unit fpvtocanvas; {$mode objfpc}{$H+} interface {$define USE_LCL_CANVAS} {$ifdef USE_LCL_CANVAS} {$define USE_CANVAS_CLIP_REGION} {.$define DEBUG_CANVAS_CLIP_REGION} {$endif} {$ifndef Windows} {.$define FPVECTORIAL_TOCANVAS_DEBUG} {$endif} uses Classes, SysUtils, Math, {$ifdef USE_LCL_CANVAS} Graphics, LCLIntf, LCLType, {$endif} fpcanvas, fpimage, fpvectorial, fpvutils; procedure DrawFPVectorialToCanvas(ASource: TvVectorialPage; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); procedure DrawFPVPathToCanvas(ASource: TvVectorialPage; CurPath: TPath; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); procedure DrawFPVEntityToCanvas(ASource: TvVectorialPage; CurEntity: TvEntity; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); procedure DrawFPVTextToCanvas(ASource: TvVectorialPage; CurText: TvText; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); implementation {@@ This function draws a FPVectorial vectorial image to a TFPCustomCanvas descendent, such as TCanvas from the LCL. Be careful that by default this routine does not execute coordinate transformations, and that FPVectorial works with a start point in the bottom-left corner, with the X growing to the right and the Y growing to the top. This will result in an image in TFPCustomCanvas mirrored in the Y axis in relation with the document as seen in a PDF viewer, for example. This can be easily changed with the provided parameters. To have the standard view of an image viewer one could use this function like this: DrawFPVectorialToCanvas(ASource, ADest, 0, ASource.Height, 1.0, -1.0); } procedure DrawFPVectorialToCanvas(ASource: TvVectorialPage; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); var i: Integer; CurEntity: TvEntity; begin {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} WriteLn(':>DrawFPVectorialToCanvas'); {$endif} for i := 0 to ASource.GetEntitiesCount - 1 do begin {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(Format('[Path] ID=%d', [i])); {$endif} CurEntity := ASource.GetEntity(i); if CurEntity is TPath then DrawFPVPathToCanvas(ASource, TPath(CurEntity), ADest, ADestX, ADestY, AMulX, AMulY) else if CurEntity is TvText then DrawFPVTextToCanvas(ASource, TvText(CurEntity), ADest, ADestX, ADestY, AMulX, AMulY) else DrawFPVEntityToCanvas(ASource, CurEntity, ADest, ADestX, ADestY, AMulX, AMulY); end; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} WriteLn(': 2) then ADest.Pen.Width := 2; if (CurPath.Pen.Width <= 5) and (ADest.Pen.Width > 5) then ADest.Pen.Width := 5; ADest.Pen.FPColor := CurPath.Pen.Color; ADest.Brush.FPColor := CurPath.Brush.Color; // Prepare the Clipping Region, if any {$ifdef USE_CANVAS_CLIP_REGION} if CurPath.ClipPath <> nil then begin OldClipRegion := LCLIntf.CreateEmptyRegion(); GetClipRgn(ACanvas.Handle, OldClipRegion); ClipRegion := ConvertPathToRegion(CurPath.ClipPath, ADestX, ADestY, AMulX, AMulY); SelectClipRgn(ACanvas.Handle, ClipRegion); DeleteObject(ClipRegion); // debug info {$ifdef DEBUG_CANVAS_CLIP_REGION} ConvertPathToPoints(CurPath.ClipPath, ADestX, ADestY, AMulX, AMulY, Points); ACanvas.Polygon(Points); {$endif} end; {$endif} // // For solid paths, draw a polygon for the main internal area // if CurPath.Brush.Style <> bsClear then begin CurPath.PrepareForSequentialReading; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(' Solid Path Internal Area'); {$endif} ADest.Brush.Style := CurPath.Brush.Style; SetLength(Points, CurPath.Len); for j := 0 to CurPath.Len - 1 do begin //WriteLn('j = ', j); CurSegment := TPathSegment(CurPath.Next()); CoordX := CoordToCanvasX(Cur2DSegment.X); CoordY := CoordToCanvasY(Cur2DSegment.Y); Points[j].X := CoordX; Points[j].Y := CoordY; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(Format(' P%d,%d', [CoordY, CoordY])); {$endif} end; ADest.Polygon(Points); {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(' Now the details '); {$endif} end; // // For other paths, draw more carefully // CurPath.PrepareForSequentialReading; for j := 0 to CurPath.Len - 1 do begin //WriteLn('j = ', j); CurSegment := TPathSegment(CurPath.Next()); case CurSegment.SegmentType of stMoveTo: begin CoordX := CoordToCanvasX(Cur2DSegment.X); CoordY := CoordToCanvasY(Cur2DSegment.Y); ADest.MoveTo(CoordX, CoordY); PosX := Cur2DSegment.X; PosY := Cur2DSegment.Y; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(Format(' M%d,%d', [CoordY, CoordY])); {$endif} end; // This element can override temporarely the Pen st2DLineWithPen: begin ADest.Pen.FPColor := T2DSegmentWithPen(Cur2DSegment).Pen.Color; CoordX := CoordToCanvasX(PosX); CoordY := CoordToCanvasY(PosY); CoordX2 := CoordToCanvasX(Cur2DSegment.X); CoordY2 := CoordToCanvasY(Cur2DSegment.Y); ADest.Line(CoordX, CoordY, CoordX2, CoordY2); PosX := Cur2DSegment.X; PosY := Cur2DSegment.Y; ADest.Pen.FPColor := CurPath.Pen.Color; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(Format(' L%d,%d', [CoordToCanvasX(Cur2DSegment.X), CoordToCanvasY(Cur2DSegment.Y)])); {$endif} end; st2DLine, st3DLine: begin CoordX := CoordToCanvasX(PosX); CoordY := CoordToCanvasY(PosY); CoordX2 := CoordToCanvasX(Cur2DSegment.X); CoordY2 := CoordToCanvasY(Cur2DSegment.Y); ADest.Line(CoordX, CoordY, CoordX2, CoordY2); PosX := Cur2DSegment.X; PosY := Cur2DSegment.Y; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(Format(' L%d,%d', [CoordX, CoordY])); {$endif} end; { To draw a bezier we need to divide the interval in parts and make lines between this parts } st2DBezier, st3DBezier: begin CoordX := CoordToCanvasX(PosX); CoordY := CoordToCanvasY(PosY); CoordX2 := CoordToCanvasX(Cur2DBSegment.X2); CoordY2 := CoordToCanvasY(Cur2DBSegment.Y2); CoordX3 := CoordToCanvasX(Cur2DBSegment.X3); CoordY3 := CoordToCanvasY(Cur2DBSegment.Y3); CoordX4 := CoordToCanvasX(Cur2DBSegment.X); CoordY4 := CoordToCanvasY(Cur2DBSegment.Y); SetLength(Points, 0); AddBezierToPoints( Make2DPoint(CoordX, CoordY), Make2DPoint(CoordX2, CoordY2), Make2DPoint(CoordX3, CoordY3), Make2DPoint(CoordX4, CoordY4), Points ); ADest.Brush.Style := CurPath.Brush.Style; if Length(Points) >= 3 then ADest.Polygon(Points); PosX := Cur2DSegment.X; PosY := Cur2DSegment.Y; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} Write(Format(' ***C%d,%d %d,%d %d,%d %d,%d', [CoordToCanvasX(PosX), CoordToCanvasY(PosY), CoordToCanvasX(Cur2DBSegment.X2), CoordToCanvasY(Cur2DBSegment.Y2), CoordToCanvasX(Cur2DBSegment.X3), CoordToCanvasY(Cur2DBSegment.Y3), CoordToCanvasX(Cur2DBSegment.X), CoordToCanvasY(Cur2DBSegment.Y)])); {$endif} end; end; end; {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} WriteLn(''); {$endif} // Restores the previous Clip Region {$ifdef USE_CANVAS_CLIP_REGION} if CurPath.ClipPath <> nil then begin SelectClipRgn(ACanvas.Handle, OldClipRegion); //Using OldClipRegion crashes in Qt end; {$endif} end; procedure DrawFPVEntityToCanvas(ASource: TvVectorialPage; CurEntity: TvEntity; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); function CoordToCanvasX(ACoord: Double): Integer; begin Result := Round(ADestX + AmulX * ACoord); end; function CoordToCanvasY(ACoord: Double): Integer; begin Result := Round(ADestY + AmulY * ACoord); end; var i: Integer; {$ifdef USE_LCL_CANVAS} ALCLDest: TCanvas; {$endif} // For entities CurCircle: TvCircle; CurEllipse: TvEllipse; // CurArc: TvCircularArc; FinalStartAngle, FinalEndAngle: double; BoundsLeft, BoundsTop, BoundsRight, BoundsBottom, IntStartAngle, IntAngleLength, IntTmp: Integer; // CurDim: TvAlignedDimension; Points: array of TPoint; UpperDim, LowerDim: T3DPoint; begin {$ifdef USE_LCL_CANVAS} ALCLDest := TCanvas(ADest); {$endif} if CurEntity is TvEntityWithPenAndBrush then begin ADest.Brush.Style := (CurEntity as TvEntityWithPenAndBrush).Brush.Style; ADest.Brush.FPColor := (CurEntity as TvEntityWithPenAndBrush).Brush.Color; end; if CurEntity is TvEntityWithPen then begin ADest.Pen.Style := (CurEntity as TvEntityWithPen).Pen.Style; ADest.Pen.FPColor := (CurEntity as TvEntityWithPen).Pen.Color; end; if CurEntity is TvCircle then begin CurCircle := CurEntity as TvCircle; ADest.Ellipse( CoordToCanvasX(CurCircle.X - CurCircle.Radius), CoordToCanvasY(CurCircle.Y - CurCircle.Radius), CoordToCanvasX(CurCircle.X + CurCircle.Radius), CoordToCanvasY(CurCircle.Y + CurCircle.Radius) ); end else if CurEntity is TvCircularArc then begin CurArc := CurEntity as TvCircularArc; {$ifdef USE_LCL_CANVAS} // ToDo: Consider a X axis inversion // If the Y axis is inverted, then we need to mirror our angles as well BoundsLeft := CoordToCanvasX(CurArc.X - CurArc.Radius); BoundsTop := CoordToCanvasY(CurArc.Y - CurArc.Radius); BoundsRight := CoordToCanvasX(CurArc.X + CurArc.Radius); BoundsBottom := CoordToCanvasY(CurArc.Y + CurArc.Radius); {if AMulY > 0 then begin} FinalStartAngle := CurArc.StartAngle; FinalEndAngle := CurArc.EndAngle; {end else // AMulY is negative begin // Inverting the angles generates the correct result for Y axis inversion if CurArc.EndAngle = 0 then FinalStartAngle := 0 else FinalStartAngle := 360 - 1* CurArc.EndAngle; if CurArc.StartAngle = 0 then FinalEndAngle := 0 else FinalEndAngle := 360 - 1* CurArc.StartAngle; end;} IntStartAngle := Round(16*FinalStartAngle); IntAngleLength := Round(16*(FinalEndAngle - FinalStartAngle)); // On Gtk2 and Carbon, the Left really needs to be to the Left of the Right position // The same for the Top and Bottom // On Windows it works fine either way // On Gtk2 if the positions are inverted then the arcs are screwed up // In Carbon if the positions are inverted, then the arc is inverted if BoundsLeft > BoundsRight then begin IntTmp := BoundsLeft; BoundsLeft := BoundsRight; BoundsRight := IntTmp; end; if BoundsTop > BoundsBottom then begin IntTmp := BoundsTop; BoundsTop := BoundsBottom; BoundsBottom := IntTmp; end; // Arc(ALeft, ATop, ARight, ABottom, Angle16Deg, Angle16DegLength: Integer); {$ifdef FPVECTORIAL_TOCANVAS_DEBUG} // WriteLn(Format('Drawing Arc Center=%f,%f Radius=%f StartAngle=%f AngleLength=%f', // [CurArc.CenterX, CurArc.CenterY, CurArc.Radius, IntStartAngle/16, IntAngleLength/16])); {$endif} ADest.Pen.FPColor := CurArc.Pen.Color; ALCLDest.Arc( BoundsLeft, BoundsTop, BoundsRight, BoundsBottom, IntStartAngle, IntAngleLength ); ADest.Pen.FPColor := colBlack; // Debug info // {$define FPVECTORIALDEBUG} // {$ifdef FPVECTORIALDEBUG} // WriteLn(Format('Drawing Arc x1y1=%d,%d x2y2=%d,%d start=%d end=%d', // [BoundsLeft, BoundsTop, BoundsRight, BoundsBottom, IntStartAngle, IntAngleLength])); // {$endif} { ADest.TextOut(CoordToCanvasX(CurArc.CenterX), CoordToCanvasY(CurArc.CenterY), Format('R=%d S=%d L=%d', [Round(CurArc.Radius*AMulX), Round(FinalStartAngle), Abs(Round((FinalEndAngle - FinalStartAngle)))])); ADest.Pen.Color := TColor($DDDDDD); ADest.Rectangle( BoundsLeft, BoundsTop, BoundsRight, BoundsBottom); ADest.Pen.Color := clBlack;} {$endif} end else if CurEntity is TvAlignedDimension then begin CurDim := CurEntity as TvAlignedDimension; // // Draws this shape: // vertical horizontal // ___ // | | or ---| X cm // | --| // Which marks the dimension ADest.MoveTo(CoordToCanvasX(CurDim.BaseRight.X), CoordToCanvasY(CurDim.BaseRight.Y)); ADest.LineTo(CoordToCanvasX(CurDim.DimensionRight.X), CoordToCanvasY(CurDim.DimensionRight.Y)); ADest.LineTo(CoordToCanvasX(CurDim.DimensionLeft.X), CoordToCanvasY(CurDim.DimensionLeft.Y)); ADest.LineTo(CoordToCanvasX(CurDim.BaseLeft.X), CoordToCanvasY(CurDim.BaseLeft.Y)); // Now the arrows // horizontal SetLength(Points, 3); if CurDim.DimensionRight.Y = CurDim.DimensionLeft.Y then begin ADest.Brush.FPColor := colBlack; ADest.Brush.Style := bsSolid; // Left arrow Points[0] := Point(CoordToCanvasX(CurDim.DimensionLeft.X), CoordToCanvasY(CurDim.DimensionLeft.Y)); Points[1] := Point(Points[0].X + 7, Points[0].Y - 3); Points[2] := Point(Points[0].X + 7, Points[0].Y + 3); ADest.Polygon(Points); // Right arrow Points[0] := Point(CoordToCanvasX(CurDim.DimensionRight.X), CoordToCanvasY(CurDim.DimensionRight.Y)); Points[1] := Point(Points[0].X - 7, Points[0].Y - 3); Points[2] := Point(Points[0].X - 7, Points[0].Y + 3); ADest.Polygon(Points); ADest.Brush.Style := bsClear; // Dimension text Points[0].X := CoordToCanvasX((CurDim.DimensionLeft.X+CurDim.DimensionRight.X)/2); Points[0].Y := CoordToCanvasY(CurDim.DimensionLeft.Y); LowerDim.X := CurDim.DimensionRight.X-CurDim.DimensionLeft.X; ADest.Font.Size := 10; ADest.TextOut(Points[0].X, Points[0].Y, Format('%.1f', [LowerDim.X])); end else begin ADest.Brush.FPColor := colBlack; ADest.Brush.Style := bsSolid; // There is no upper/lower preference for DimensionLeft/Right, so we need to check if CurDim.DimensionLeft.Y > CurDim.DimensionRight.Y then begin UpperDim := CurDim.DimensionLeft; LowerDim := CurDim.DimensionRight; end else begin UpperDim := CurDim.DimensionRight; LowerDim := CurDim.DimensionLeft; end; // Upper arrow Points[0] := Point(CoordToCanvasX(UpperDim.X), CoordToCanvasY(UpperDim.Y)); Points[1] := Point(Points[0].X + Round(AMulX), Points[0].Y - Round(AMulY*3)); Points[2] := Point(Points[0].X - Round(AMulX), Points[0].Y - Round(AMulY*3)); ADest.Polygon(Points); // Lower arrow Points[0] := Point(CoordToCanvasX(LowerDim.X), CoordToCanvasY(LowerDim.Y)); Points[1] := Point(Points[0].X + Round(AMulX), Points[0].Y + Round(AMulY*3)); Points[2] := Point(Points[0].X - Round(AMulX), Points[0].Y + Round(AMulY*3)); ADest.Polygon(Points); ADest.Brush.Style := bsClear; // Dimension text Points[0].X := CoordToCanvasX(CurDim.DimensionLeft.X); Points[0].Y := CoordToCanvasY((CurDim.DimensionLeft.Y+CurDim.DimensionRight.Y)/2); LowerDim.Y := CurDim.DimensionRight.Y-CurDim.DimensionLeft.Y; if LowerDim.Y < 0 then LowerDim.Y := -1 * LowerDim.Y; ADest.Font.Size := 10; ADest.TextOut(Points[0].X, Points[0].Y, Format('%.1f', [LowerDim.Y])); end; SetLength(Points, 0); { // Debug info ADest.TextOut(CoordToCanvasX(CurDim.BaseRight.X), CoordToCanvasY(CurDim.BaseRight.Y), 'BR'); ADest.TextOut(CoordToCanvasX(CurDim.DimensionRight.X), CoordToCanvasY(CurDim.DimensionRight.Y), 'DR'); ADest.TextOut(CoordToCanvasX(CurDim.DimensionLeft.X), CoordToCanvasY(CurDim.DimensionLeft.Y), 'DL'); ADest.TextOut(CoordToCanvasX(CurDim.BaseLeft.X), CoordToCanvasY(CurDim.BaseLeft.Y), 'BL');} end else CurEntity.Render(ADest, ADestX, ADestY, AMulX, AMulY); end; procedure DrawFPVTextToCanvas(ASource: TvVectorialPage; CurText: TvText; ADest: TFPCustomCanvas; ADestX: Integer = 0; ADestY: Integer = 0; AMulX: Double = 1.0; AMulY: Double = 1.0); function CoordToCanvasX(ACoord: Double): Integer; begin Result := Round(ADestX + AmulX * ACoord); end; function CoordToCanvasY(ACoord: Double): Integer; begin Result := Round(ADestY + AmulY * ACoord); end; var i: Integer; {$ifdef USE_LCL_CANVAS} ALCLDest: TCanvas; {$endif} // LowerDim: T3DPoint; begin {$ifdef USE_LCL_CANVAS} ALCLDest := TCanvas(ADest); {$endif} ADest.Font.Size := Round(AmulX * CurText.Font.Size); ADest.Pen.Style := psSolid; ADest.Pen.FPColor := colBlack; ADest.Brush.Style := bsClear; {$ifdef USE_LCL_CANVAS} ALCLDest.Font.Orientation := Round(CurText.Font.Orientation * 16); {$endif} // TvText supports multiple lines for i := 0 to CurText.Value.Count - 1 do begin if CurText.Font.Size = 0 then LowerDim.Y := CurText.Y - 12 * (i + 1) else LowerDim.Y := CurText.Y - CurText.Font.Size * (i + 1); ADest.TextOut(CoordToCanvasX(CurText.X), CoordToCanvasY(LowerDim.Y), CurText.Value.Strings[i]); end; end; end.