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LCL: TShape, add triangles with left / right / down directions. Issue #28429, patch from Alexey Torgashin.
git-svn-id: trunk@49584 -
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@ -250,7 +250,8 @@ type
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{ TShape }
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{ TShape }
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TShapeType = (stRectangle, stSquare, stRoundRect, stRoundSquare,
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TShapeType = (stRectangle, stSquare, stRoundRect, stRoundSquare,
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stEllipse, stCircle, stSquaredDiamond, stDiamond, stTriangle);
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stEllipse, stCircle, stSquaredDiamond, stDiamond,
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stTriangle, stTriangleLeft, stTriangleRight, stTriangleDown);
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TShape = class(TGraphicControl)
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TShape = class(TGraphicControl)
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private
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private
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@ -97,7 +97,52 @@ begin
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Polygon(P);
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Polygon(P);
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end;
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end;
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end;
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end;
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end;
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stTriangleDown:
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begin
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with Self do
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begin
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P[0].x := (Width - 1) div 2;
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P[0].y := Height - PenInc - 1;
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P[1].x := Width - PenInc - 1;
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P[1].y := PenInc;
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P[2].x := PenInc;
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P[2].y := PenInc;
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P[3].x := P[0].x;
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P[3].y := P[0].y;
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Polygon(P);
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end;
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end;
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stTriangleLeft:
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begin
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with Self do
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begin
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P[0].x := PenInc;
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P[0].y := Height div 2;
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P[1].x := Width - PenInc - 1;
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P[1].y := PenInc;
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P[2].x := Width - PenInc - 1;
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P[2].y := Height - PenInc - 1;
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P[3].x := P[0].x;
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P[3].y := P[0].y;
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Polygon(P);
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end;
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end;
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stTriangleRight:
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begin
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with Self do
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begin
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P[0].x := Width - PenInc - 1;
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P[0].y := Height div 2;
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P[1].x := PenInc;
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P[1].y := PenInc;
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P[2].x := PenInc;
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P[2].y := Height - PenInc - 1;
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P[3].x := P[0].x;
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P[3].y := P[0].y;
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Polygon(P);
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end;
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end;
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end;
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end;
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end;
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// to fire OnPaint event
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// to fire OnPaint event
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inherited Paint;
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inherited Paint;
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