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LCL: Paint TreeView trianges better when ExpandSignSize=5. Issue #31757, patch from AlexeyT.
git-svn-id: trunk@54823 -
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@ -4940,7 +4940,7 @@ var
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);
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var
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HalfSize, ALeft, ATop, ARight, ABottom: integer;
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Points: PPoint;
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Points: array[0..2] of TPoint; // for triangle
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Details: TThemedElementDetails;
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R: TRect;
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PrevColor: TColor;
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@ -4948,12 +4948,12 @@ var
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cShiftHorzArrow = 2; //paint horz arrow N pixels upper than MidY
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begin
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HalfSize := RealExpandSignSize div 2;
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if not Odd(RealExpandSignSize) then
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Dec(HalfSize);
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//if not Odd(RealExpandSignSize) then
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// Dec(HalfSize);
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ALeft := MidX - HalfSize;
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ARight := MidX + HalfSize;
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ATop := MidY - HalfSize;
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ARight := ALeft + RealExpandSignSize;
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ABottom := ATop + RealExpandSignSize;
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ABottom := MidY + HalfSize;
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if Assigned(FOnCustomDrawArrow) then
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begin
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@ -4976,7 +4976,7 @@ var
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tvestPlusMinus:
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begin
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// draw a plus or a minus sign
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R := Rect(ALeft, ATop, ARight, ABottom);
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R := Rect(ALeft, ATop, ARight+1, ABottom+1); //+1 for centering of line in square
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Rectangle(R);
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MoveTo(R.Left + 2, MidY);
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LineTo(R.Right - 2, MidY);
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@ -4990,8 +4990,7 @@ var
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tvestArrowFill:
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begin
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// draw an arrow. down for collapse and right for expand
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R := Rect(ALeft, ATop, ARight, ABottom);
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GetMem(Points, SizeOf(TPoint) * 3);
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R := Rect(ALeft, ATop, ARight+1, ABottom+1); //+1 for simmetry of arrow
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if CollapseSign then
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begin
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// draw an arrow down
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@ -5016,8 +5015,6 @@ var
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begin
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Brush.Color := PrevColor;
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end;
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FreeMem(Points);
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end;
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end;
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end;
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