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Moves the avglvltree docs to LazUtils
git-svn-id: trunk@35359 -
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.gitattributes
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.gitattributes
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@ -3170,7 +3170,6 @@ docs/xml/lcl/actnlist.xml svneol=LF#text/xml eol=lf
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docs/xml/lcl/alllclunits.xml svneol=LF#text/xml eol=lf
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docs/xml/lcl/arrow.xml svneol=LF#text/xml eol=lf
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docs/xml/lcl/asyncprocess.xml svneol=native#text/plain
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docs/xml/lcl/avglvltree.xml svneol=LF#text/xml eol=lf
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docs/xml/lcl/barchart.xml svneol=native#text/plain
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docs/xml/lcl/buttonpanel.xml svneol=native#text/plain
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docs/xml/lcl/buttons.xml svneol=native#text/xml
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@ -1,994 +0,0 @@
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<?xml version="1.0"?>
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<fpdoc-descriptions>
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<package name="lcl">
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<!--
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====================================================================
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AvgLvlTree
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====================================================================
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-->
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<module name="AvgLvlTree">
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<short>An Average Level Tree structure, which is kept balanced so that finding a node is very rapid</short>
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<descr/>
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<!-- unresolved type reference Visibility: default -->
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<element name="Classes">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- unresolved type reference Visibility: default -->
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<element name="SysUtils">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- unresolved type reference Visibility: default -->
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<element name="FPCAdds">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- function type Visibility: default -->
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<element name="TObjectSortCompare">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- function result Visibility: default -->
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<element name="TObjectSortCompare.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TObjectSortCompare.Tree">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TObjectSortCompare.Data1">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TObjectSortCompare.Data2">
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<short/>
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</element>
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<!-- object Visibility: default -->
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<element name="TAvgLvlTreeNode">
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<short>
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<var>TAvgLvlTreeNode</var> - a node, the basic structural element of a <var>TAvgLvlTree</var>
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</short>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- variable Visibility: public -->
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<element name="TAvgLvlTreeNode.Parent">
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<short>
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<var>Parent</var> - the previous level in the tree</short>
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<descr/>
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<seealso/>
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</element>
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<!-- variable Visibility: public -->
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<element name="TAvgLvlTreeNode.Left">
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<short>The <var>Left</var> descendant branch node in the tree</short>
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<descr/>
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<seealso/>
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</element>
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<!-- variable Visibility: public -->
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<element name="TAvgLvlTreeNode.Right">
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<short>The <var>Right</var> descendant branch node in the tree</short>
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<descr/>
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<seealso/>
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</element>
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<!-- variable Visibility: public -->
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<element name="TAvgLvlTreeNode.Balance">
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<short>
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<var>Balance</var> - should be 0 for perfect balance, -1 or +1 for one extra node on either side, more than (+ or -) 1 means tree is unbalanced and needs to be fixed</short>
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<descr/>
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<seealso/>
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</element>
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<!-- variable Visibility: public -->
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<element name="TAvgLvlTreeNode.Data">
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<short>A pointer to the actual <var>Data</var> associated with the node</short>
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<descr/>
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<seealso/>
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</element>
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<!-- procedure Visibility: public -->
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<element name="TAvgLvlTreeNode.Clear">
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<short>
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<var>Clear</var> - remove all the branches leaving an empty tree</short>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTreeNode.TreeDepth">
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<short>
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<var>TreeDepth</var> - the number of levels in the tree structure, by the longest way down</short>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- function result Visibility: default -->
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<element name="TAvgLvlTreeNode.TreeDepth.Result">
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<short/>
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</element>
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<!-- pointer type Visibility: default -->
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<element name="PAvgLvlTreeNode">
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<short>
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<var>PAvgLvlTreeNode</var> - pointer to a <var>TAvgLvlTreeNode</var>
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</short>
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<descr/>
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<seealso/>
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</element>
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<!-- object Visibility: default -->
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<element name="TAvgLvlTree">
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<short>
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<var>TAvgLvlTree</var> - an Average Level binary Tree</short>
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<descr>
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<var>TAvgLvlTree</var> is an Average Level binary Tree. This binary tree is always balanced, so that inserting, deleting and finding a node is performed in O(log(#Nodes))</descr>
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<errors/>
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<seealso/>
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</element>
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<!-- variable Visibility: private -->
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<element name="TAvgLvlTree.FCount">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- variable Visibility: private -->
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<element name="TAvgLvlTree.FOnCompare">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- variable Visibility: private -->
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<element name="TAvgLvlTree.FOnObjectCompare">
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<short/>
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<descr/>
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<seealso/>
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</element>
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<!-- procedure Visibility: private -->
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<element name="TAvgLvlTree.BalanceAfterInsert">
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<short/>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.BalanceAfterInsert.ANode">
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<short/>
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</element>
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<!-- procedure Visibility: private -->
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<element name="TAvgLvlTree.BalanceAfterDelete">
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<short/>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.BalanceAfterDelete.ANode">
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<short/>
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</element>
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<!-- function Visibility: private -->
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<element name="TAvgLvlTree.FindInsertPos">
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<short/>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- function result Visibility: default -->
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<element name="TAvgLvlTree.FindInsertPos.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.FindInsertPos.Data">
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<short/>
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</element>
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<!-- procedure Visibility: private -->
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<element name="TAvgLvlTree.SetOnCompare">
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<short/>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.SetOnCompare.AValue">
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<short/>
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</element>
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<!-- procedure Visibility: private -->
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<element name="TAvgLvlTree.SetOnObjectCompare">
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<short/>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.SetOnObjectCompare.AValue">
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<short/>
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</element>
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<!-- procedure Visibility: private -->
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<element name="TAvgLvlTree.SetCompares">
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<short/>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.SetCompares.NewCompare">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.SetCompares.NewObjectCompare">
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<short/>
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</element>
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<!-- variable Visibility: public -->
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<element name="TAvgLvlTree.Root">
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<short>
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<var>Root</var> - the starting node of the tree structure</short>
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<descr/>
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<seealso/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.Compare">
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<short>Compare two data. For every two nodes of the tree holds: Compare(Left,Right)</short>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- function result Visibility: default -->
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<element name="TAvgLvlTree.Compare.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.Compare.Data1">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.Compare.Data2">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.Find">
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<short>Find node with a Data of the same key. The found Node.Data need not be the same as the Data parameter.</short>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- function result Visibility: default -->
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<element name="TAvgLvlTree.Find.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.Find.Data">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindKey">
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<short>Search a node with the same key. OnCompareKeyWithData first parameter is the key, second the Node.Data.</short>
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<descr/>
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<errors/>
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<seealso/>
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</element>
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<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindKey.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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||||
<element name="TAvgLvlTree.FindKey.Key">
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<short/>
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</element>
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||||
<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.FindKey.OnCompareKeyWithData">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindSuccessor">
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<short>Find the next node to the right with the next higher value.</short>
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<descr/>
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<errors/>
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||||
<seealso/>
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</element>
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<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindSuccessor.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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||||
<element name="TAvgLvlTree.FindSuccessor.ANode">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindPrecessor">
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<short>Find the next node to the left with the next lower value.</short>
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||||
<descr/>
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||||
<errors/>
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||||
<seealso/>
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||||
</element>
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||||
<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindPrecessor.Result">
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||||
<short/>
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||||
</element>
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||||
<!-- argument Visibility: default -->
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||||
<element name="TAvgLvlTree.FindPrecessor.ANode">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindLowest">
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<short>Find the left most node.</short>
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<descr/>
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||||
<errors/>
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||||
<seealso/>
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</element>
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||||
<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindLowest.Result">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindHighest">
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<short>Find the right most node.</short>
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<descr/>
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||||
<errors/>
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||||
<seealso/>
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||||
</element>
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||||
<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindHighest.Result">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindNearest">
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<short>Find a node with the same key. If no node with exact the same key exists a node left or right is returned.</short>
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<descr/>
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||||
<errors/>
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||||
<seealso/>
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||||
</element>
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||||
<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindNearest.Result">
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<short/>
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</element>
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<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.FindNearest.Data">
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<short/>
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</element>
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<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindPointer">
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<short>As Find, but Key and Data must be the same.</short>
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<descr/>
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||||
<errors/>
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||||
<seealso/>
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</element>
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||||
<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindPointer.Result">
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||||
<short/>
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||||
</element>
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||||
<!-- argument Visibility: default -->
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<element name="TAvgLvlTree.FindPointer.Data">
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||||
<short/>
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||||
</element>
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||||
<!-- function Visibility: public -->
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<element name="TAvgLvlTree.FindLeftMost">
|
||||
<short/>
|
||||
<descr/>
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||||
<errors/>
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||||
<seealso/>
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||||
</element>
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||||
<!-- function result Visibility: default -->
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||||
<element name="TAvgLvlTree.FindLeftMost.Result">
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||||
<short/>
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||||
</element>
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||||
<!-- argument Visibility: default -->
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||||
<element name="TAvgLvlTree.FindLeftMost.Data">
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||||
<short/>
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</element>
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<!-- function Visibility: public -->
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||||
<element name="TAvgLvlTree.FindRightMost">
|
||||
<short/>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMost.Result">
|
||||
<short/>
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||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMost.Data">
|
||||
<short/>
|
||||
</element>
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||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.FindLeftMostKey">
|
||||
<short>As FindKey, but if there are several nodes with the same key, the left most is returned</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindLeftMostKey.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindLeftMostKey.Key">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindLeftMostKey.OnCompareKeyWithData">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.FindRightMostKey">
|
||||
<short>As FindKey, but if there are several nodes with the same key, the right most is returned</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMostKey.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMostKey.Key">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMostKey.OnCompareKeyWithData">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.FindLeftMostSameKey">
|
||||
<short>Starts at ANode and returns the left most node with the same key as ANode.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindLeftMostSameKey.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindLeftMostSameKey.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.FindRightMostSameKey">
|
||||
<short>Starts at ANode and returns the left most node with the same key as ANode.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMostSameKey.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FindRightMostSameKey.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.Add">
|
||||
<short>Adds a node to the tree</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.Add.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.Add">
|
||||
<short/>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.Add.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.Add.Data">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.Delete">
|
||||
<short>Removes and frees a node. The data is not freed (See FreeAndDelete).</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.Delete.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.Remove">
|
||||
<short>if the Data with the same key exists one node is removed.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.Remove.Data">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.RemovePointer">
|
||||
<short>RemovePointer - if the Data with the same pointer exists one pointer is removed.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.RemovePointer.Data">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.MoveDataLeftMost">
|
||||
<short>If there are several nodes with the same Key as ANode, the node is moved left most of this group.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.MoveDataLeftMost.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.MoveDataRightMost">
|
||||
<short>If there are several nodes with the same Key as ANode, the node is moved right most of this group.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.MoveDataRightMost.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- property Visibility: public -->
|
||||
<element name="TAvgLvlTree.OnCompare">
|
||||
<short>
|
||||
<var>OnCompare</var> - user-supplied event handler to define your own sorting. The tree will be rebuilt without losing data.</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- property Visibility: public -->
|
||||
<element name="TAvgLvlTree.OnObjectCompare">
|
||||
<short>Same as OnCompare, but with a method instead of a procedure.</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.Clear">
|
||||
<short>Delete all nodes without freeing the data. Calls <var>Clear</var> then performs inherited <var>Destroy</var>
|
||||
</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.FreeAndClear">
|
||||
<short>Delete all nodes and call TObject(Node.Data).Free on every data.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.FreeAndDelete">
|
||||
<short>Call TObject(ANode.Data).Free then delete the node.</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.FreeAndDelete.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- property Visibility: public -->
|
||||
<element name="TAvgLvlTree.Count">
|
||||
<short>
|
||||
<var>Count</var> - number of nodes</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.ConsistencyCheck">
|
||||
<short>
|
||||
<var>ConsistencyCheck</var> - checks that the root node exists and that the tree is correctly balanced with valid nodes on each level</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.ConsistencyCheck.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTree.WriteReportToStream">
|
||||
<short>
|
||||
<var>WriteReportToStream</var> - sends a status report to the current data stream</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.WriteReportToStream.s">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.WriteReportToStream.StreamSize">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTree.ReportAsString">
|
||||
<short>
|
||||
<var>ReportAsString</var> returns the status report sent to the stream, as a string</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTree.ReportAsString.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- constructor Visibility: public -->
|
||||
<element name="TAvgLvlTree.Create">
|
||||
<short>
|
||||
<var>Create</var> - constructor for <var>TAvgLvlTree</var>, allowing the comparison method to be passed as an argument. Performs Inherited Create and copies the specified comparison method to a local variable
|
||||
</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.Create.OnCompareMethod">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- constructor Visibility: public -->
|
||||
<element name="TAvgLvlTree.CreateObjectCompare">
|
||||
<short/>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTree.CreateObjectCompare.OnCompareMethod">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- constructor Visibility: public -->
|
||||
<element name="TAvgLvlTree.Create">
|
||||
<short>Version of the <var>Create</var> constructor without specified arguments</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- destructor Visibility: public -->
|
||||
<element name="TAvgLvlTree.Destroy">
|
||||
<short>
|
||||
<var>Destroy</var> - destructor for <var>TAvgLvlTree</var>: </short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso>
|
||||
<link id="#rtl.System.TObject.Destroy"/>
|
||||
</seealso>
|
||||
</element>
|
||||
<!-- pointer type Visibility: default -->
|
||||
<element name="PAvgLvlTree">
|
||||
<short>
|
||||
<var>PAvgLvlTree</var> - a pointer to a <var>TAvgLvlTree</var>
|
||||
</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- object Visibility: default -->
|
||||
<element name="TAvgLvlTreeNodeMemManager">
|
||||
<short>
|
||||
<var>TAvgLvlTreeNodeMemManager</var> - memory manager for TAvgLvlTree nodes</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- variable Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.FFirstFree">
|
||||
<short/>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- variable Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.FFreeCount">
|
||||
<short/>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- variable Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.FCount">
|
||||
<short/>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- variable Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.FMinFree">
|
||||
<short/>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- variable Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.FMaxFreeRatio">
|
||||
<short/>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- procedure Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.SetMaxFreeRatio">
|
||||
<short/>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.SetMaxFreeRatio.NewValue">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.SetMinFree">
|
||||
<short/>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.SetMinFree.NewValue">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- procedure Visibility: private -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.DisposeFirstFreeNode">
|
||||
<short/>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.DisposeNode">
|
||||
<short>
|
||||
<var>DisposeNode</var> - method for disposal of a node when it is no longer needed</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- argument Visibility: default -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.DisposeNode.ANode">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- function Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.NewNode">
|
||||
<short>
|
||||
<var>NewNode</var> - returns a new node fo the structure</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- function result Visibility: default -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.NewNode.Result">
|
||||
<short/>
|
||||
</element>
|
||||
<!-- property Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.MinimumFreeNode">
|
||||
<short>
|
||||
<var>MinimumFreeNode</var> the value of the smallest (or next) free node</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- property Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.MaximumFreeNodeRatio">
|
||||
<short>
|
||||
<var>MaximumFreeNodeRatio</var> - the maximum allowable ratio of free nodes</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- property Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.Count">
|
||||
<short>
|
||||
<var>Count</var> - the running total of nodes</short>
|
||||
<descr/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- procedure Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.Clear">
|
||||
<short>
|
||||
<var>Clear</var> - remove all the nodes and leave an empty structure</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso/>
|
||||
</element>
|
||||
<!-- constructor Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.Create">
|
||||
<short>
|
||||
<var>Create</var> - constructor for <var>TAvgLvlTreeNodeMemManager</var>: calls inherited <var>Create</var> then initialises the counters</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso>
|
||||
<link id="#rtl.System.TObject.Create">TObject.Create</link>
|
||||
</seealso>
|
||||
</element>
|
||||
<!-- destructor Visibility: public -->
|
||||
<element name="TAvgLvlTreeNodeMemManager.Destroy">
|
||||
<short>
|
||||
<var>Destroy</var> - destructor for memory manager: calls <var>Clear</var> then performs inherited <var>Destroy</var>
|
||||
</short>
|
||||
<descr/>
|
||||
<errors/>
|
||||
<seealso>
|
||||
<link id="#rtl.System.TObject.Destroy">TObject.Destroy</link>
|
||||
</seealso>
|
||||
</element>
|
||||
<element name="TAvgLvlTree.FindNearestKey">
|
||||
<short>Same as FindKey, but if the exact Key can not be found a Node left or right of it is returned.</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerItem">
|
||||
<short>
|
||||
<var>TPointerToPointerItem</var> - an item in a PointerToPointer Tree (associative array)</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerItem.Key">
|
||||
<short>The <var>Key</var> defining the pointer item</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerItem.Value">
|
||||
<short>The <var>Value</var> of the pointer item</short>
|
||||
</element>
|
||||
<element name="PPointerToPointerItem">
|
||||
<short>
|
||||
<var>PPointerToPointerItem</var> - a pointer to a <var>TPointerToPointerItem</var>
|
||||
</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree">
|
||||
<short>
|
||||
<var>TPointerToPointerTree</var> - an associative array of PointerToPointer Items, or a tree of trees</short>
|
||||
<descr>
|
||||
<var>TPointerToPointerTree</var> - an associative array of PointerToPointer Items, or a tree of trees. This class uses pointers to identify pointers within the array, unlike the <var>TStringToStringTree</var>, which uses strings to identify strings.</descr>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Create">
|
||||
<short>
|
||||
<var>Create</var> - constructor for <var>TPointerToPointerTree</var>. Calls the <var>TAvgLvlTree.Create</var> method</short>
|
||||
<seealso>
|
||||
<link id="#lcl.AvgLvlTree.TAvgLvlTree.Create">TAvgLvlTree.Create</link>
|
||||
</seealso>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Destroy">
|
||||
<seealso>
|
||||
<link id="#rtl.System.TObject.Destroy">TObject.Destroy</link>
|
||||
</seealso>
|
||||
<short>
|
||||
<var>Destroy</var> - destructor for <var>TPointerToPointerTree</var>: <var>Clear</var> the tree, <var>Free</var> the items then call inherited <var>Destroy</var>
|
||||
</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Clear">
|
||||
<short>
|
||||
<var>Clear</var> - removes each node from the tree, leaving an empty tree</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Remove">
|
||||
<short>
|
||||
<var>Remove</var> the node specified by <var>Key</var> from the tree</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Contains">
|
||||
<short>Returns True if the tree <var>Contains</var> the node specified by <var>Key</var>
|
||||
</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.GetFirst">
|
||||
<short>
|
||||
<var>GetFirst</var> - finds the first node matching the supplied arguments; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.GetLast">
|
||||
<short>
|
||||
<var>GetLast</var> - finds the last node matching the supplied arguments; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.GetNext">
|
||||
<short>
|
||||
<var>GetNext</var> - finds the next node matching the supplied arguments; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.GetPrev">
|
||||
<short>
|
||||
<var>GetPrev</var> - finds the previous node matching the supplied arguments; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Count">
|
||||
<short>
|
||||
<var>Count</var> - the number of items</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Values">
|
||||
<short>
|
||||
<var>Values</var> - a pointer into the array of values associated with the nodes</short>
|
||||
</element>
|
||||
<element name="TPointerToPointerTree.Tree">
|
||||
<short>The <var>Tree</var> that forms the basis of the associative array</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree">
|
||||
<descr>
|
||||
<var>TStringToStringTree</var> - an associative array of StringToString Items, or a tree of trees. This class uses strings to identify strings within the array, unlike the <var>TPointerToPointerTree</var>, which uses pointers to identify pointers.</descr>
|
||||
<short>
|
||||
<var>TStringToStringTree</var> - an associative array of StringToString Items, or a tree of trees</short>
|
||||
</element>
|
||||
<element name="TStringToStringItem">
|
||||
<short>
|
||||
<var>TStringToStringItem</var> - an item in a StringToString Tree (associative array)</short>
|
||||
</element>
|
||||
<element name="TStringToStringItem.Name">
|
||||
<short>The <var>Name</var> that identifies the string within the associative array</short>
|
||||
</element>
|
||||
<element name="TStringToStringItem.Value">
|
||||
<short>The <var>Value</var> of the string held within the associative array</short>
|
||||
</element>
|
||||
<element name="PStringToStringItem">
|
||||
<short>
|
||||
<var>PStringToStringItem</var> - pointer to a TStringToStringItem</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Create">
|
||||
<short>The instance of the <var>Create</var> constructor that allows the programmer to specify whether or not the string operations are to be Case Sensitive</short>
|
||||
<seealso>
|
||||
<link id="#rtl.System.TObject.Create">TObject.Create</link>
|
||||
</seealso>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Create.CaseSensitive">
|
||||
<short>
|
||||
<var>CaseSensitive</var> - if True, string operations (comparisons etc) must be case sensitive</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Create">
|
||||
<short>The instance of the <var>Create</var> constructor that allows the programmer to specify how items in the list are to be compared</short>
|
||||
<seealso>
|
||||
<link id="#rtl.System.TObject.Create">TObject.Create</link>
|
||||
</seealso>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Destroy">
|
||||
<short>
|
||||
<var>Destroy</var> - destructor for <var>TStringToStringTree</var>: calls <var>Clear</var>, frees items then calls inherited <var>Destroy</var>
|
||||
</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Clear">
|
||||
<short>
|
||||
<var>Clear</var> - removes all items leaving an empty tree</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Contains">
|
||||
<short>Returns True if the tree <var>Contains</var> the specified string</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Add">
|
||||
<short>
|
||||
<var>Add</var> an item to the tree (specified by its name, value or delimiter)</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.AddNameValues">
|
||||
<short>
|
||||
<var>AddNameValues</var> add the specified named values to the tree</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.AddValues">
|
||||
<short>
|
||||
<var>AddValues</var> - adds the specified values to the tree</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.GetFirst">
|
||||
<short>
|
||||
<var>GetFirst</var> - finds the matching first item; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.GetLast">
|
||||
<short>
|
||||
<var>GetLast</var> - finds the last matching item; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.GetNext">
|
||||
<short>
|
||||
<var>GetNext</var> - finds the next matching item; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.GetPrev">
|
||||
<short>
|
||||
<var>GetPrev</var> - finds the previous matching item; returns True if successful</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Count">
|
||||
<short>
|
||||
<var>Count</var> - the number of items</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Values">
|
||||
<short>The <var>Values</var> of the strings corresponding to the supplied name</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.Tree">
|
||||
<short>The <var>Tree</var> that forms the basis of the associative array</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.CompareItems">
|
||||
<short>
|
||||
<var>CompareItems</var> - the items for comparison</short>
|
||||
</element>
|
||||
<element name="TStringToStringTree.CompareNameWithItem">
|
||||
<short>
|
||||
<var>CompareNameWithItem</var> - the name for comparison with the item</short>
|
||||
</element>
|
||||
</module>
|
||||
<!-- AvgLvlTree -->
|
||||
</package>
|
||||
</fpdoc-descriptions>
|
Loading…
Reference in New Issue
Block a user