{mac_copy:spheres.bmp} // // AggPas 2.4 RM3 Demo application // Note: Press F1 key on run to see more info about this demo // // Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap // program image_perspective ; uses Math ,SysUtils , agg_basics , agg_platform_support , agg_color , agg_pixfmt , agg_pixfmt_rgba , agg_ctrl , agg_rbox_ctrl , agg_rendering_buffer , agg_renderer_base , agg_renderer_scanline , agg_rasterizer_scanline_aa , agg_scanline , agg_scanline_u , agg_render_scanlines , agg_path_storage , agg_conv_transform , agg_conv_stroke , agg_trans_affine , agg_trans_bilinear , agg_trans_perspective , agg_span_interpolator_linear , agg_span_interpolator_trans , agg_span_subdiv_adaptor , agg_span_image_filter , agg_span_image_filter_rgba , agg_span_allocator , agg_image_filters , agg_gsv_text , interactive_polygon_ , file_utils_ ; {$I agg_mode.inc } const flip_y = true; var g_x1 , g_y1 , g_x2 , g_y2 : double; g_rasterizer : rasterizer_scanline_aa; g_scanline : scanline_u8; type the_application = object(platform_support ) m_quad : interactive_polygon; m_trans_type : rbox_ctrl; constructor Construct(format_ : pix_format_e; flip_y_ : boolean ); destructor Destruct; procedure on_init; virtual; procedure on_draw; virtual; procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual; procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual; procedure on_mouse_button_up (x ,y : int; flags : unsigned ); virtual; procedure on_key(x ,y : int; key ,flags : unsigned ); virtual; end; { CONSTRUCT } constructor the_application.Construct; begin inherited Construct(format_ ,flip_y_ ); m_quad.Construct (4 ,5.0 ); m_trans_type.Construct(420 ,5.0 ,420 + 170.0 ,70.0 ,not flip_y_ ); m_trans_type.add_item ('Affine Parallelogram' ); m_trans_type.add_item ('Bilinear' ); m_trans_type.add_item ('Perspective' ); m_trans_type.cur_item_(2 ); add_ctrl(@m_trans_type ); end; { DESTRUCT } destructor the_application.Destruct; begin inherited Destruct; m_quad.Destruct; m_trans_type.Destruct; end; { ON_INIT } procedure the_application.on_init; var x1 ,y1 ,x2 ,y2 ,dx ,dy : double; begin g_x1:=0.0; g_y1:=0.0; g_x2:=rbuf_img(0 )._width; g_y2:=rbuf_img(0 )._height; x1:=g_x1;// * 100.0; y1:=g_y1;// * 100.0; x2:=g_x2;// * 100.0; y2:=g_y2;// * 100.0; dx:=_width / 2.0 - (x2 - x1 ) / 2.0; dy:=_height / 2.0 - (y2 - y1 ) / 2.0; { m_quad.xn_ptr(0 )^:=Floor(x1 + dx + 50 ); m_quad.yn_ptr(0 )^:=Floor(y1 + dy + 50 ); m_quad.xn_ptr(1 )^:=Floor(x2 + dx ); m_quad.yn_ptr(1 )^:=Floor(y1 + dy ); m_quad.xn_ptr(2 )^:=Floor(x2 + dx ); m_quad.yn_ptr(2 )^:=Floor(y2 + dy ); m_quad.xn_ptr(3 )^:=Floor(x1 + dx ); m_quad.yn_ptr(3 )^:=Floor(y2 + dy ); {} m_quad.xn_ptr(0 )^:=100 + 50; m_quad.yn_ptr(0 )^:=100 + 50; m_quad.xn_ptr(1 )^:=_width - 100; m_quad.yn_ptr(1 )^:=100; m_quad.xn_ptr(2 )^:=_width - 100; m_quad.yn_ptr(2 )^:=_height - 100; m_quad.xn_ptr(3 )^:=100; m_quad.yn_ptr(3 )^:=_height - 100; end; { ON_DRAW } procedure the_application.on_draw; var pixf ,pixf_pre : pixel_formats; rb ,rb_pre : renderer_base; rgba : aggclr; r : renderer_scanline_aa_solid; sa : span_allocator; tr : trans_affine; sg : span_image_filter_ptr; ri : renderer_scanline_aa; trb : trans_bilinear; trp : trans_perspective; interpolator : span_interpolator_linear; interp_trans : span_interpolator_trans; subdiv_adaptor : span_subdiv_adaptor; filter_kernel : image_filter_hermite; filter : image_filter_lut; tm : double; buf : array[0..63 ] of char; t : gsv_text; pt : conv_stroke; begin sg:=NIL; // Initialize structures pixfmt_bgra32 (pixf ,rbuf_window ); pixfmt_bgra32_pre(pixf_pre ,rbuf_window ); rb.Construct (@pixf ); rb_pre.Construct(@pixf_pre ); r.Construct (@rb ); rgba.ConstrDbl(1 ,1 ,1 ); rb.clear (@rgba ); if m_trans_type._cur_item = 0 then begin // For the affine parallelogram transformations we // calculate the 4-th (implicit) point of the parallelogram m_quad.xn_ptr(3 )^:=m_quad.xn(0 ) + (m_quad.xn(2 ) - m_quad.xn(1 ) ); m_quad.yn_ptr(3 )^:=m_quad.yn(0 ) + (m_quad.yn(2 ) - m_quad.yn(1 ) ); end; // Render the "quad" tool g_rasterizer.add_path(@m_quad ); rgba.ConstrDbl (0 ,0.3 ,0.5 ,0.6 ); r.color_ (@rgba ); render_scanlines(@g_rasterizer ,@g_scanline ,@r ); // Prepare the polygon to rasterize. Here we need to fill // the destination (transformed) polygon. g_rasterizer.clip_box(0 ,0 ,_width ,_height ); g_rasterizer.reset; g_rasterizer.move_to_d(m_quad.xn(0 ) ,m_quad.yn(0 ) ); g_rasterizer.line_to_d(m_quad.xn(1 ) ,m_quad.yn(1 ) ); g_rasterizer.line_to_d(m_quad.xn(2 ) ,m_quad.yn(2 ) ); g_rasterizer.line_to_d(m_quad.xn(3 ) ,m_quad.yn(3 ) ); sa.Construct; filter_kernel.Construct; filter.Construct(@filter_kernel ,false ); rgba.ConstrPre(0 ,0 ,0 ,0 ); start_timer; case m_trans_type._cur_item of 0 : begin // Note that we consruct an affine matrix that transforms // a parallelogram to a rectangle, i.e., it's inverted. // It's actually the same as: // tr(g_x1, g_y1, g_x2, g_y2, m_triangle.polygon()); // tr.invert(); tr.Construct(parallelo_ptr(m_quad.polygon ) ,g_x1 ,g_y1 ,g_x2 ,g_y2 ); // Also note that we can use the linear interpolator instead of // arbitrary span_interpolator_trans. It works much faster, // but the transformations must be linear and parellel. interpolator.Construct(@tr ); sg:=new( span_image_filter_rgba_nn_ptr , Construct( @sa ,rbuf_img(0 ) ,@rgba ,@interpolator ,bgra_order ) ); ri.Construct (@rb_pre ,sg ); render_scanlines(@g_rasterizer ,@g_scanline ,@ri ); end; 1 : begin trb.Construct(m_quad.polygon ,g_x1 ,g_y1 ,g_x2 ,g_y2 ); if trb.is_valid then begin interpolator.Construct(@trb ); sg:=new( span_image_filter_rgba_2x2_ptr , Construct( @sa ,rbuf_img(0 ) ,@rgba ,@interpolator ,@filter ,bgra_order ) ); ri.Construct (@rb_pre ,sg ); render_scanlines(@g_rasterizer ,@g_scanline ,@ri ); end; end; 2 : begin trp.Construct(pointer(m_quad.polygon ) ,g_x1 ,g_y1 ,g_x2 ,g_y2 ); if trp.is_valid then begin // interpolator.Construct (@trp ); // subdiv_adaptor.Construct(@interpolator ); interp_trans.Construct(@trp ); sg:=new( span_image_filter_rgba_2x2_ptr , Construct( @sa ,rbuf_img(0 ) ,@rgba ,@interp_trans ,@filter ,bgra_order ) ); ri.Construct (@rb_pre ,sg ); render_scanlines(@g_rasterizer ,@g_scanline ,@ri ); end; end; end; // Render Text tm:=elapsed_time; t.Construct; t.size_(10.0 ); pt.Construct(@t ); pt.width_ (1.5 ); sprintf (@buf[0 ] ,'%3.2f ms' ,tm ); t.start_point_(10.0 ,10.0 ); t.text_ (@buf[0 ] ); g_rasterizer.add_path(@pt ); rgba.ConstrDbl (0 ,0 ,0 ); r.color_ (@rgba ); render_scanlines(@g_rasterizer ,@g_scanline ,@r ); // Render the controls render_ctrl(@g_rasterizer ,@g_scanline ,@r ,@m_trans_type ); // Free AGG resources sa.Destruct; filter.Destruct; if sg <> NIL then dispose(sg ,Destruct ); t.Destruct; pt.Destruct; end; { ON_MOUSE_MOVE } procedure the_application.on_mouse_move; begin if flags and mouse_left <> 0 then if m_quad.on_mouse_move(x ,y ) then force_redraw; if flags and mouse_left = 0 then on_mouse_button_up(x ,y ,flags ); end; { ON_MOUSE_BUTTON_DOWN } procedure the_application.on_mouse_button_down; var buf : array[0..99 ] of char; begin if flags and mouse_left <> 0 then if m_quad.on_mouse_button_down(x ,y ) then force_redraw; if flags and mouse_right <> 0 then begin sprintf (@buf[0 ] ,'%d ' ,x ); sprintf (@buf[StrLen(@buf ) ] ,'%d' ,y ); message_(@buf[0 ] ); end; end; { ON_MOUSE_BUTTON_UP } procedure the_application.on_mouse_button_up; begin if m_quad.on_mouse_button_up(x ,y ) then force_redraw; end; { ON_KEY } procedure the_application.on_key; begin if key = key_f1 then message_( 'Image perspective transformations. There are two types of arbitrary quadrangle '#13 + 'transformations, Perspective and Bilinear. The image transformer always uses '#13 + 'reverse transformations, and there is a problem. The Perspective transformations '#13 + 'are perfectly reversible, so they work correctly with images, but the Bilinear '#13 + 'transformer behave somehow strange. It can transform a rectangle to a quadrangle, '#13 + 'but not vice versa. In this example you can see this effect, when the edges of '#13 + 'the image "sag". I''d highly appreciate if someone could help me with math for '#13 + 'transformations similar to Bilinear ones, but correctly reversible (i.e., that '#13 + 'can transform an arbitrary quadrangle to a rectangle). The bilinear transformations '#13 + 'are simple, see agg_trans_bilinear.h and agg_simul_eq.h' + #13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' ); end; VAR app : the_application; buf : array [0..255 ] of char; ext : string[10 ]; img_name ,p ,n ,x : shortstring; BEGIN g_x1:=0; g_y1:=0; g_x2:=0; g_y2:=0; g_rasterizer.Construct; g_scanline.Construct; app.Construct(pix_format_bgra32 ,flip_y ); app.caption_ ('AGG Example. Image Perspective Transformations (F1-Help)' ); img_name:='spheres'; {$IFDEF WIN32 } if ParamCount > 0 then begin spread_name(ParamStr(1 ) ,p ,n ,x ); img_name:=fold_name(p ,n ,'' ); end; {$ENDIF } if not app.load_img(0 ,img_name ) then begin img_name:=img_name + #0; ext :=app._img_ext + #0; if img_name = 'spheres'#0 then begin sprintf(@buf[0 ] ,'File not found: %s' ,ptrcomp(@img_name[1 ] ) ); sprintf(@buf[StrLen(@buf ) ] ,'%s. '#13'Download http://www.antigrain.com/' ,ptrcomp(@ext[1 ] ) ); sprintf(@buf[StrLen(@buf ) ] ,'%s' ,ptrcomp(@img_name[1 ] ) ); sprintf(@buf[StrLen(@buf ) ] ,'%s'#13'or copy it from another directory if available.' ,ptrcomp(@ext[1 ] ) ); end else begin sprintf(@buf[0 ] ,'File not found: %s' ,ptrcomp(@img_name[1 ] ) ); sprintf(@buf[StrLen(@buf ) ] ,'%s' ,ptrcomp(@ext[1 ] ) ); end; app.message_(@buf[0 ] ); end else if app.init(600 ,600 ,window_resize ) then app.run; app.Destruct; g_rasterizer.Destruct; g_scanline.Destruct; END.