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opengl: started cocoa cgl
git-svn-id: trunk@49640 -
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806a858149
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@ -1,7 +1,8 @@
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<?xml version="1.0"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<CONFIG>
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<Package Version="4">
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<Name Value="LazOpenGLContext"/>
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<Type Value="RunAndDesignTime"/>
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<AddToProjectUsesSection Value="True"/>
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<Author Value="Mattias Gaertner"/>
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<CompilerOptions>
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@ -19,15 +20,13 @@
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<Item1 Value="1"/>
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<Item2 Value="0"/>
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</Values>
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<ValueDescriptions Count="2"/>
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</Item1>
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</BuildMacros>
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<Other>
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<CompilerPath Value="$(CompPath)"/>
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</Other>
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</CompilerOptions>
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<Description Value="Simple cross-platform OpenGL viewer control"/>
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<Version Release="1"/>
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<Files Count="5">
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<Files Count="6">
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<Item1>
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<Filename Value="openglcontext.pas"/>
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<HasRegisterProc Value="True"/>
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@ -53,8 +52,12 @@
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<AddToUsesPkgSection Value="False"/>
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<UnitName Value="glqtcontext"/>
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</Item5>
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<Item6>
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<Filename Value="glcocoacglcontext.pas"/>
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<AddToUsesPkgSection Value="False"/>
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<UnitName Value="GLCocoaCGLContext"/>
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</Item6>
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</Files>
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<Type Value="RunAndDesignTime"/>
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<RequiredPkgs Count="2">
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<Item1>
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<PackageName Value="FCL"/>
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@ -2,7 +2,7 @@
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This source is only used to compile and install the package.
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}
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unit LazOpenGLContext;
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unit LazOpenGLContext;
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interface
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@ -11,11 +11,11 @@ uses
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implementation
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procedure Register;
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procedure Register;
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begin
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RegisterUnit('OpenGLContext', @OpenGLContext.Register);
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end;
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RegisterUnit('OpenGLContext', @OpenGLContext.Register);
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end;
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initialization
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RegisterPackage('LazOpenGLContext', @Register);
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RegisterPackage('LazOpenGLContext', @Register);
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end.
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@ -41,7 +41,7 @@ unit OpenGLContext;
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{$DEFINE OpenGLTargetDefined}
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{$ENDIF}
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{$IFDEF LCLCocoa}
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{$DEFINE UseCarbonCGL}
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{$DEFINE UseCocoaCGL}
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{$DEFINE OpenGLTargetDefined}
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{$ENDIF}
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{$IFDEF LCLWin32}
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