diff --git a/lcl/include/canvas.inc b/lcl/include/canvas.inc index 7497de9e74..04adda5163 100644 --- a/lcl/include/canvas.inc +++ b/lcl/include/canvas.inc @@ -840,11 +840,19 @@ end; procedure TCanvas.PolyBezier(const Points: array of TPoint; Filled: boolean = False; Continuous: boolean = True); -var NPoints: integer; +var NPoints, i: integer; + PointArray: ^TPoint; begin NPoints:=High(Points)-Low(Points)+1; if NPoints<4 then exit; // Curve must have at least 4 points - PolyBezier(@Points[0], NPoints, Filled, Continuous); + GetMem(PointArray,SizeOf(TPoint)*NPoints); + try + for i:=0 to NPoints-1 do + PointArray[i]:=Points[i+Low(Points)]; + PolyBezier(PointArray, NPoints, Filled, Continuous); + finally + FreeMem(PointArray); + end; end; procedure TCanvas.PolyBezier(Points: PPoint; NumPts: Integer; diff --git a/lcl/interfaces/win32/win32winapi.inc b/lcl/interfaces/win32/win32winapi.inc index da900a0c9e..a5d8b2305a 100644 --- a/lcl/interfaces/win32/win32winapi.inc +++ b/lcl/interfaces/win32/win32winapi.inc @@ -2852,12 +2852,7 @@ begin If Filled or (not Continuous) then Result := Inherited PolyBezier(DC,Points,NumPts, Filled, Continuous) else - begin - // Make sure that only complete bezier segments are included in this mode. - // Otherwise, Windows will not draw anything at all. - NumPts := (NumPts - 1) div 3 * 3 + 1; Result := Boolean(Windows.PolyBezier(DC, LPPOINT(Points)^, NumPts)); - end; end; {------------------------------------------------------------------------------