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Packager: Do not check if there are any units in the compiler-search path for packages build by fpmake
git-svn-id: trunk@59925 -
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@ -2635,6 +2635,7 @@ var
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if (Pkg=nil) then exit;
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if (Pkg=nil) then exit;
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Pkg.Flags:=Pkg.Flags+[lpfVisited];
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Pkg.Flags:=Pkg.Flags+[lpfVisited];
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if (Pkg.FirstRequiredDependency=nil)
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if (Pkg.FirstRequiredDependency=nil)
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or (Pkg.GetActiveBuildMethod=bmFPMake) // Packages compiled by FPMake almost always change units in the default fpc-search path. Checking of changed dependencies should be done using the mechanisms of fppkg.
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or Pkg.IsVirtual or (Pkg.AutoUpdate<>pupAsNeeded) then exit;
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or Pkg.IsVirtual or (Pkg.AutoUpdate<>pupAsNeeded) then exit;
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// this package is compiled automatically and has dependencies
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// this package is compiled automatically and has dependencies
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OutputDir:=ChompPathDelim(Pkg.GetOutputDirectory);
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OutputDir:=ChompPathDelim(Pkg.GetOutputDirectory);
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