{ ***************************************************************************** This file is part of the Lazarus Component Library (LCL) See the file COPYING.modifiedLGPL.txt, included in this distribution, for details about the license. ***************************************************************************** } unit UnityWSCtrls; interface {$mode delphi} {$I gtk2defines.inc} uses GLib2, Gtk2, Gdk2Pixbuf, Classes, SysUtils, dynlibs, Graphics, Controls, Forms, ExtCtrls, WSExtCtrls, LCLType, LazUTF8, FileUtil; { Copyleft implementation of TTrayIcon originally for Unity applications indicators Original version 2015 by Anthony Walter sysrpl@gmail.com Updated May 2021 to try first the Canonical libappindicator3-1 (Fedora Gnome) then libayatana-appindicator3-1 (Debian Bullseye). Ayatana is a fork of the Canonical one, does not mention Unity or Ubuntu (very much). DRB Changed October 2019, we now try and identify those Linux distributions that need to use LibAppIndicator3 and allow the remainder to use the older and more functional SystemTray. Only a few old distributions can use LibAppIndicator_1 so don't bother to try it, rely, here on LibAppIndicator3 The 'look up table' in NeedAppIndicator() can be overridden. Introduce an optional env var, LAZUSEAPPIND that can be unset or set to YES, NO or INFO - YES forces an attempt to use one of the AppIndicator3, NO prevents an attempt, any non blank value (eg INFO) displays to std out what is happening. Note we assume this env var will only be used in Linux were its always safe to write to stdout. DRB } { TUnityWSCustomTrayIcon is the class for tray icons on systems running the Unity desktop environment. Unity allows only AppIndicator objects in its tray. These objects have the following reduced functionality: Tooltips are not allowed Icons do not receive mouse events Indicators display a menu when clicked by any mouse button See also: http://www.markshuttleworth.com/archives/347 "Clicking on an indicator will open its menu..." "There’ll be no ability for arbitrary applications to define arbitrary behaviours to arbitrary events on indicators" Personal observations: A popup menu is required always You can only create one AppIndicator per appplication You cannot use a different popupmenu once one has been used } type TUnityWSCustomTrayIcon = class(TWSCustomTrayIcon) published class function Hide(const ATrayIcon: TCustomTrayIcon): Boolean; override; class function Show(const ATrayIcon: TCustomTrayIcon): Boolean; override; class procedure InternalUpdate(const ATrayIcon: TCustomTrayIcon); override; class function GetPosition(const {%H-}ATrayIcon: TCustomTrayIcon): TPoint; override; end; { UnityAppIndicatorInit returns true if an AppIndicator library can be loaded } function UnityAppIndicatorInit: Boolean; implementation const libappindicator_3 = 'libappindicator3.so.1'; // Canonical's Unity Appindicator3 library LibAyatanaAppIndicator = 'libayatana-appindicator3.so.1'; // Ayatana - typically called libayatana-appindicator3-1 {const APP_INDICATOR_SIGNAL_NEW_ICON = 'new-icon'; APP_INDICATOR_SIGNAL_NEW_ATTENTION_ICON = 'new-attention-icon'; APP_INDICATOR_SIGNAL_NEW_STATUS = 'new-status'; APP_INDICATOR_SIGNAL_NEW_LABEL = 'new-label'; APP_INDICATOR_SIGNAL_CONNECTION_CHANGED = 'connection-changed'; APP_INDICATOR_SIGNAL_NEW_ICON_THEME_PATH = 'new-icon-theme-path'; } type TAppIndicatorCategory = ( APP_INDICATOR_CATEGORY_APPLICATION_STATUS, APP_INDICATOR_CATEGORY_COMMUNICATIONS, APP_INDICATOR_CATEGORY_SYSTEM_SERVICES, APP_INDICATOR_CATEGORY_HARDWARE, APP_INDICATOR_CATEGORY_OTHER ); TAppIndicatorStatus = ( APP_INDICATOR_STATUS_PASSIVE, APP_INDICATOR_STATUS_ACTIVE, APP_INDICATOR_STATUS_ATTENTION ); PAppIndicator = Pointer; var { GlobalAppIndicator creation routines } app_indicator_get_type: function: GType; cdecl; app_indicator_new: function(id, icon_name: PGChar; category: TAppIndicatorCategory): PAppIndicator; cdecl; app_indicator_new_with_path: function(id, icon_name: PGChar; category: TAppIndicatorCategory; icon_theme_path: PGChar): PAppIndicator; cdecl; { Set properties } app_indicator_set_status: procedure(self: PAppIndicator; status: TAppIndicatorStatus); cdecl; app_indicator_set_attention_icon: procedure(self: PAppIndicator; icon_name: PGChar); cdecl; app_indicator_set_menu: procedure(self: PAppIndicator; menu: PGtkMenu); cdecl; app_indicator_set_icon: procedure(self: PAppIndicator; icon_name: PGChar); cdecl; app_indicator_set_label: procedure(self: PAppIndicator; _label, guide: PGChar); cdecl; app_indicator_set_icon_theme_path: procedure(self: PAppIndicator; icon_theme_path: PGChar); cdecl; app_indicator_set_ordering_index: procedure(self: PAppIndicator; ordering_index: guint32); cdecl; { Get properties } app_indicator_get_id: function(self: PAppIndicator): PGChar; cdecl; app_indicator_get_category: function(self: PAppIndicator): TAppIndicatorCategory; cdecl; app_indicator_get_status: function(self: PAppIndicator): TAppIndicatorStatus; cdecl; app_indicator_get_icon: function(self: PAppIndicator): PGChar; cdecl; app_indicator_get_icon_theme_path: function(self: PAppIndicator): PGChar; cdecl; app_indicator_get_attention_icon: function(self: PAppIndicator): PGChar; cdecl; app_indicator_get_menu: function(self: PAppIndicator): PGtkMenu; cdecl; app_indicator_get_label: function(self: PAppIndicator): PGChar; cdecl; app_indicator_get_label_guide: function(self: PAppIndicator): PGChar; cdecl; app_indicator_get_ordering_index: function(self: PAppIndicator): guint32; cdecl; { TUnityTrayIconHandle } type TUnityTrayIconHandle = class private FTrayIcon: TCustomTrayIcon; FName: string; FIconName: string; public constructor Create(TrayIcon: TCustomTrayIcon); destructor Destroy; override; procedure Update; end; { It seems to me, and please tell me otherwise if untrue, that the only way to load icons for AppIndicator is through files } const IconType = 'png'; { It seems to me, and please tell me otherwise if untrue, that you can only create one working AppIndicator for your program over its lifetime } var GlobalAppIndicator: PAppIndicator; GlobalIcon: Pointer; GlobalIconPath: string; IconThemePath : string; constructor TUnityTrayIconHandle.Create(TrayIcon: TCustomTrayIcon); var NewIcon: Pointer; begin inherited Create; FTrayIcon := TrayIcon; FName := 'app-' + IntToHex(IntPtr(Application), SizeOf(IntPtr) * 2); NewIcon := {%H-}Pointer(FTrayIcon.Icon.Handle); if NewIcon = nil then NewIcon := {%H-}Pointer(Application.Icon.Handle); if NewIcon <> GlobalIcon then begin GlobalIcon := NewIcon; ForceDirectories(IconThemePath); FIconName := FName + '-' + IntToHex({%H-}IntPtr(GlobalIcon), SizeOf(GlobalIcon) * 2); if FileExists(GlobalIconPath) then DeleteFile(GlobalIconPath); GlobalIconPath := IconThemePath + FIconName + '.' + IconType; gdk_pixbuf_save(GlobalIcon, PChar(GlobalIconPath), IconType, nil, [nil]); if GlobalAppIndicator <> nil then app_indicator_set_icon(GlobalAppIndicator, PChar(FIconName)); end else FIconName := FName + '-' + IntToHex({%H-}IntPtr(GlobalIcon), SizeOf(GlobalIcon) * 2); { Only the first created AppIndicator is functional } if GlobalAppIndicator = nil then { It seems that icons can only come from files :( } GlobalAppIndicator := app_indicator_new_with_path(PChar(FName), PChar(FIconName), APP_INDICATOR_CATEGORY_APPLICATION_STATUS, PChar(IconThemePath)); Update; end; destructor TUnityTrayIconHandle.Destroy; begin { Hide the global AppIndicator } app_indicator_set_status(GlobalAppIndicator, APP_INDICATOR_STATUS_PASSIVE); inherited Destroy; end; procedure TUnityTrayIconHandle.Update; var NewIcon: Pointer; begin NewIcon := {%H-}Pointer(FTrayIcon.Icon.Handle); if NewIcon = nil then NewIcon := {%H-}Pointer(Application.Icon.Handle); if NewIcon <> GlobalIcon then begin GlobalIcon := NewIcon; FIconName := FName + '-' + IntToHex({%H-}IntPtr(GlobalIcon), SizeOf(GlobalIcon) * 2); ForceDirectories(IconThemePath); if FileExists(GlobalIconPath) then DeleteFile(GlobalIconPath); GlobalIconPath := IconThemePath + FIconName + '.' + IconType; gdk_pixbuf_save(GlobalIcon, PChar(GlobalIconPath), IconType, nil, [nil]); { Again it seems that icons can only come from files } app_indicator_set_icon(GlobalAppIndicator, PChar(FIconName)); end; { It seems to me you can only set the menu once for an AppIndicator } if (app_indicator_get_menu(GlobalAppIndicator) = nil) and (FTrayIcon.PopUpMenu <> nil) then app_indicator_set_menu(GlobalAppIndicator, {%H-}PGtkMenu(FTrayIcon.PopUpMenu.Handle)); app_indicator_set_status(GlobalAppIndicator, APP_INDICATOR_STATUS_ACTIVE); end; { TUnityWSCustomTrayIcon } class function TUnityWSCustomTrayIcon.Hide(const ATrayIcon: TCustomTrayIcon): Boolean; var T: TUnityTrayIconHandle; begin if ATrayIcon.Handle <> 0 then begin T := TUnityTrayIconHandle(ATrayIcon.Handle); ATrayIcon.Handle := 0; T.Free; end; Result := True; end; class function TUnityWSCustomTrayIcon.Show(const ATrayIcon: TCustomTrayIcon): Boolean; var T: TUnityTrayIconHandle; begin if ATrayIcon.Handle = 0 then begin T := TUnityTrayIconHandle.Create(ATrayIcon); ATrayIcon.Handle := HWND(T); end; Result := True; end; class procedure TUnityWSCustomTrayIcon.InternalUpdate(const ATrayIcon: TCustomTrayIcon); var T: TUnityTrayIconHandle; begin if ATrayIcon.Handle <> 0 then begin T := TUnityTrayIconHandle(ATrayIcon.Handle); T.Update; end; end; class function TUnityWSCustomTrayIcon.GetPosition(const ATrayIcon: TCustomTrayIcon): TPoint; begin Result := Point(0, 0); end; { UnityAppIndicatorInit } var Loaded: Boolean; Initialized: Boolean; function UnityAppIndicatorInit: Boolean; var Module: HModule; UseAppInd : string; function TryLoad(const ProcName: string; var Proc: Pointer): Boolean; begin Proc := GetProcAddress(Module, ProcName); Result := Proc <> nil; end; begin Result := False; if Loaded then Exit(Initialized); Loaded := True; if Initialized then Exit(True); UseAppInd := getEnvironmentVariable('LAZUSEAPPIND'); if UseAppInd = 'NO' then begin Initialized := False; writeln('APPIND Debug : User choosing to use Traditional SysTray'); Exit; end; if UseAppInd <> '' then writeln('APPIND Debug : Default is to try an AppIndicator'); Module := LoadLibrary(libappindicator_3); // might have several package names, see wiki if Module = 0 then begin if UseAppInd <> '' then // either a YES or OS needs it writeln('APPIND Debug : Failed to load Unity AppIndicator, will try Ayatana AppIndicator'); Module := LoadLibrary(LibAyatanaAppIndicator); if Module = 0 then begin if UseAppInd <> '' then writeln('APPIND Debug : Failed to load Ayatana, install an AppIndicator or maybe Tradional SysTray will work ?'); exit(False); end; end; Result := TryLoad('app_indicator_get_type', @app_indicator_get_type) and TryLoad('app_indicator_new', @app_indicator_new) and TryLoad('app_indicator_new_with_path', @app_indicator_new_with_path) and TryLoad('app_indicator_set_status', @app_indicator_set_status) and TryLoad('app_indicator_set_attention_icon', @app_indicator_set_attention_icon) and TryLoad('app_indicator_set_menu', @app_indicator_set_menu) and TryLoad('app_indicator_set_icon', @app_indicator_set_icon) and TryLoad('app_indicator_set_label', @app_indicator_set_label) and TryLoad('app_indicator_set_icon_theme_path', @app_indicator_set_icon_theme_path) and TryLoad('app_indicator_set_ordering_index', @app_indicator_set_ordering_index) and TryLoad('app_indicator_get_id', @app_indicator_get_id) and TryLoad('app_indicator_get_category', @app_indicator_get_category) and TryLoad('app_indicator_get_status', @app_indicator_get_status) and TryLoad('app_indicator_get_icon', @app_indicator_get_icon) and TryLoad('app_indicator_get_icon_theme_path', @app_indicator_get_icon_theme_path) and TryLoad('app_indicator_get_attention_icon', @app_indicator_get_attention_icon) and TryLoad('app_indicator_get_menu', @app_indicator_get_menu) and TryLoad('app_indicator_get_label', @app_indicator_get_label) and TryLoad('app_indicator_get_label_guide', @app_indicator_get_label_guide) and TryLoad('app_indicator_get_ordering_index', @app_indicator_get_ordering_index); if UseAppInd <> '' then writeln('APPIND Debug : An AppIndicator has loaded ' + booltostr(Result, True)); Initialized := Result; end; initialization GlobalAppIndicator := nil; GlobalIconPath := ''; IconThemePath := '/tmp/appindicators-' + GetEnvironmentVariable('USER') + '/'; finalization if FileExists(GlobalIconPath) then DeleteFile(GlobalIconPath); if GlobalAppIndicator <> nil then g_object_unref(GlobalAppIndicator); end.