if its parent is expanded.
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if FullyVisible[Node] then
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if (vsExpanded in Node.Parent.States) and (vsVisible in Node.States) then
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begin
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AdjustTotalHeight(Destination, Node.TotalHeight, True);
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Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
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@ -23612,7 +23612,7 @@ begin
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Include(Destination.States, vsHasChildren);
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AdjustTotalCount(Destination, Node.TotalCount, True);
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// Add the new node's height only if its parent is expanded.
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if FullyVisible[Node] then
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if (vsExpanded in Node.Parent.States) and (vsVisible in Node.States) then
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begin
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AdjustTotalHeight(Destination, Node.TotalHeight, True);
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Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
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