// // AggPas 2.4 RM3 Demo application // Note: Press F1 key on run to see more info about this demo // // Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap // program multi_clip ; {DEFINE AGG_GRAY8 } {$DEFINE AGG_BGR24 } {DEFINE AGG_RGB24 } {DEFINE AGG_BGRA32 } {DEFINE AGG_RGBA32 } {DEFINE AGG_ARGB32 } {DEFINE AGG_ABGR32 } {DEFINE AGG_RGB565 } {DEFINE AGG_RGB555 } uses Math , agg_basics , agg_array , agg_platform_support , agg_ctrl , agg_slider_ctrl , agg_rasterizer_scanline_aa , agg_rasterizer_outline_aa , agg_scanline , agg_scanline_u , agg_rendering_buffer , agg_renderer_base , agg_renderer_scanline , agg_renderer_outline_aa , agg_renderer_primitives , agg_renderer_markers , agg_renderer_mclip , agg_render_scanlines , agg_path_storage , agg_bounding_rect , agg_trans_affine , agg_conv_transform , agg_ellipse , agg_span_gradient , agg_span_allocator , agg_span_interpolator_linear , parse_lion_ {$I pixel_formats.inc } {$I agg_mode.inc } const flip_y = true; var g_rasterizer : rasterizer_scanline_aa; g_scanline : scanline_u8; g_path : path_storage; g_colors : array[0..99 ] of aggclr; g_path_idx : array[0..99 ] of unsigned; g_npaths : unsigned; g_x1 ,g_y1 ,g_x2 ,g_y2 , g_base_dx ,g_base_dy , g_angle ,g_scale , g_skew_x ,g_skew_y : double; g_nclick : int; type gradient_linear_color = object(pod_auto_array ) m_c1 ,m_c2 ,c : aggclr; constructor Construct(c1 ,c2 : aggclr_ptr ); function size : unsigned; virtual; function array_operator(i : unsigned ) : pointer; virtual; procedure colors(c1 ,c2 : aggclr_ptr ); end; the_application = object(platform_support ) m_num_cb : slider_ctrl; constructor Construct(format_ : pix_format_e; flip_y_ : boolean ); destructor Destruct; procedure on_draw; virtual; procedure transform(width_ ,height_ ,x ,y : double ); procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual; procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual; procedure on_key(x ,y : int; key ,flags : unsigned ); virtual; end; { CONSTRUCT } constructor gradient_linear_color.Construct; begin m_c1:=c1^; m_c2:=c2^; end; { SIZE } function gradient_linear_color.size; begin result:=256; end; { ARRAY_OPERATOR } function gradient_linear_color.array_operator; begin c.v:=int8u((((m_c2.v - m_c1.v ) * i ) + (m_c1.v shl 8 ) ) shr 8 ); c.r:=int8u((((m_c2.r - m_c1.r ) * i ) + (m_c1.r shl 8 ) ) shr 8 ); c.g:=int8u((((m_c2.g - m_c1.g ) * i ) + (m_c1.g shl 8 ) ) shr 8 ); c.b:=int8u((((m_c2.b - m_c1.b ) * i ) + (m_c1.b shl 8 ) ) shr 8 ); c.a:=int8u((((m_c2.a - m_c1.a ) * i ) + (m_c1.a shl 8 ) ) shr 8 ); result:=@c; end; { COLORS } procedure gradient_linear_color.colors; begin m_c1:=c1^; m_c2:=c2^; end; { _PARSE_LION_ } procedure _parse_lion_; begin g_npaths:=parse_lion(@g_path ,@g_colors ,@g_path_idx ); bounding_rect(@g_path ,@g_path_idx ,0 ,g_npaths ,@g_x1 ,@g_y1 ,@g_x2 ,@g_y2 ); g_base_dx:=(g_x2 - g_x1 ) / 2.0; g_base_dy:=(g_y2 - g_y1 ) / 2.0; end; { CONSTRUCT } constructor the_application.Construct; begin inherited Construct(format_ ,flip_y_ ); m_num_cb.Construct(5 ,5 ,150 ,12 ,not flip_y_ ); _parse_lion_; add_ctrl(@m_num_cb ); m_num_cb.range_ (2 ,10 ); //m_num_cb.num_steps_(8 ); m_num_cb.label_ ('N=%.2f' ); m_num_cb.no_transform; end; { DESTRUCT } destructor the_application.Destruct; begin inherited Destruct; m_num_cb.Destruct; end; { ON_DRAW } procedure the_application.on_draw; var i : unsigned; width_ ,height_ ,x ,y ,x1 ,y1 ,x2 ,y2 : int; pf : pixel_formats; r : renderer_mclip; rs : renderer_scanline_aa_solid; rgba , rgbb : aggclr; mtx : trans_affine; tat : trans_affine_translation; tas : trans_affine_scaling; tar : trans_affine_rotation; taw : trans_affine_skewing; trans : conv_transform; m : renderer_markers; w , n : double; profile : line_profile_aa; ren : renderer_outline_aa; ras : rasterizer_outline_aa; grm : trans_affine; grf : gradient_circle; grc : gradient_linear_color; ell : ellipse; sa : span_allocator; sg : span_gradient; rg : renderer_scanline_aa; inter : span_interpolator_linear; begin width_ :=rbuf_window._width; height_:=rbuf_window._height; // Initialize structures pixfmt(pf ,rbuf_window ); r.Construct (@pf ); rs.Construct(@r ); // Transform lion mtx.Construct; tat.Construct(-g_base_dx ,-g_base_dy ); mtx.multiply (@tat ); tas.Construct(g_scale ,g_scale ); mtx.multiply (@tas ); tar.Construct(g_angle + pi ); mtx.multiply (@tar ); taw.Construct(g_skew_x / 1000.0 ,g_skew_y / 1000.0 ); mtx.multiply (@taw ); tat.Construct(_width / 2 ,_height / 2 ); mtx.multiply (@tat ); rgba.ConstrDbl(1 ,1 ,1 ); r.clear (@rgba ); // Custom Clip Renderer Base r.reset_clipping(false ); // Visibility: "false" means "no visible regions" n:=m_num_cb._value; x:=0; while x < n do begin y:=0; while y < n do begin x1:=trunc(width_ * x / n ); y1:=trunc(height_ * y / n ); x2:=trunc(width_ * (x + 1 ) / n ); y2:=trunc(height_ * (y + 1 ) / n ); r.add_clip_box(x1 + 5 ,y1 + 5 ,x2 - 5 ,y2 - 5 ); inc(y ); end; inc(x ); end;{} // Render the lion trans.Construct (@g_path ,@mtx ); render_all_paths(@g_rasterizer ,@g_scanline ,@rs ,@trans ,@g_colors ,@g_path_idx ,g_npaths );{} // The scanline rasterizer allows you to perform clipping to multiple // regions "manually", like in the following code, but the "embedded" method // shows much better performance. { for i:=0 to g_npaths - 1 do begin g_rasterizer.reset; g_rasterizer.add_path(@trans ,g_path_idx[i ] ); rs.color_(@g_colors[i ] ); n:=m_num_cb._value; x:=0; while x < n do begin y:=0; while y < n do begin x1:=trunc(width_ * x / n ); y1:=trunc(height_ * y / n ); x2:=trunc(width_ * (x + 1 ) / n ); y2:=trunc(height_ * (y + 1 ) / n ); // r should be of type renderer_base r.clip_box_(x1 + 5 ,y1 + 5 ,x2 - 5 ,y2 - 5 ); render_scanlines(@g_rasterizer ,@g_scanline ,@rs ); inc(y ); end; inc(x ); end; end;{} // Render random Bresenham lines and markers m.Construct(@r ); for i:=0 to 49 do begin rgba.ConstrInt( Random($7fff ) and $7F , Random($7fff ) and $7F , Random($7fff ) and $7F , (Random($7fff ) and $7F ) + $7F ); m.line_color_(@rgba ); rgba.ConstrInt( Random($7fff ) and $7F , Random($7fff ) and $7F , Random($7fff ) and $7F , (Random($7fff ) and $7F ) + $7F ); m.fill_color_(@rgba ); m.line( m.coord(Random($7fff ) mod width_ ) ,m.coord(Random($7fff ) mod height_ ) , m.coord(Random($7fff ) mod width_ ) ,m.coord(Random($7fff ) mod height_ ) ); m.marker( Random($7fff ) mod width_ ,Random($7fff ) mod height_ ,Random($7fff ) mod 10 + 5 , marker_e(Random($7fff ) mod int(end_of_markers ) ) ); end; // Render random anti-aliased lines w:=5.0; profile.Construct; profile.width_(w ); ren.Construct (@r ,@profile ); ras.Construct (@ren ); ras.round_cap_(true ); for i:=0 to 49 do begin rgba.ConstrInt( Random($7fff ) and $7F , Random($7fff ) and $7F , Random($7fff ) and $7F , (Random($7fff ) and $7F ) + $7F ); ren.color_(@rgba ); ras.move_to_d(Random($7fff ) mod width_ ,Random($7fff ) mod height_ ); ras.line_to_d(Random($7fff ) mod width_ ,Random($7fff ) mod height_ ); ras.render (false ); end; // Render random circles with gradient grm.Construct; grf.Construct; rgba.ConstrInt(0 ,0 ,0 ); rgbb.ConstrInt(0 ,0 ,0 ); grc.Construct (@rgba ,@rgbb ); ell.Construct; sa.Construct; inter.Construct(@grm ); sg.Construct(@sa ,@inter ,@grf ,@grc ,0 ,10 ); rg.Construct(@r ,@sg ); for i:=0 to 49 do begin x:=Random($7fff ) mod width_; y:=Random($7fff ) mod height_; w:=Random($7fff ) mod 10 + 5; grm.reset; tas.Construct(w / 10.0 ); grm.multiply (@tas ); tat.Construct(x ,y ); grm.multiply (@tat ); grm.invert; rgba.ConstrInt(255 ,255 ,255 ,0 ); rgbb.ConstrInt( Random($7fff ) and $7F , Random($7fff ) and $7F , Random($7fff ) and $7F ,255 ); grc.colors(@rgba ,@rgbb ); sg.color_function_(@grc ); ell.init(x ,y ,w ,w ,32 ); g_rasterizer.add_path(@ell ); render_scanlines (@g_rasterizer ,@g_scanline ,@rg ); end; // Render the controls r.reset_clipping(true ); // "true" means "all rendering buffer is visible". render_ctrl(@g_rasterizer ,@g_scanline ,@rs ,@m_num_cb ); // Free AGG resources profile.Destruct; ras.Destruct; sa.Destruct; r.Destruct; end; { TRANSFORM } procedure the_application.transform; begin x:=x - width_ / 2; y:=y - height_ / 2; g_angle:=ArcTan2(y ,x ); g_scale:=Sqrt(y * y + x * x ) / 100.0; end; { ON_MOUSE_MOVE } procedure the_application.on_mouse_move; begin on_mouse_button_down(x ,y ,flags ); end; { ON_MOUSE_BUTTON_DOWN } procedure the_application.on_mouse_button_down; var width_ ,height_ : int; begin if flags and mouse_left <> 0 then begin width_ :=rbuf_window._width; height_:=rbuf_window._height; transform(width_ ,height_ ,x ,y ); force_redraw; end; if flags and mouse_right <> 0 then begin g_skew_x:=x; g_skew_y:=y; force_redraw; end; end; { ON_KEY } procedure the_application.on_key; begin if key = key_f1 then message_( 'A testing example that demonstrates clipping to multiple rectangular regions. '#13 + 'It''s a low-level (pixel) clipping that can be useful to draw images clipped '#13 + 'to a complex region with orthogonal boundaries. It can be useful in some window '#13 + 'interfaces that use a custom mechanism to draw window content. The example '#13 + 'uses all possible rendering mechanisms.'#13#13 + 'How to play with:'#13#13 + 'Use the left mouse button to rotate and resize the lion.'#13 + 'Use the right mouse button to skew the lion.' + #13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' ); end; VAR app : the_application; BEGIN // Rendering g_rasterizer.Construct; g_scanline.Construct; g_path.Construct; g_npaths:=0; g_x1:=0; g_y1:=0; g_x2:=0; g_y2:=0; g_base_dx:=0; g_base_dy:=0; g_angle:=0; g_scale:=1.0; g_skew_x:=0; g_skew_y:=0; g_nclick:=0; // App app.Construct(pix_format ,flip_y ); app.caption_ ('AGG Example. Clipping to multiple rectangle regions (F1-Help)' ); if app.init(512 ,400 ,window_resize ) then app.run; app.Destruct; // Free g_rasterizer.Destruct; g_scanline.Destruct; g_path.Destruct; END.