unit UnusedUnits1; {$mode objfpc}{$H+} interface uses Classes, SysUtils; type { TMyClass } TMyClass = class(TComponent) public constructor Create(AOwner: TComponent); override; end; implementation { TMyClass } constructor TMyClass.Create(AOwner: TComponent); var i: Integer; begin inherited Create(AOwner); for i:=1 to 3 do begin WriteLn('TMyClass.Create ',i); end; end; end.