MG: added nvidia opengl support and a new opengl example from satan

git-svn-id: trunk@352 -
This commit is contained in:
lazarus 2001-10-16 14:19:13 +00:00
parent 9c0893ff5e
commit d5ce8010d6
13 changed files with 3893 additions and 63 deletions

4
.gitattributes vendored
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@ -13,10 +13,14 @@ components/codetools/linkscanner.pas svneol=native#text/pascal
components/codetools/memcheck.pas svneol=native#text/pascal
components/codetools/sourcechanger.pas svneol=native#text/pascal
components/codetools/sourcelog.pas svneol=native#text/pascal
components/gtk/gtkglarea/data/texture1.bmp -text svneol=native#image/bmp
components/gtk/gtkglarea/data/texture2.bmp -text svneol=native#image/bmp
components/gtk/gtkglarea/data/texture3.bmp -text svneol=native#image/bmp
components/gtk/gtkglarea/exampleform.pp svneol=native#text/pascal
components/gtk/gtkglarea/gtkglarea.pp svneol=native#text/pascal
components/gtk/gtkglarea/gtkglarea_demo.pp svneol=native#text/pascal
components/gtk/gtkglarea/gtkglarea_int.pp svneol=native#text/pascal
components/gtk/gtkglarea/nvgl.pp svneol=native#text/pascal
components/synedit/allunits.pp svneol=native#text/pascal
components/synedit/syncompletion.pas svneol=native#text/pascal
components/synedit/synedit.inc svneol=native#text/pascal

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@ -111,7 +111,7 @@ UNITSDIR:=$(wildcard $(FPCDIR)/units/$(OS_TARGET))
PACKAGESDIR:=$(wildcard $(FPCDIR) $(FPCDIR)/packages)
override PACKAGE_NAME=lazarus
override PACKAGE_VERSION=0.7a
override TARGET_UNITS+=gtkglarea_int gtkglarea exampleform gtkglarea_demo
override TARGET_UNITS+=gtkglarea_int nvgl gtkglarea exampleform gtkglarea_demo
override CLEAN_FILES+=gtkglarea_demo
override DIST_ZIPNAME=lazarus.gtkglarea.$(ZIPSUFFIX)
override COMPILER_OPTIONS+=-gl -k-lGL
@ -1205,7 +1205,6 @@ endif
cleartarget:
-$(DEL) gtkglarea_demo
all: cleartarget gtkglarea_demo$(PPUEXT)
-$(DEL) *$(PPUEXT)
makefile: Makefile.fpc
-$(FPCMAKE) -w
makefiles: makefile

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@ -9,7 +9,7 @@ name=lazarus
version=0.7a
[target]
units=gtkglarea_int gtkglarea exampleform gtkglarea_demo
units=gtkglarea_int nvgl gtkglarea exampleform gtkglarea_demo
[default]
@ -36,7 +36,6 @@ cleartarget:
-$(DEL) gtkglarea_demo
all: cleartarget gtkglarea_demo$(PPUEXT)
-$(DEL) *$(PPUEXT)
makefile: Makefile.fpc
-$(FPCMAKE) -w

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@ -27,14 +27,34 @@ interface
uses
Classes, SysUtils, GTKGlArea, Forms, LResources, Buttons, StdCtrls,
gtkglarea_int, gtk, glib, gl;
gtkglarea_int, gtk, glib, NVGL;
type
TglTexture = class
Width,Height: longint;
Data : pointer;
end;
type
TExampleForm = class(TForm)
GTKGLAreaControl1: TGTKGLAreaControl;
ExitButton1: TButton;
LightingButton1: TButton;
BlendButton1: TButton;
MoveCubeButton1: TButton;
MoveBackgroundButton1: TButton;
RotateZButton1: TButton;
RotateZButton2: TButton;
HintLabel1: TLabel;
procedure IdleFunc(Sender: TObject; var Done: Boolean);
procedure FormResize(Sender: TObject);
procedure ExitButton1Click(Sender: TObject);
procedure LightingButton1Click(Sender: TObject);
procedure BlendButton1Click(Sender: TObject);
procedure MoveCubeButton1Click(Sender: TObject);
procedure MoveBackgroundButton1Click(Sender: TObject);
procedure RotateZButton1Click(Sender: TObject);
procedure RotateZButton2Click(Sender: TObject);
procedure GTKGLAreaControl1Paint(Sender: TObject);
procedure GTKGLAreaControl1Resize(Sender: TObject);
public
@ -42,37 +62,285 @@ type
private
AreaInitialized: boolean;
end;
TParticle = class
x, y, z: GLfloat;
vx, vy, vz: GLfloat;
life: single;
end;
TParticleEngine = class
//x, y, z: GLfloat;
Particle: array [1..500] of TParticle;
procedure MoveParticles;
procedure DrawParticles;
//procedure Init;
procedure Start;
//procedure Stop;
public
constructor Create;
private
procedure RespawnParticle(i: integer);
end;
var AnExampleForm: TExampleForm;
front, left1: GLuint;
rx, ry, rz, rrx, rry, rrz: single;
LightAmbient : array [0..3] of GLfloat;
checked, blended, MoveCube, MoveBackground: boolean;
textures : array [0..2] of GLuint; // Storage For 3 Textures
MyglTextures : array [0..2] of TglTexture;
lightamb, lightdif, lightpos, light2pos, light2dif, light3pos, light3dif, light4pos, light4dif, fogcolor: array [0..3] of GLfloat;
ParticleEngine: TParticleEngine;
drops: GLuint;
implementation
function LoadFileToMemStream(Filename: string): TMemoryStream;
var FileStream: TFileStream;
begin
Result:=TMemoryStream.Create;
try
FileStream:=TFileStream.Create(Filename, fmOpenRead);
try
Result.CopyFrom(FileStream,FileStream.Size);
Result.Position:=0;
finally
FileStream.Free;
end;
except
Result.Free;
Result:=nil;
end;
end;
function LoadglTexImage2DFromBitmapFile(Filename:string; var Image:TglTexture): boolean;
type
TBITMAPFILEHEADER = packed record
bfType: Word;
bfSize: DWORD;
bfReserved1: Word;
bfReserved2: Word;
bfOffBits: DWORD;
end;
BITMAPINFOHEADER = packed record
biSize : DWORD;
biWidth : Longint;
biHeight : Longint;
biPlanes : WORD;
biBitCount : WORD;
biCompression : DWORD;
biSizeImage : DWORD;
biXPelsPerMeter : Longint;
biYPelsPerMeter : Longint;
biClrUsed : DWORD;
biClrImportant : DWORD;
end;
RGBQUAD = packed record
rgbBlue : BYTE;
rgbGreen : BYTE;
rgbRed : BYTE;
// rgbReserved : BYTE;
end;
BITMAPINFO = packed record
bmiHeader : BITMAPINFOHEADER;
bmiColors : array[0..0] of RGBQUAD;
end;
PBITMAPINFO = ^BITMAPINFO;
TBitsObj = array[1..1] of byte;
PBitsObj = ^TBitsObj;
TRawImage = packed record
p:array[0..0] of byte;
end;
PRawImage = ^TRawImage;
const
BI_RGB = 0;
var
MemStream: TMemoryStream;
BmpHead: TBitmapFileHeader;
BmpInfo:PBitmapInfo;
ImgSize:longint;
InfoSize, PixelCount, i:integer;
BitsPerPixel:integer;
AnRGBQuad: RGBQUAD;
begin
Result:=false;
MemStream:=LoadFileToMemStream(Filename);
if MemStream=nil then exit;
try
if (MemStream.Read(BmpHead, sizeof(BmpHead))<sizeof(BmpHead))
or (BmpHead.bfType <> $4D42) then begin
writeln('Invalid windows bitmap (header)');
exit;
end;
InfoSize:=BmpHead.bfOffBits-SizeOf(BmpHead);
GetMem(BmpInfo,InfoSize);
try
if MemStream.Read(BmpInfo^,InfoSize)<>InfoSize then begin
writeln('Invalid windows bitmap (info)');
exit;
end;
if BmpInfo^.bmiHeader.biSize<>sizeof(BitmapInfoHeader) then begin
writeln('OS2 bitmaps are not supported yet');
exit;
end;
if BmpInfo^.bmiHeader.biCompression<>bi_RGB then begin
writeln('RLE compression is not supported yet');
exit;
end;
BitsPerPixel:=BmpInfo^.bmiHeader.biBitCount;
if BitsPerPixel<>24 then begin
writeln('Only truecolor bitmaps supported yet');
exit;
end;
ImgSize:=BmpInfo^.bmiHeader.biSizeImage;
if MemStream.Size-MemStream.Position<ImgSize then begin
writeln('Invalid windows bitmap (bits)');
exit;
end;
Image.Width:=BmpInfo^.bmiHeader.biWidth;
Image.Height:=BmpInfo^.bmiHeader.biHeight;
PixelCount:=Image.Width*Image.Height;
GetMem(Image.Data,PixelCount * 3);
try
for i:=0 to PixelCount-1 do begin
MemStream.Read(AnRGBQuad,sizeOf(RGBQuad));
{$IFOPT R+}{$DEFINE RangeCheck}{$ENDIF}
{$R-}
with PRawImage(Image.Data)^ do begin
p[i*3+0]:=AnRGBQuad.rgbRed;
p[i*3+1]:=AnRGBQuad.rgbGreen;
p[i*3+2]:=AnRGBQuad.rgbBlue;
end;
{$IFDEF RangeCheck}
{$R+}
{$ENDIF}
end;
except
writeln('Error converting bitmap');
FreeMem(Image.Data);
Image.Data:=nil;
exit;
end;
finally
FreeMem(BmpInfo);
end;
Result:=true;
finally
MemStream.Free;
end;
Result:=true;
end;
constructor TExampleForm.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
if LazarusResources.Find(ClassName)=nil then begin
SetBounds((Screen.Width-400) div 2,(Screen.Height-300) div 2,400,300);
SetBounds((Screen.Width-800) div 2,(Screen.Height-600) div 2,800,600);
Caption:='LCL Example for the gtkglarea component';
Application.OnIdle:=@IdleFunc;
OnResize:=@FormResize;
blended:=false;
ParticleEngine:=TParticleEngine.Create;
ExitButton1:=TButton.Create(Self);
with ExitButton1 do begin
Name:='ExitButton1';
Parent:=Self;
SetBounds(300,10,80,25);
SetBounds(320,10,80,25);
Caption:='Exit';
OnClick:=@ExitButton1Click;
Visible:=true;
end;
LightingButton1:=TButton.Create(Self);
with LightingButton1 do begin
Name:='LightingButton1';
Parent:=Self;
SetBounds(220,0,80,25);
Caption:='Lighting';
OnClick:=@LightingButton1Click;
Visible:=true;
end;
BlendButton1:=TButton.Create(Self);
with BlendButton1 do begin
Name:='BlendButton1';
Parent:=Self;
SetBounds(220,0,80,25);
Caption:='Blending';
OnClick:=@BlendButton1Click;
Visible:=true;
end;
MoveCubeButton1:=TButton.Create(Self);
with MoveCubeButton1 do begin
Name:='MoveCubeButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='Move Cube';
Checked:=false;
OnClick:=@MoveCubeButton1Click;
Visible:=true;
end;
MoveBackgroundButton1:=TButton.Create(Self);
with MoveBackgroundButton1 do begin
Name:='MoveBackgroundButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='Move Back';
Checked:=false;
OnClick:=@MoveBackgroundButton1Click;
Visible:=true;
end;
RotateZButton1:=TButton.Create(Self);
with RotateZButton1 do begin
Name:='RotateZButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='P. Respawn';
Checked:=false;
OnClick:=@RotateZButton1Click;
Visible:=true;
end;
RotateZButton2:=TButton.Create(Self);
with RotateZButton2 do begin
Name:='RotateZButton2';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='Rotate Z -';
Checked:=false;
OnClick:=@RotateZButton2Click;
Visible:=true;
end;
HintLabel1:=TLabel.Create(Self);
with HintLabel1 do begin
Name:='HintLabel1';
Parent:=Self;
SetBounds(10,10,280,50);
SetBounds(0,0,280,50);
Caption:='Demo';
Visible:=true;
end;
Resize;
AreaInitialized:=false;
GTKGLAreaControl1:=TGTKGLAreaControl.Create(Self);
with GTKGLAreaControl1 do begin
@ -83,41 +351,465 @@ begin
OnResize:=@GTKGLAreaControl1Resize;
Visible:=true;
end;
end;
end;
// --------------------------------------------------------------------------
// Particle Engine
// --------------------------------------------------------------------------
constructor TParticleEngine.Create;
var i: integer;
begin
for i:=1 to 500 do Particle[i]:=TParticle.Create;
end;
procedure TParticleEngine.DrawParticles;
var i: integer;
begin
//if blended then glEnable(GL_DEPTH_TEST) else glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, textures[0]);
for i:=1 to 500 do begin
glTranslatef(Particle[i].x, Particle[i].y, Particle[i].z);
glCallList(drops);
{glBegin(GL_TRIANGLE_STRIP);
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(Particle[i].x+0.03, Particle[i].y+0.03, Particle[i].z);
glTexCoord2f( 0.0, 1.0); glVertex3f(Particle[i].x-0.03, Particle[i].y+0.03, Particle[i].z);
glTexCoord2f( 1.0, 0.0); glVertex3f(Particle[i].x+0.03, Particle[i].y-0.03, Particle[i].z);
glTexCoord2f( 0.0, 0.0); glVertex3f(Particle[i].x-0.03, Particle[i].y-0.03, Particle[i].z);
glEnd;}
glTranslatef(-Particle[i].x, -Particle[i].y, -Particle[i].z);
end;
//if blended then glDisable(GL_DEPTH_TEST) else glDisable(GL_BLEND);
end;
procedure TParticleEngine.RespawnParticle(i: integer);
begin
Particle[i].x:=0;
Particle[i].y:=0;
Particle[i].z:=0;
Particle[i].vx:=-0.0025+random(1000)/200000;
Particle[i].vy:=0.02+random(750)/100000;
Particle[i].vz:=-0.0025+random(1000)/200000;
Particle[i].life:=random(10000)/2500+0.75;
end;
procedure TParticleEngine.MoveParticles;
var i: integer;
begin
for i:=1 to 500 do begin
if Particle[i].life>0 then begin
Particle[i].life:=Particle[i].life-0.01;
Particle[i].x:=Particle[i].x+Particle[i].vx;
Particle[i].vy:=Particle[i].vy-0.0002; // gravity
Particle[i].y:=Particle[i].y+Particle[i].vy;
Particle[i].z:=Particle[i].z+Particle[i].vz;
end else begin
RespawnParticle(i);
end;
end;
end;
procedure TParticleEngine.Start;
var i: integer;
begin
for i:=1 to 500 do begin
RespawnParticle(i);
end;
end;
{procedure TParticleEngine.Stop;
var i: integer;
begin
for i:=1 to 1000 do begin
Particle[i].life:=0;
end;
end;}
// ---------------------------------------------------------------------------
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ---------------------------------------------------------------------------
procedure TExampleForm.IdleFunc(Sender: TObject; var Done: Boolean);
begin
GTKGLAreaControl1Paint(Self);
Done:=false; // don't wait, come back as fast as possible
end;
procedure TExampleForm.LightingButton1Click(Sender: TObject);
begin
if glIsEnabled(GL_LIGHTING)=GL_TRUE then glDisable(GL_LIGHTING) else glEnable(GL_LIGHTING);
GTKGLAreaControl1Paint(Self);
end;
procedure TExampleForm.BlendButton1Click(Sender: TObject);
begin
if glIsEnabled(GL_BLEND)=GL_TRUE then begin
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
blended:=true;
end
else begin
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
blended:=false;
end;
GTKGLAreaControl1Paint(Self);
end;
procedure TExampleForm.MoveCubeButton1Click(Sender: TObject);
begin
MoveCube:=not MoveCube;
GTKGLAreaControl1Paint(Self);
end;
procedure TExampleForm.MoveBackgroundButton1Click(Sender: TObject);
begin
MoveBackground:=not MoveBackground;
GTKGLAreaControl1Paint(Self);
end;
procedure TExampleForm.RotateZButton1Click(Sender: TObject);
begin
ParticleEngine.Start;
end;
procedure TExampleForm.RotateZButton2Click(Sender: TObject);
var i: integer;
begin
for i:=1 to 300 do begin
rz:=rz-0.05;
GTKGLAreaControl1Paint(Self);
glFlush;
end;
end;
procedure TExampleForm.FormResize(Sender: TObject);
begin
//GTKGLAreaControl1.Width:=AnExampleForm.Width-100;
//GTKGLAreaControl1.Height:=AnExampleForm.Height-100;
if GTKGLAreaControl1<>nil then
GTKGLAreaControl1.SetBounds(10, 30, Width-120, Height-40);
ExitButton1.SetBounds(Width-90, 5, 80, 25);
LightingButton1.SetBounds(Width-90, 50, 80, 25);
BlendButton1.SetBounds(Width-90, 80, 80, 25);
MoveCubeButton1.SetBounds(Width-90, 115, 80, 25);
MoveBackgroundButton1.SetBounds(Width-90, 145, 80, 25);
RotateZButton1.SetBounds(Width-90, 180, 80, 25);
RotateZButton2.SetBounds(Width-90, 215, 80, 25);
HintLabel1.SetBounds(10, 0, 80, 25);
//writeln('Form: ',ExitButton1.Width);
//writeln('GTKGLarea: ',GTKGLareaControl1.Height);
end;
procedure TExampleForm.ExitButton1Click(Sender: TObject);
begin
Close;
end;
procedure TExampleForm.GTKGLAreaControl1Paint(Sender: TObject);
procedure myInit;
begin
{init rotation variables}
//xrot:=0; yrot:=0; zrot:=0;
//xrotspeed:=0; yrotspeed:=0; zrotspeed:=0;
{init lighting variables}
{ambient color}
lightamb[0]:=0.6;
lightamb[1]:=0.6;
lightamb[2]:=0.6;
lightamb[3]:=1.0;
{diffuse color}
lightdif[0]:=0.8;
lightdif[1]:=0.0;
lightdif[2]:=0.0;
lightdif[3]:=1.0;
{diffuse position}
lightpos[0]:=0.0;
lightpos[1]:=0.0;
lightpos[2]:=3.0;
lightpos[3]:=1.0;
{diffuse 2 color}
light2dif[0]:=0.0;
light2dif[1]:=0.8;
light2dif[2]:=0.0;
light2dif[3]:=1.0;
{diffuse 2 position}
light2pos[0]:=3.0;
light2pos[1]:=0.0;
light2pos[2]:=3.0;
light2pos[3]:=1.0;
{diffuse 3 color}
light3dif[0]:=0.0;
light3dif[1]:=0.0;
light3dif[2]:=0.8;
light3dif[3]:=1.0;
{diffuse 3 position}
light3pos[0]:=-3.0;
light3pos[1]:=0.0;
light3pos[2]:=0.0;
light3pos[3]:=1.0;
{fog color}
fogcolor[0]:=0.5;
fogcolor[1]:=0.5;
fogcolor[2]:=0.5;
fogcolor[3]:=1.0;
end;
procedure InitGL;cdecl;
var i: integer;
begin
{setting lighting conditions}
glLightfv(GL_LIGHT0,GL_AMBIENT,lightamb);
glLightfv(GL_LIGHT1,GL_AMBIENT,lightamb);
glLightfv(GL_LIGHT2,GL_DIFFUSE,lightdif);
glLightfv(GL_LIGHT2,GL_POSITION,lightpos);
glLightfv(GL_LIGHT3,GL_DIFFUSE,light2dif);
glLightfv(GL_LIGHT3,GL_POSITION,light2pos);
glLightfv(GL_LIGHT4,GL_POSITION,light3pos);
glLightfv(GL_LIGHT4,GL_DIFFUSE,light3dif);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHT2);
glEnable(GL_LIGHT3);
glEnable(GL_LIGHT4);
//glEnable(GL_LIGHTING);
{}
for i:=0 to 2 do begin
Textures[i]:=0;
MyglTextures[i]:=TglTexture.Create;
end;
{loading the texture and setting its parameters}
if not LoadglTexImage2DFromBitmapFile('data/texture1.bmp',MyglTextures[0]) then begin
Halt;
end;
if not LoadglTexImage2DFromBitmapFile('data/texture2.bmp',MyglTextures[1]) then begin
Halt;
end;
if not LoadglTexImage2DFromBitmapFile('data/texture3.bmp',MyglTextures[2]) then begin
Halt;
end;
glGenTextures(3, textures[0]);
for i:=0 to 2 do begin
glBindTexture(GL_TEXTURE_2D, Textures[i]);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0,3,MyglTextures[i].Width,MyglTextures[i].Height,0
,GL_RGB,GL_UNSIGNED_BYTE,MyglTextures[i].Data^);
end;
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
{instead of GL_MODULATE you can try GL_DECAL or GL_BLEND}
glEnable(GL_TEXTURE_2D); // enables 2d textures
glClearColor(0.0,0.0,0.0,1.0); // sets background color
glClearDepth(1.0);
glDepthFunc(GL_LEQUAL); // the type of depth test to do
glEnable(GL_DEPTH_TEST); // enables depth testing
glShadeModel(GL_SMOOTH); // enables smooth color shading
{blending}
//glEnable(GL_BLEND);
glColor4f(1.0,1.0,1.0,0.5); // Full Brightness, 50% Alpha ( NEW )
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
//glDisable(GL_DEPTH_TEST);
glLightModelf(GL_LIGHT_MODEL_AMBIENT, 1.0);
{fog}
glFogi(GL_FOG_MODE,GL_LINEAR); // Fog Mode
glFogfv(GL_FOG_COLOR,fogColor); // Set Fog Color
glFogf(GL_FOG_DENSITY,0.2); // How Dense Will The Fog Be
glHint(GL_FOG_HINT,GL_NICEST); // Fog Hint Value
glFogf(GL_FOG_START,1.0); // Fog Start Depth
glFogf(GL_FOG_END,2.5); // Fog End Depth
//glEnable(GL_FOG); // Enables GL_FOG
{}
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
//glEnable(GL_LIGHTING);
// creating display list for particles
drops:=glGenLists(1);
glNewList(drops, GL_COMPILE);
glBegin(GL_TRIANGLE_STRIP);
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(+0.025, +0.025, 0);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.025, +0.025, 0);
glTexCoord2f( 1.0, 0.0); glVertex3f(+0.025, -0.025, 0);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.025, -0.025, 0);
glEnd;
glEndList;
end;
begin
if (gint(True) = gtk_gl_area_make_current(GTKGLAreaControl1.Widget)) then
begin
if not AreaInitialized then begin
glViewport(0,0, PGtkWidget(GTKGLAreaControl1.Widget)^.allocation.width,
PGtkWidget(GTKGLAreaControl1.Widget)^.allocation.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -20.0, 20.0, -20.0, 20.0, 1.0, 145.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -5.5);
myInit;
InitGL;
glMatrixMode (GL_PROJECTION); { prepare for and then }
glLoadIdentity (); { define the projection }
glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0); { transformation }
glMatrixMode (GL_MODELVIEW); { back to modelview matrix }
glViewport (0, 0, GTKGLAreaControl1.Width, GTKGLAreaControl1.Height); { define the viewport }
AreaInitialized:=true;
end;
ParticleEngine.MoveParticles;
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glLoadIdentity; { clear the matrix }
glTranslatef (0.0, 0.0,-2.5); { viewing transformation }
glScalef (1.0, 1.0, 1.0); { modeling transformation }
{rotate}
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,1);
glBegin(GL_TRIANGLES);
glVertex3f(10,10,-2);
glColor3f(0,1,1);
glVertex3f(10,90,-1);
glColor3f(0,1,0);
glVertex3f(90,90,-2);
glEnd();
//yrot:=yrot+yrotspeed;
//zrot:=zrot+zrotspeed;
glPushMatrix;
if MoveBackground then begin
rrx:=rrx-0.5;
rry:=rry-0.25;
rrz:=rrz-0.4;
end;
glRotatef(rrx,1.0,0.0,0.0);
glRotatef(rry,0.0,1.0,0.0);
glRotatef(rrz,0.0,0.0,1.0);
glBindTexture(GL_TEXTURE_2D, textures[2]);
glBegin(GL_QUADS);
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-2.5,-2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 2.5,-2.5, 2.5);
glNormal3f( 0.0, 0.0,-1.0);
glTexCoord2f( 0.0, 1.0); glVertex3f( 2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 2.5,-2.5,-2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-2.5,-2.5,-2.5);
glTexCoord2f( 1.0, 1.0); glVertex3f(-2.5, 2.5,-2.5);
{Left Face}
glNormal3f(-1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-2.5,-2.5,-2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-2.5,-2.5, 2.5);
{Right Face}
glNormal3f( 1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 2.5,-2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 2.5,-2.5,-2.5);
{Top Face}
glNormal3f( 0.0, 1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-2.5, 2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 2.5, 2.5, 2.5);
{Bottom Face}
glNormal3f( 0.0,-1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-2.5,-2.5,-2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 2.5,-2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 2.5,-2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-2.5,-2.5, 2.5);
glEnd;
glRotatef(-rrz,0.0,0.0,1.0);
glRotatef(-rry,0.0,1.0,0.0);
glRotatef(-rrx,1.0,0.0,0.0);
glPushMatrix;
if MoveCube then begin
rx:=rx+0.5;
ry:=ry+0.25;
rz:=rz+0.8;
end;
glRotatef(rx,1.0,0.0,0.0);
glRotatef(ry,0.0,1.0,0.0);
glRotatef(rz,0.0,0.0,1.0);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glBegin(GL_QUADS);
{Front Face}
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.5,-0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 0.5,-0.5, 0.5);
{Back Face}
glNormal3f( 0.0, 0.0,-1.0);
glTexCoord2f( 0.0, 1.0); glVertex3f( 0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 0.5,-0.5,-0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-0.5,-0.5,-0.5);
glTexCoord2f( 1.0, 1.0); glVertex3f(-0.5, 0.5,-0.5);
glEnd;
glBindTexture(GL_TEXTURE_2D, textures[1]);
glBegin(GL_QUADS);
{Left Face}
glNormal3f(-1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.5,-0.5,-0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-0.5,-0.5, 0.5);
{Right Face}
glNormal3f( 1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 0.5,-0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 0.5,-0.5,-0.5);
glEnd;
glBindTexture(GL_TEXTURE_2D, textures[2]);
glBegin(GL_QUADS);
{Top Face}
glNormal3f( 0.0, 1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.5, 0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 0.5, 0.5, 0.5);
{Bottom Face}
glNormal3f( 0.0,-1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-0.5,-0.5,-0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 0.5,-0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 0.5,-0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-0.5,-0.5, 0.5);
glEnd;
// draw particles here for dynamic particle system
//ParticleEngine.DrawParticles;
glRotatef(-rz,0.0,0.0,1.0);
glRotatef(-ry,0.0,1.0,0.0);
glRotatef(-rx,1.0,0.0,0.0);
glpushMatrix;
// draw particles here for static particle system
ParticleEngine.DrawParticles;
glPopMatrix;
glPopMatrix;
glPopMatrix;
glFlush;
// Swap backbuffer to front
gtk_gl_area_swap_buffers(PGtkGLArea(GTKGLAreaControl1.Widget));
end;
@ -126,8 +818,10 @@ end;
procedure TExampleForm.GTKGLAreaControl1Resize(Sender: TObject);
begin
if (gint(True) = gtk_gl_area_make_current(GTKGLAreaControl1.widget)) then
glViewport(0, 0, PGtkWidget(GTKGLAreaControl1.Widget)^.allocation.width,
PGtkWidget(GTKGLAreaControl1.Widget)^.allocation.height);
end;
{glViewport(0, 0, PGtkWidget(GTKGLAreaControl1.Widget)^.allocation.width,
PGtkWidget(GTKGLAreaControl1.Widget)^.allocation.height);}
glViewport (0, 0, GTKGLAreaControl1.Width, GTKGLAreaControl1.Height);
end;
end.

File diff suppressed because it is too large Load Diff

View File

@ -266,7 +266,6 @@ type
function DoBackupFile(const Filename:string;
IsPartOfProject:boolean): TModalResult;
procedure UpdateCaption;
procedure UpdateMainUnitSrcEdit;
procedure DoBringToFrontFormOrUnit;
procedure OnMacroSubstitution(TheMacro: TTransferMacro; var s:string;
var Handled, Abort: boolean);
@ -1625,7 +1624,7 @@ end;
procedure TMainIDE.mnuProjectOptionsClicked(Sender : TObject);
begin
if ShowProjectOptionsDialog(Project)=mrOk then begin
UpdateMainUnitSrcEdit;
// UpdateMainUnitSrcEdit;
end;
end;
@ -1812,7 +1811,7 @@ CheckHeap('TMainIDE.DoNewEditorUnit L '+IntToStr(GetMem_Cnt));
PropertyEditorHook1.LookupRoot := TForm(CInterface.Control);
TDesigner(TempForm.Designer).SelectOnlyThisComponent(TempForm);
end;
UpdateMainUnitSrcEdit;
//UpdateMainUnitSrcEdit;
FCodeLastActivated:=not (NewUnitType in [nuForm]);
writeln('TMainIDE.DoNewUnit end');
@ -2155,7 +2154,7 @@ writeln('TMainIDE.DoCloseEditorUnit A PageIndex=',PageIndex);
i:=Project.IndexOf(ActiveUnitInfo);
if (i<>Project.MainUnit) and (ActiveUnitInfo.Source.IsVirtual) then begin
Project.RemoveUnit(i);
UpdateMainUnitSrcEdit;
//UpdateMainUnitSrcEdit;
end;
writeln('TMainIDE.DoCloseEditorUnit end');
Result:=mrOk;
@ -2737,7 +2736,7 @@ writeln('TMainIDE.DoSaveProject A SaveAs=',SaveAs,' SaveToTestDir=',SaveToTestDi
if MainUnitInfo<>nil then MainUnitInfo.Modified:=false;
if MainUnitSrcEdit<>nil then MainUnitSrcEdit.Modified:=false;
end;
UpdateMainUnitSrcEdit;
//UpdateMainUnitSrcEdit;
UpdateCaption;
end;
@ -3028,7 +3027,7 @@ Begin
if (AnUnitInfo.FormName<>'') then
Project.RemoveCreateFormFromProjectFile(
'T'+AnUnitInfo.FormName,AnUnitInfo.FormName);
UpdateMainUnitSrcEdit;
//UpdateMainUnitSrcEdit;
end;
end;
end;
@ -3419,23 +3418,6 @@ begin
Caption:=NewCaption;
end;
procedure TMainIDE.UpdateMainUnitSrcEdit;
var MainUnitSrcEdit: TSourceEditor;
MainUnitInfo: TUnitInfo;
CurText: string;
begin
if Project.MainUnit>=0 then begin
MainUnitInfo:=Project.Units[Project.MainUnit];
if MainUnitInfo.Loaded then begin
MainUnitSrcEdit:=SourceNoteBook.FindSourceEditorWithPageIndex(
MainUnitInfo.EditorIndex);
CurText:=MainUnitSrcEdit.Source.Text;
if CurText<>MainUnitInfo.Source.Source then
MainUnitSrcEdit.Source.Text:=MainUnitInfo.Source.Source;
end;
end;
end;
procedure TMainIDE.DoBringToFrontFormOrUnit;
var AForm: TCustomForm;
ActiveUnitInfo: TUnitInfo;
@ -4022,6 +4004,9 @@ end.
{ =============================================================================
$Log$
Revision 1.122 2001/10/16 14:19:10 lazarus
MG: added nvidia opengl support and a new opengl example from satan
Revision 1.121 2001/10/15 17:41:30 lazarus
MG: fixed splashform showing

View File

@ -26,6 +26,7 @@ begin
Inherited Create(AOwner);
{set the component style to csButton}
fCompStyle := csButton;
ControlStyle:=ControlStyle-[csClickEvents];
{set default alignment}
Align := alNone;
{setup default sizes}
@ -124,8 +125,8 @@ end;
{ =============================================================================
$Log$
Revision 1.4 2001/10/16 10:51:10 lazarus
MG: added clicked event to TButton, MessageDialog reacts to return key
Revision 1.5 2001/10/16 14:19:13 lazarus
MG: added nvidia opengl support and a new opengl example from satan
Revision 1.3 2001/06/06 12:30:41 lazarus
MG: bugfixes

View File

@ -128,7 +128,7 @@ end;
Procedure TControl.LMCaptureChanged(Var Message: TLMessage);
Begin
Writeln('[LMCaptureChanged for '+classname+']');
//Writeln('[LMCaptureChanged for '+classname+']');
End;
@ -1326,6 +1326,9 @@ end;
{ =============================================================================
$Log$
Revision 1.26 2001/10/16 14:19:13 lazarus
MG: added nvidia opengl support and a new opengl example from satan
Revision 1.25 2001/10/07 07:28:33 lazarus
MG: fixed setpixel and TCustomForm.OnResize event

View File

@ -465,7 +465,7 @@ function gtkclickedCB( widget: PGtkWidget; data: gPointer) : GBoolean; cdecl;
var
Mess : TLMessage;
begin
writeln('[gtkclickedCB] ',TObject(Data).ClassName);
//writeln('[gtkclickedCB] ',TObject(Data).ClassName);
EventTrace('clicked', data);
Assert(False, Format('Trace:OBSOLETE: [gtkclickedCB] ', []));
Mess.Msg := LM_CLICKED;
@ -1156,8 +1156,8 @@ end;
{ =============================================================================
$Log$
Revision 1.37 2001/10/16 10:51:10 lazarus
MG: added clicked event to TButton, MessageDialog reacts to return key
Revision 1.38 2001/10/16 14:19:13 lazarus
MG: added nvidia opengl support and a new opengl example from satan
Revision 1.35 2001/10/09 09:46:58 lazarus
MG: added codetools, fixed synedit unindent, fixed MCatureHandle

View File

@ -2991,9 +2991,9 @@ begin
if MCaptureHandle <> 0
then begin
WriteLN(Format('[TgtkObject.SetCapture] Current widget 0x%p', [gtk_grab_get_current]));
//WriteLN(Format('[TgtkObject.SetCapture] Current widget 0x%p', [gtk_grab_get_current]));
gtk_grab_add(Pointer(MCaptureHandle));
WriteLN(Format('[TgtkObject.SetCapture] handle: 0x%p gtk: 0x%p', [Pointer(MCaptureHandle), gtk_grab_get_current]));
//WriteLN(Format('[TgtkObject.SetCapture] handle: 0x%p gtk: 0x%p', [Pointer(MCaptureHandle), gtk_grab_get_current]));
// gtk_grab_add(pGTKWidget(FCaptureHandle));
@ -3604,8 +3604,8 @@ end;
{ =============================================================================
$Log$
Revision 1.43 2001/10/16 10:51:10 lazarus
MG: added clicked event to TButton, MessageDialog reacts to return key
Revision 1.44 2001/10/16 14:19:13 lazarus
MG: added nvidia opengl support and a new opengl example from satan
Revision 1.41 2001/09/30 08:34:52 lazarus
MG: fixed mem leaks and fixed range check errors